Guides

Best Stellar Blade Settings for PC & Optimization Guide

Stellar Blade runs well on any modern GPU, requiring only the GTX 1060 (or the RX 580) for 60 FPS at 1080p using the low quality settings. Medium and high demand the RTX 2060 Super (or RX 5700 XT) and the RTX 2070 Super (or RX 6700 XT). The CPU requirements are on par with the PS5 specs: Core i7-8400 or Ryzen 5 3600X.

Specs1080p 60 FPS1440p 60 FPS1440p 60 FPS4K 60 FPS
PresetLowMediumHighVery High
CPUCore i5-7600K|Ryzen 5 1600XCore i5-8400|Ryzen 5 3600XCore i5-8400|Ryzen 5 3600XCore i5-8400|Ryzen 5 3600X
GPUGTX 1060|Radeon RX 580RTX 2060 SUPER|RX 5700 XTRTX 2070 SUPER|RX 6700 XTRTX 3080|RX 7900 XT
RAM16GB16GB16GB16GB
Storage75GB HDD75GB SSD75GB SSD75GB SSD

Stellar Blade PC Optimization TDLR

  • Most users won’t feel the need to reduce any of the graphics settings. Merely enabling upscaling (and frame generation for 100 FPS+) should suffice.
  • Volumetric fog should be reduced to low quality if facing low frame rates.
  • Shadow quality can be reduced to medium for a small FPS boost.
  • Reducing the environmental object and character detail grants nominal performance boosts.
  • Clutter density can be reduced to low on under-spec CPUs.

Resolution & Graphics Presets

Stellar Blade averages over 90 FPS at 4K using the highest quality settings on the GeForce RTX 4090. Switching to 1440p increases the frame rate to 166 FPS (+80%), while 1080p nets 178 FPS (+93%). This indicates a CPU bottleneck at 1080p. The 1% lows are only 7% higher at 1080p over 1440p.

Stellar Blade Resolution

Test Setup

Stellar Blade Graphics Presets

The graphics quality presets show decent scaling at higher resolutions. We recorded the following frame rates at 4K using DLAA anti-aliasing:

  • Very High: 93 FPS (0%).
  • High: 96 FPS (+3%).
  • Medium: 108 FPS (+16%).
  • Low: 136 FPS (+46%).

Windows/System Settings to Optimize

  • Enable Resizable BAR.
  • Turn on Game Mode.
  • Enable Hardware-accelerated GPU Scheduling (HAGS) and Windowed Optimizations.
  • Use the Windows “High Performance” power profile and set your GPU power management mode to the same.
  • Overclock your GPU if you’re narrowly missing the 60 FPS mark.
  • Ensure you use the proper XMP/EXPO memory profile (if available).
  • Disable Memory Integrity.
  • Disable Virtual Machine Platform.
  • Here’s a guide with more detailed instructions.

Environ & Chars Object Detail

Environmental Object Detail sets the 3D mesh detail of terrain, buildings, rocks, and other structures. It subtly impacts performance, with the low quality option being 3% faster than medium and high.

  • It affects the CPU load, but Stellar Blade is hardly CPU-intensive.
  • Best to leave it at high quality.
Stellar Blade: Environmental Object Detail

Character Object Detail adjusts the shading detail of NPCs and monsters, including ambient shadows, mesh and fabric detail, etc. It mildly impacts the 1% lows.

  • Character detail is also CPU-dependent.
  • It hardly impacts the visual fidelity.
Stellar Blade Character Object Detail

Clutter Density mainly sets the foliage and vegetation density, marginally impacting the performance. The low-quality option is 4% faster than the rest. We recommend opting for high.

  • Like the previous settings, it impacts the CPU usage, with low delivering 9% higher lows.
Stellar Blade Clutter Density

Environ & Chars Visible Distance

Environmental Object Visibility Distance sets the detail and render distance of rubble, terrain, foliage, etc. Reducing it slightly improves the average performance but worsens the lows and pop-in frequency. It’s best set to 50% or higher.

Stellar Blade Environmental Object Visibility

Character Visible Distance adjusts the render distance of NPCs and monsters in Stellar Blade. Lower values don’t offer any notable performance gains but worsen character pop-ins and frame pacing. Leave it at the highest quality.

Lighting & Shadow Quality

Shadow Quality sets the shadow map resolution, affecting the detail and sharpness of the silhouettes. The higher quality options enable detailed distant shadows. Anything above the lowest quality looks decent enough.

  • Very High is 7-8% slower than the lowest quality option. It renders detailed distance shadows.
  • High is 5% slower. It reduces shadow resolution and distant shadow detail.
  • Medium is 4% slower. It further reduces the shadow resolution, halving distant shadow quality.
  • Low is 3% slower. It drastically reduces the shadow detail, both near and far.
  • Very Low renders blurry shadows, with blob-like distant shadows.
Stellar Blade Shadow Quality

Lighting Quality enables low-quality global illumination and ambient shadows. Its visual and performance impacts are nominal. It slightly worsens the frame pacing. Opt for high.

Stellar Blade Lighting Quality

Volumetric Fog & Particle Quality

Volumetric Fog adjusts the resolution and density of 3D fog. It is visually inconsequential for the most part, but has dire implications for the game’s performance.

  • High is 9% slower, medium is 4% slower than the low-quality option.
  • Volumetric Fog is the most taxing setting in Stellar Blade and should be reduced to low on older and lower-end PCs.
Stellar Blade Volumetric Fog

Particle Detail sets the quality of particle effects, including rain, explosions, smoke, embers, etc. It impacts the visual fidelity only when the effects are produced. Reducing it to medium or low slightly improves the frame pacing with a negligible impact on average performance.

