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Call of Duty Black Ops 6 Optimized Settings: Best Settings for BO6 on PC

Call of Duty: Black Ops 6 is the latest installment in Activision’s popular first-person shooter franchise. Now owned by Microsoft, and consequently available to Game Pass subscribers from day 1, this year has had many firsts for the industry. Black Ops 6 doesn’t look much different from Modern Warfare 3 (our guide) but performs worse. This is our optimization guide for Call of Duty: Black Ops 6 recommending the best settings for PC players.

Windows/System Settings to Optimize

  • Enable Resizable BAR.
  • Turn on Game Mode.
  • Enable Hardware-accelerated GPU Scheduling (HAGS) and Windowed Optimizations.
  • Use the Windows “High Performance” power profile and set your GPU power management mode to the same.
  • Disable Memory Integrity. Windows Menu->VBS->Device Security.
  • Ensure you use the proper XMP/EXPO memory profile (if available).
  • Overclock your GPU if you’re narrowly missing the 60 FPS mark.
  • Here’s a guide with more detailed instructions.

Call of Duty: Black Ops 6 System Requirements

Minimum Specs

  • OS: Windows 10|11 (Latest Update).
  • CPU: AMD Ryzen 5 1400|Intel Core i5-6600.
  • GPU: AMD Radeon RX 470|NVIDIA GeForce GTX 960.
  • VRAM: 2 GB.
  • RAM: 8 GB.
  • Storage: 102 GB SSD storage.

Recommended Specs

  • OS: Windows 10|11 (Latest Update).
  • CPU: AMD Ryzen 5 1600X|Intel Core i7-6700K.
  • GPU: AMD RX 6600 XT|NVIDIA RTX 3060.
  • VRAM: 8 GB.
  • RAM: 12 GB.
  • Storage: 102 GB SSD storage.

4K Ultra Specs

  • OS: Windows 10|11 (Latest Update).
  • CPU: AMD Ryzen 7 2700X|Intel Core i7-8700K.
  • GPU: AMD RX 6800 XT|NVIDIA RTX 3080.
  • VRAM: 10 GB.
  • RAM: 16 GB.
  • Storage: 102 GB SSD storage.

Black Ops 6: Resolution, Upscaling & Frame Generation

Call of Duty: Black Ops 6 scales well across resolutions, averaging 90 FPS at 1080p, 72 FPS at 1440p, and a very playable 64.5 FPS at 4K using the maximum quality settings. These numbers were obtained at the native resolutions without upscaling or frame generation.

Test Setup

  • CPU: AMD Ryzen 9 7950X.
  • Cooler: Arctic Liquid Freezer III 420.
  • GPU: NVIDIA RTX 3080 Ti FE.
  • Motherboard: MSI MPG B650 Edge WiFi.
  • Memory: 16 GB x2 @ 6000 MT/s CL30.

Black Ops 6 features all noteworthy upscalers, including DLSS, FSR, and XeSS. NVIDIA’s DLSS 3.7 upscaler delivered the best quality, while FSR 3 and XeSS 1.3 were nowhere as effective. Enabling the former’s “Ultra Performance” mode causes the game to freeze, something we’ve never seen before.

  • DLAA is nearly -30% slower than native 4K, and even enabling frame generation doesn’t make it much faster.
  • The quality preset is 20% faster, while balanced grants a 25% uplift.
  • The performance preset yields a 42% increase, followed by the ultra-performance mode which is 83% faster than native.
  • Upgrade to DLSS 4 for a quality uplift.

FSR 3 “Fluid Motion Frames” frame generation can be paired with DLSS, XeSS, or FSR for a hefty performance boost. We obtained an average of 102 FPS to 160 FPS upon pairing frame generation with upscaling presets. Be sure to enable reflex if you’re using frame generation.

Black Ops 6: Graphics Presets

Call of Duty: Black Ops 6 features five predefined graphics presets. The performance ranges from 82 FPS at “Extreme” to 100 FPS at “Ultra,” 114 FPS at “Balanced,” and 120 FPS at the “Minimum” quality preset.

These numbers indicate that the second-highest quality preset offers the ideal blend of quality and performance, granting a ~20% FPS bump over “Extreme.”

