
Mecha Break is a rare Unity title in a world of Unreal Engine 5 releases. It has modest system requirements, calling for a Core i7-10700K or a Ryzen 7 5700X3D for a 120 FPS experience using high-quality settings. You’ll need an RTX 3060 and an RX 5700 XT for 1080p 60 FPS at medium to high settings. Lastly, the game recommends 16 GB of system memory and 60 GB of storage.
PC Specs | Minimum | Recommended |
---|---|---|
CPU | Core i5-6500 | Ryzen 3 1300X | Core i7-10700K | Ryzen 7 5700X3D |
Memory | 8 GB | 16 GB |
GPU | GeForce GTX 1650 | Radeon RX 570 | GeForce RTX 3060 | Radeon RX 5700 XT |
Storage | 60 GB | 60 GB (SSD) |
Mecha Break PC Optimization Brief
- We recommend the DirectX 12 API from the game launcher for smoother frame times.
- Rendering Quality at Cinematic or Ultra.
- 8 GB GPUs are suited to high-quality textures.
- If you don’t mind losing ambient shadows, drop Global Illumination to Low.
- SSAO and SSR should be enabled.
- Volumetric Fog can be disabled for a 5% performance improvement.
- Scene Interactions enable object physics, but it isn’t noticeable. Disable.

- Weather Effects are only applicable in certain maps, but if you experience FPS drops during dust or rainstorms, reduce it to Low.
- Virtual Geometry Precision should be set to medium quality for a 4-5% FPS gain.
- Terrain Precision should be set to the lowest for a 5-7% improvement.
- Vegetation Precision is ideally set to High.
- Disable High Quality Hair.
- Streamed Texture Quality at Standard.
- We recommend balanced upscaling for all resolutions and frame generation if you can handle the lag.
Resolution & Graphics Settings
Mecha Break scales relatively poorly with resolution. We recorded averages of 72 FPS at 4K, 97 FPS at 1440p (+36%), and 101 FPS (+40%) at 1080p using the highest graphics settings. This points to a CPU bottleneck at 1080p.

Test Setup
- CPU: AMD Ryzen 9 7950X.
- Cooler: NZXT Kraken 420 Elite.
- GPU: NVIDIA GeForce RTX 4090 FE.
- Motherboard: ASRock X870E Nova WiFi.
- Memory: 16 GB x2 @ 6000 MT/s CL30.






The graphics presets exhibit significant performance scaling from low to cinematic. The GeForce RTX 4090 produced the following frame rates at 4K with DLSS DLAA:
- Cinematic: 71.7 FPS (66%).
- Ultra: 85.4 FPS (78.7%).
- High: 108.4 FPS (100%).
- Medium: 141.5 FPS (130.5%).
- Low: 164.8 FPS (152%).
Windows/System Settings to Optimize
- Enable Resizable BAR.
- Turn on Game Mode.
- Enable Hardware-accelerated GPU Scheduling (HAGS) and Windowed Optimizations.
- Use the Windows “High Performance” power profile and set your GPU power management mode to the same.
- Disable Memory Integrity. Windows Menu->VBS->Device Security.
- Ensure you use the proper XMP/EXPO memory profile (if available).
- Overclock your GPU if you’re narrowly missing the 60 FPS mark.
- Here’s a guide with more detailed instructions.
Rendering Quality & Texture
Rendering Quality is a sub-preset that overrides most of the other settings. It adjusts a range of effects, including shadows, global illumination, vegetation, and geometric detail. It dramatically impacts the image quality and performance of Mecha Break.
- The Ultra quality moderately reduces the shadow resolution, vegetation density, global illumination, fog, and object LOD. It’s 12% faster than Cinematic.
- The High quality further reduces the shadow resolution, vegetation density, fog, and object LOD. It drastically reduces GI and sky quality. It is 16% faster than Ultra.
- The Medium quality continues to decrease the shadow quality, undercutting vegetation shading and LOD. It disables GI and volumetric fog. It is 11.5% faster than High.
- The Low quality disables most shadows, vegetation, and ambient occlusion. It also reduces the object LOD and is 32% faster than Medium.