Particle Detail

Animation Quality sets the intricacy of NPC and monster movements. Lower quality options result in minimal animated behavior for distant characters. It barely impacts performance and tends to be CPU-dependent.

Ambient Occlusion & Reflections

Ambient Occlusion renders contact shadows along object boundaries, edges, corners, and crevices. Higher quality options leverage more accurate techniques, producing fewer false occlusions.

  • High is 5% slower, while medium is 4% slower than low.
  • Medium and high offer very similar visual quality.
Stellar Blade Ambient Occlusion

Screen Space Reflections render low-resolution onscreen reflections in Stellar Blade. They hardly impact the game’s performance. However, areas with more glossy surfaces like water, glass, and metal may see slightly larger FPS drops.

Stellar Blade Screen Space Reflections

Motion blur, depth of field, chromatic aberration, and film grain have negligible performance impacts and are left to personal preference. However, they do erode finer texture detail and are best disabled.

Upscaling & Frame Generation

Stellar Blade features DLSS 4 and FSR 3 upscaling and frame generation technologies. Upscaling is highly effective at 1440p and 4K, boosting frame rates by 54% at the quality and 87% using the performance scaling mode.

Stellar Blade Upscaling

Frame generation is equally impressive, boosting the GeForce RTX 4090 to 240 FPS at 4K with performance upscaling. The gains range from 60% at native 4K to 46% with quality, and 41% with performance upscaling. The high base frame rate ensures minimal latency.

Frame generation

Stellar Blade: VRAM Usage

Stellar Blade uses up to 12 GB of graphics memory at 4K using the highest quality settings, including 4K environmental textures. Setting the latter to very high reduces the VRAM usage to 10 GB. Further lowering the texture quality to medium and low limits it to 8.3 GB and 8 GB, respectively.

Stellar Blade: VRAM Usage

Resolution doesn’t substantially impact the VRAM usage. 4K utilizes 12 GB, 1440p uses 11 GB, while 1080p peaks under 10 GB. Disabling 4K environmental textures reduces the memory budget by 2 GB.

Stellar Blade: CPU Bottlenecks

Stellar Blade is moderately CPU-bound at 1080p with a GPU-Busy deviation of 21%. Interestingly, we don’t see the same deficit at 1080p upscaled to 4K (performance mode).

Stellar Blade: CPU Bottlenecks
1080p Max

While settings like object detail/view distance and character view distance impact CPU utilization, frame generation is the easiest way to eliminate it.

Stellar Blade PC: Optimized Settings

High-endMidrangeLow-end PC
Resolution4K (3840×2160)1440p (2560×1440)1080p (1920×1080)
FPS Target160 FPS144 FPS140 FPS
UpscalingPerformanceBalancedBalanced
Frame GenerationOn for 240 FPSOn for 200 FPSOn for 180 FPS
Env Object DetailHighHighHigh
Char Object DetailHighHighHigh
Env Texture4K4KVery High
Character TextureVery HighVery HighVery High
Env Object Visible Distance100%100%100%
Char Visible Distance100%100%100%
Shadow QualityVery HighVery HighVery High
Lighting QualityHighHighHigh
Volumetric FogHighHighLow
Particle QualityHighHighHigh
Animation QualityHighHighHigh
Ambient OcclusionHighHighHigh
SS Reflection QualityHighHighHigh
High-end (4K)Mid-range (1440p)Low-end (1080p)
CPUCore i7-13700K|Ryzen 7 7700XCore i5-12600K|Ryzen 5 7600 Core i5-12400
AMD Ryzen 5 3600
GPUGeForce RTX 5080|RTX 4090GeForce RTX 4070 Super|RTX 5070RTX 3060|RTX 4060
Memory32GB (dual-channel)16GB (dual-channel)Less than: 16GB (dual-channel)

Stellar Blade: Optimized Settings for Low-end PCs

Stellar Blade runs well on most midrange PCs. You only need a GeForce GTX 1060 or a Radeon RX 580 to run the game at 1080p 60 FPS using low-medium graphics settings. Here’s our low-end guide.

RTX 3060RTX 4060 Laptop GPURTX 4060
Resolution1080p1080p | 1440p1080p|1440p
FPS Target120-140 FPS144 FPS | 100 FPS+160 FPS | 120 FPS
DLSS UpscalingBalancedBalanced | PerformanceBalanced | Performance
Frame GenerationOnOnOn
Env Object DetailHighHighHigh
Char Object DetailHighHighHigh
Env TextureVery HighVery HighVery High
Character TextureVery HighVery HighVery High
Env Object Visible Distance100%100%100%
Char Visible Distance100%100%100%
Shadow QualityMediumMediumHigh
Lighting QualityHighHighHigh
Volumetric FogLowLowLow
Particle QualityHighHighHigh
Animation QualityHighHighHigh
Ambient OcclusionHighHighHigh
SS Reflection QualityHighHighHigh

Best Stellar Blade Settings for the Steam Deck

Stellar Blade runs well on handheld devices like the Steam Deck. A mix of low and medium settings produces a consistent console-grade experience. Here’s a link to the Steam Deck guide.

Steam Deck OLED
Resolution1280×800
FPS Target45 FPS
UpscalingFSR 3 Balanced
Frame GenerationOff
Env Object DetailLow
Char Object DetailMedium
Env TextureLow
Character TextureLow
Env Object Visible Distance30%
Char Visible Distance30%
Shadow QualityMedium
Lighting QualityMedium
Volumetric FogLow
Particle QualityLow
Animation QualityLow
Ambient OcclusionLow
SS Reflection QualityOff

Areej Syed

Processors, PC gaming, and the past. I have been writing about computer hardware for over seven years with more than 5000 published articles. Started off during engineering college and haven't stopped since. Find me at HardwareTimes and PC Opset.
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