Texture Filtering, LOD & Particle Resolution

Texture Filtering is a staple in modern gaming, sampling perpendicular mipmaps for sharper and clearer textures. The performance hit is around 5% at the highest quality (Ultra or AF 16x), but it can be set to “Normal” or AF 4x for slightly higher framerates.

Detail Quality sets the LOD or mesh complexity of the terrain, vegetation, and other 3D objects onscreen. Luckily, it has a negligible impact on performance.

Particle Quality can significantly impact performance during firefights or explosive encounters. It sets the resolution of particle effects like smoke, embers, dust particles, etc. It profoundly affects lighting by blocking luminant sources and casting additional shadows.

  • The highest quality setting can reduce 1% lows by more than 15%.
  • This is due to dynamic particle lighting where each particle impacts the scene, illuminating objects and casting shadows.
  • Normal substantially reduces particle lighting and particle density.
  • Low further reduces particle lighting quality.
  • Very Low disables most embers in addition to reducing particle lighting.

Persistent Effects, Texture Streaming & Shader Quality

Persistent Effects enable different visual effects cast by fire and explosions near the surface. It subtly impacts performance but can tank the lows (~15%) during intensive sequences.

Local Texture Streaming Quality sets the LOD of distant textures, replacing them with low-resolution mipmaps at “Low.” It grants a healthy performance gain without notably affecting quality.

Call of Duty: Black Ops 6 leverages local and on-demand textures. The former is loaded from the local storage, while the latter is downloaded in real-time. If you’re running low on storage space or have a slow internet, you may want to set it to “Minimal” which downloads only the basic assets.

Conversely, setting it to optimized and increasing the texture cache allocation (up to 64 GB) can improve visual quality by downloading high-quality textures in real time.

Shader Quality is a performance-intensive setting that controls how light impacts different surfaces. In most cases, it lightens or darkens surfaces, washing out the area’s existing shadows and lighting.

  • It cuts performance by over 20% at the highest quality.
  • Medium disables contact shadows and reduces ambient occlusion quality.
  • Low disables soft shadows, further reducing occlusion coverage.
  • Scaling down shader quality also reduces global illumination intensity

Shadows & Reflection Quality

Depending on your setting, shadow quality can have a mild to modest impact on performance. The “Very Low,” “Low,” and “Normal” options perform the same. However, “Ultra” is 10% while “High” is 6% slower than them:

  • Shadow Quality adjusts shadow map resolution, affecting shadow detail.
  • It also sets the number of objects casting shadows. Small-scale shadows are disabled at the lowest quality.
  • Volumetric Shadows are enabled at higher quality options, darkening shadowed surfaces.

Screen Space Shadows produce ambient shadows, often along edges and corners, and supplement standard shadows with refined borders. They decrease the average FPS by 4-5% and are best left at “Low.”

Black Ops 6 features four different technologies for calculating the ambient lighting. These are GTAO (Low), GTSO (Medium), MDAO (High), and Global Illumination (Ultra):

  • Ground Truth Ambient Occlusion or GTAO, similar to HBAO+, upgrades SSAO with a horizon-based approach but is supposed to be faster.
  • Ground Truth Specular Occlusion or GTSO, adds specular occlusion to the algorithm without affecting performance.
  • MDAO is a more aggressive technique that produces larger shadows and darkens prebaked shadows.
  • The highest quality setting employs some form of global illumination. It looks very similar to MDAO but avoids excessive shading like the former.

Ambient Occlusion is a key aspect of in-game lighting. It adds self-contained shadows along edges, crevices, and corners. It reduces framerates by 4-5% and is best left at the medium-quality preset.

Screen Space Reflections are used to cast dynamic reflections on glossy and semi-glossy objects by re-rendering visible objects at a lower resolution. It moderately impacts performance, decreasing the FPS by 4-5%.

Static Reflections generally refer to pre-baked reflections (usually cube-maps). These are rendered from memory and mildly impact performance. However, in Black Ops 6, we noticed a drop of less than 3% in the average FPS.