Global Illumination & Ambient Occlusion
Mecha Break leverages voxel-based global illumination. Although an older technique, it produces a comparable lighting quality to Lumen at higher performance:
- High slightly reduces the diffuse shadow quality vs. Cinematic, but performs the same.
- Low uses a less precise GI method, disabling color bleeding and indirect lighting. It’s 7% faster than High.
- Disabling GI isn’t recommended as it hardly improves frame rates compared to the low-quality option.





Ambient Occlusion renders ambient (self-contained) shadows along object boundaries, edges, corners, and crevices. It marginally impacts the average frame rate, but can moderately tank the lows.



Screen Space Reflections & Volumetric Fog
Screen Space Reflections render low-resolution reflections of off-screen objects on glossy surfaces like water, metals, and glass. Disabling it grants a 3-4% performance uplift.



Volumetric Fog adjusts the density of atmospheric fog. It’s only present in certain maps. Disabling it improves frame rates by up to 5%.




Scene Interactions & Weather Effects
Scene Interactions allow interactive physics when passing through water, vegetation, and other movable objects in the game. Examples include water ripples, parting of grass, and knocking over trees.
- Disabling it boosts performance by 5-6%.
- We recommend turning it off on older CPUs.

Weather Effects adjust the density of advanced lighting and particle effects during storms, rain, and thunder. These include ambient shadows, global illumination, and player visibility.
- Reducing it to low improves frame rates by 3%.
- It’s only relevant in certain maps.



Virtual Geometry Precision
Virtual Geometry Precision adjusts the LOD of mechanical objects, terrain, mountains, and vegetation shadows. Lowering it to the medium or low quality can improve performance by 7-9%.
- Switching to High or Medium quality mainly reduces terrain detail and a bit of object LOD.
- Low culls vegetation shadows, and much of the geometric detail.
- The Medium quality should be the sweet spot for most players.






Terrain & Vegetation Precision
Terrain Quality adjusts the shading detail of surface geometry, including foliage shadows, material blending, and parallax mapping. Unfortunately, the higher quality options can look worse than the lower quality ones:
- The parallax/displacement mapping produces superior terrain detail at low and medium settings.
- High and above improve foliage lighting, but that doesn’t substantially improve the overall quality.
- Material blending is the primary upgrade associated with the higher quality options.
- Low/Medium are up to 8% faster than the High/Ultra/Cinematic quality options.
- Therefore, we recommend sticking to Low or Medium.






Vegetation Precision adjusts the density of trees, grass, and other vegetation. The ultra through medium quality settings reduce the density of all vegetation, while low completely disables grass:
- The low and medium presets are 4-5% faster than the rest.
- Anything higher than low should be sufficient for most players






Special Effects Quality & Precision
Special Effects adjust the density and detail of particle lighting effects, including smoke, explosions, embers, etc. There are individual settings for player-related effects and others. The performance impact is minimal.
- Drop the Special Effect (Others) to the medium or high quality if you experience FPS drops during combat.



HQ Hair & Streamed Texture Quality
High Quality Hair implements a smoothing filter for character hair assets, which often erases a lot of detail while reducing frame rates by nearly 10%. Leave it disabled.



Streamed Texture Quality streams higher-resolution textures during gameplay. It only increases the VRAM usage by 600-800 MB, but reduces the performance by over 10% without any apparent visual difference. It’s best to leave it at “Standard”.


Super Resolution & Frame Generation
Upscaling improves performance by 30-35% in quality mode. Beyond that, the gains are limited unless you have a flagship processor or are using frame generation.





Mecha Break features FSR/DLSS frame generation. It substantially improves frame rates, especially if you’re running into a CPU bottleneck with upscaling. We got FPS improvements of 60-70% using DLSS frame generation, and close to 80% using FSR frame generation.