Tessellation, Volumetrics & Water Quality

Tessellation increases mesh detail (polygon count), usually ground or terrain. This is achieved by subdividing relatively coarse object meshes on a primitive level, to produce finer results. Its impact on quality and performance tends to be subtle.

Volumetrics Quality sets the resolution of light shafts, fog, clouds, etc. It reduces performance by 3-4% in most scenes. Interestingly, going below high also disables certain shadows like the one on the dead soldier’s clothing. For most PCs, the highest or second-highest option should work fine.

Water Quality enables caustics and wetness effects caused when water comes into contact with a surface. There aren’t many scenarios where you’ll come in contact with water bodies in Black Ops 6, hence you can leave it at the highest quality setting.

Field of View Scaling

Call of Duty: Black Ops 6 has a 90-degree FOV by default. This can be reduced to 60 or increased to 120. Interestingly, the performance tends to improve at higher and deteriorate at lower values.

Deferred Physics sets the terrain quality or water body deformation during explosions and other destructive sequences. If you’re facing drops during such scenes, consider reducing it to the lowest.

Black Ops 6: VRAM Usage & Texture Quality

Call of Duty: Black Ops 6 uses over 11 GB of graphics memory at 4K “Extreme.” Reducing the graphics to “Ultra” brings the VRAM consumption to 9 GB, while “Balanced” and “Basic” use 6.2 GB and 5.22 GB, respectively.

The VRAM usage doesn’t change much with resolution. We observed an average graphics memory consumption of over 10 GB at 1080p and 1440p with the “Extreme” quality graphics preset.

Black Ops 6: CPU Bottlenecks

Call of Duty: Black Ops 6 is predominantly GPU-bound, even on midrange PCs. We recorded an average GPU-Busy deviation of 8% at 1080p, twice the value observed at 1440p. 4K is completely GPU-bound.

1080p Max

Call of Duty: Black Ops 6 Performance Summary

The most taxing graphics settings include “Shader Quality,” “Local Texture Streaming,” and “Particle Resolution.” High-resolution screenshots can be viewed on this G-Drive link.

Best Settings for Call of Duty: Black Ops 6 PC

Optimized SettingsHigh-endMidrangeLow-end PC
Resolution4K (3840×2160)1440p (2560×1440)1080p (1920×1080)
Target FPS200 FPS200 FPS144 FPS
UpscalingDLSS or FSR Balanced|PerformanceDLSS or FSR BalancedDLSS or FSR Balanced
Frame GenerationOn|OffOnOn
VRAM Scale Target90%90%90%
Texture ResolutionHighHighHigh
Texture FilteringUltraUltraUltra
DOFOffOffOff
Detail QualityHighHighHigh
Particle ResolutionHighNormalNormal
Bullet ImpactsOnOnOn
Persistent EffectsOnOnOn
Shader QualityMediumMediumLow
OD Texture StreamingOptimizedOptimizedOptimized
Local Texture Streaming QualityLowLowLow
Shadow QualityUltraUltraUltra
Screen Space ShadowsHighHighHigh
Occlusion+HighHighHigh
Screen Space ReflectionsHighNormalOff
Static Reflection QualityLowLowLow
TessellationHighHighHigh
Volumetric QualityHighHighHigh
Deferred Physics QualityHighHighHigh
Weather Grid Volumes QualityUltraUltraUltra
Water QualityAllAllAll
CPUCore i7-13700K/Ryzen 7 7800X3DCore i5-13600K/Ryzen 5 7600XCore i5-12400/
AMD Ryzen 5 3600
GPURTX 4080/RX 7900 XTRTX 4070/RX 7800 XTRTX 3060/RTX 3060 Ti/RX 6600
Memory32GB (dual-channel)16GB (dual-channel)Less than: 16GB (dual-channel)
High-endMidrangeLow-end PC
Optimized SettingsRTX 4090RTX 4080RTX 4070 TiRTX 4070 SuperRTX 4070|RTX 3080 Ti
Resolution4K|1440p4K|1440p1440p1440p1440p
Target FPS180 FPS|240 FPS144 FPS|>200 FPS165 FPS144 FPS120 FPS
UpscalingDLSS PerformanceDLSS PerformanceDLSS PerformanceDLSS PerformanceDLSS Performance
Frame Generation
VRAM Scale Target90%90%90%90%90%
Texture ResolutionHighHighHighHighHigh
Texture FilteringUltraUltraUltraUltraUltra
DOFOffOffOffOffOff
Detail QualityHighHighHighHighHigh
Particle ResolutionHighHigh|NormalNormalNormalNormal
Bullet ImpactsOnOnOnOnOn
Persistent EffectsOnOnOnOnOn
Shader QualityMediumMediumMediumMediumMedium
OD Texture StreamingOptimizedOptimizedOptimizedOptimizedOptimized
Local Texture Streaming QualityLowLowLowLowLow
Shadow QualityUltraUltra|NormalNormalNormalNormal
Screen Space ShadowsHighHigh|OffOffOffOff
Occlusion+UltraUltraUltraUltraUltra
Screen Space ReflectionsHighHigh|OffOffOffOff
Static Reflection QualityHighHighHighHighHigh
TessellationHighHighHighHighHigh
Volumetric QualityHighHighHighHighHigh
Deferred Physics QualityHighHighHighHighHigh
Weather Grid Volumes QualityUltraUltraUltraUltraUltra
Water QualityAllAllAllAllAll