Mecha Break: VRAM Usage
Mecha Break uses up to 10 GB of graphics memory at the highest quality graphics settings. It drops to 8 GB at “High.” The VRAM usage is roughly similar across the three resolutions. Frame generation increases it by ~1 GB.

Mecha Break: CPU Bottlenecks
Mecha Break is fairly CPU-bound at 1080p, and upscaled to 1440p and 4K. We experience a GPU-Busy deviation of 20-25% at 1080p and upscaled QHD/4K using the highest quality settings.

Optimized Settings for Mecha Break PC
Settings | High-end | Midrange | Low-end PC |
---|---|---|---|
Resolution | 3840×2160 | 2560×1440 | 1920×1080 |
FPS Target | >100 FPS | 160 FPS | 120 FPS | 180 FPS | 90 FPS | 140 FPS |
Super Resolution | Balanced | Balanced | Quality |
Frame Generation | Off | On | Off | On | Off | On |
Rendering Quality | Cinematic | Cinematic | Cinematic |
Texture | Cinematic | Cinematic | High |
Depth of Field* | Off | Off | Off |
Interface Soft Lighting* | On | On | On |
Global Illumination | Cinematic | Cinematic | Cinematic |
Screen Space Ambient Occlusion | On | On | On |
Screen Space Reflection | On | On | On |
Volumetric Fog | Cinematic | Cinematic | Cinematic |
Scene Interactions | Off | Off | Off |
Weather Effects | Cinematic | Cinematic | Low |
Virtual Geometry Precision | Cinematic | Cinematic | Medium |
Terrain Precision | Low | Low | Low |
Vegetation Precision | Cinematic | Cinematic | Cinematic |
Special Effects (Self) | Cinematic | Cinematic | Cinematic |
Special Effects (Others) | High | High | Medium |
Special Effects Precision | High | High | Medium |
High Quality Hair | Off | Off | Off |
Streamed Texture Quality | Standard | Standard | Standard |
High-end (4K) | Mid-range (1440p) | Low-end (1080p) | |
---|---|---|---|
CPU | Core i7-13700K|Ryzen 7 7700X | Core i5-12600K|Ryzen 5 7600 | Core i5-12400 AMD Ryzen 5 3600 |
GPU | GeForce RTX 5080|RTX 4090 | GeForce RTX 4070 Super|RTX 5070 | RTX 3060|RTX 4060 |
Memory | 32GB (dual-channel) | 16GB (dual-channel) | Less than: 16GB (dual-channel) |
Best Mecha Break Settings for Low-end PC & Laptop
The Alienware x15 featuring the Core i7-13620H and the GeForce RTX 4060 laptop GPU averages 40-50 FPS using the “Cinematic” quality settings and balanced upscaling at native 1440p. Our optimized graphics preset increases the average frame rate to 68 FPS:
Settings | RTX 3060 | RTX 4060 Laptop | RTX 4060 |
---|---|---|---|
Resolution | 1080p | 1440p | 1080p | 1440p |
FPS Target | 75 FPS | 75 FPS | 90 FPS | 80 FPS |
Super Resolution | Balanced | Balanced | Balanced |
Frame Generation | – | – | – |
Rendering Quality | Cinematic | Ultra | Cinematic | Ultra |
Texture | High | High | High |
Depth of Field | Off | Off | Off |
Interface Soft Lighting | Off | On | On |
Global Illumination | Low | Low | Low |
Screen Space Ambient Occlusion | On | On | On |
Screen Space Reflection | On | On | On |
Volumetric Fog | Off | Off | Off |
Scene Interactions | Off | Off | Off |
Weather Effects | Medium | Medium | Medium |
Virtual Geometry Precision | Medium | Medium | Medium |
Terrain Precision | Low | Low | Low |
Vegetation Precision | Medium | Medium | Medium |
Special Effects (Self) | Medium | High | High |
Special Effects (Others) | Medium | Medium | Medium |
Special Effects Precision | Medium | High | High |
High Quality Hair | Off | Off | Off |
Streamed Texture Quality | Standard | Standard | Standard |