Black Ops 6 Settings for Low-end PC: RTX 3060/RTX 4060/RX 6600

We’ve got optimized settings for budget hardware, including the RTX 3060 or RX 6600. Call of Duty: Black Ops 6 easily produces an average of over 100 FPS at 1080p without frame generation and a whopping 160 FPS with frame generation on the RTX 3060. All you need to do is tweak a few settings. More on that here.

Optimized SettingsNVIDIA RTX 3060AMD RX 6600NVIDIA RTX 4060
Resolution1080p1080p1080p
Target FPS120 FPS|144 FPS100 FPS|144 FPS120 FPS|144 FPS
UpscalingDLSS PerformanceFSR PerformanceDLSS Performance
Frame GenerationOff|OnOff|OnOff|On
VRAM Scale Target90%90%90%
Texture ResolutionHighHighHigh
Texture FilteringUltraUltraUltra
DOFOffOffOff
Detail QualityHighHighHigh
Particle ResolutionNormalNormalNormal
Bullet ImpactsOffOffOff
Persistent EffectsOnOnOn
Shader QualityLowLowLow
OD Texture StreamingOptimizedOptimizedOptimized
Local Texture Streaming QualityLowLowLow
Shadow QualityHighHighHigh
Screen Space ShadowsHighHighHigh
Occlusion+HighHighHigh
Screen Space ReflectionsHighHighHigh
Static Reflection QualityLowLowLow
TessellationHighHighHigh
Volumetric QualityHighHighHigh
Deferred Physics QualityHighHighHigh
Weather Grid Volumes QualityUltraUltraUltra
Water QualityAllAllAll

Black Ops 6 Settings for RTX 3060|4060 Laptop GPU

Optimized SettingsRTX 3060 Laptop GPURTX 4060 Laptop GPU
Resolution1080p1080p
Target FPS90 FPS120 FPS
UpscalingDLSS PerformanceDLSS Performance
Frame GenerationOffOff
VRAM Scale Target90%90%
Texture ResolutionHighHigh
Texture FilteringUltraUltra
DOFOffOff
Detail QualityHighHigh
Particle ResolutionNormalNormal
Bullet ImpactsOnOn
Persistent EffectsOnOn
Shader QualityMediumMedium
OD Texture StreamingOptimizedOptimized
Local Texture Streaming QualityLowLow
Shadow QualityNormalNormal
Screen Space ShadowsHighHigh
Occlusion+HighHigh
Screen Space ReflectionsNormalNormal
Static Reflection QualityHighHigh
TessellationHighHigh
Volumetric QualityHighHigh
Deferred Physics QualityHighHigh
Weather Grid Volumes QualityUltraUltra
Water QualityAllAll

Areej Syed

Processors, PC gaming, and the past. I have been writing about computer hardware for over seven years with more than 5000 published articles. Started off during engineering college and haven't stopped since. Find me at HardwareTimes and PC Opset.
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