The latest season of Call of Duty: Warzone is now live, bringing new maps, Area 99, and more for players on PC and console. The F2P Battle Royale title follows the release of Black Ops 6, featuring related plotlines and characters. It also features the same graphics settings, but due to the limited map size, their performance impact isn’t quite the same. Here’s our Call of Duty: Warzone PC (2024) optimization guide with benchmarks for every graphics setting.
Windows/System Settings to Optimize
Enable Resizable BAR.
Turn on Game Mode.
Enable Hardware-accelerated GPU Scheduling (HAGS) and Windowed Optimizations.
Use the Windows “High Performance” power profile and set your GPU power management mode to the same.
Disable Memory Integrity. Windows Menu->VBS->Device Security.
Ensure you use the proper XMP/EXPO memory profile (if available).
Overclock your GPU if you’re narrowly missing the 60 FPS mark.
Video Card: NVIDIA GeForce GTX 1060, AMD Radeon RX 580, or Intel ARC A770
Video Memory: 4 GB
Competitive Specs
OS: Windows 10 64 Bit (latest update) or Windows 11 64 Bit (latest update).
CPU: Intel Core i7-8700K or AMD Ryzen 7 1800X
RAM: 16 GB
Hi-Rez Assets Cache: Up to 32 GB
Video Card: NVIDIA GeForce RTX 3060Ti or AMD Radeon RX 5700XT
Video Memory: 8 GB
Ultra 4K Specs
OS: Windows 10 64 Bit (latest update) or Windows 11 64 Bit (latest update).
CPU: Intel Core i9-9900K or AMD Ryzen 9 3900X
RAM: 16 GB
Hi-Rez Assets Cache: Up to 64 GB
Video Card: NVIDIA GeForce RTX 3080 or AMD Radeon RX 6800 XT
Video Memory: 10 GB
Testing Methodology
Hardware setup used:
CPU: AMD Ryzen 9 7950X.
Cooler: Arctic Liquid Freezer III 420.
GPU: NVIDIA RTX 4090 FE.
Motherboard: MSI MPG B650 Edge WiFi.
Memory: 16 GB x2 @ 6000 MT/s CL30.
Graphics Presets & Resolution Scaling
Call of Duty: Warzone scales well with resolution, averaging 79.5 FPS at 4K, 138 FPS at 1440p, and 183 FPS at 1080p “Extreme.” These numbers indicate a GPU-bound workload which is ideal for competitive shooters.
Changing the graphics presets yields less uniform performance scaling. The lowest three presets deliver roughly similar frame rates, and the same can be said for “Ultra” and “Extreme.”
Graphics Presets Comparisons
Texture Filtering & Resolution
Call of Duty: Warzone features the same graphics settings as Black Ops 6. However, the impact of each setting is different, and we generally see lower-quality visuals than the latter. Texture Filtering doesn’t notably impact performance, and is best left at the highest (Ultra) for sharp textures.
Texture Filtering Ultra vs Low
Texture Resolution substantially impacts VRAM usage. From over 15 GB at “High,” the graphics memory consumption drops to 10.4 GB at “Normal,” 8.6 GB at “Low,” and 7.6 GB at “Very Low” running at 4K.
Lowering “Local Texture Streaming Quality” to low reduces the VRAM usage by 400-500 MB at 4K.Texture Quality Comparisons
Call of Duty: Warzone leverages local and on-demand textures. The former is loaded from the local storage, while the latter is downloaded in real-time. If you’re running low on storage space or have a slow internet, you may want to set it to “Minimal” which downloads only the basic assets.
Conversely, setting it to optimized and increasing the texture cache allocation (up to 64 GB) can improve visual quality by downloading high-quality textures in real time.
Shadow & Detail Quality
Detail Quality sets the LOD by adjusting the polygon count of different meshes. Higher settings produce more detailed (3D-wise) objects, while lower values yield more flat-looking surfaces. The Low and Medium quality settings perform the same, while “High” is 2-3% slower.
Detail Quality Comparisons
Shadow Quality adjusts the resolution of shadow maps, impacting framerates and VRAM consumption. The “Low” and “Very Low” options disable grass shadows. Reducing it from “Ultra” to “Low” frees up 500 MB of graphics memory. The framerates scale more linearly, with “Very Low” granting a 7% boost over “Ultra.”
Shadow Quality Comparisons
Screen Space Shadows renders self-contained shadows along the edges and boundaries of objects/surfaces. It subtly impacts framerates.
Screen Space Shadows Quality Compared
Occlusion & Reflections
Like Black Ops 6, Call of Duty: Warzone enables GTAO at “Low” and “Medium” only to be replaced by MDAO at “High.” The highest quality setting (Ultra) leverages global illumination to calculate the ambient lighting. Unless you’re completely disabling Occlusion, the performance impact of the four settings is almost identical.
Occlusion Quality Comparisons
Call of Duty: Warzone features four different technologies for calculating the ambient lighting. These are GTAO (Low), GTSO (Medium), MDAO (High), and Global Illumination (Ultra):
Ground Truth Ambient Occlusion or GTAO, similar to HBAO+, upgrades SSAO with a horizon-based approach but is supposed to be faster.
Ground Truth Specular Occlusion or GTSO, adds specular occlusion to the algorithm without affecting performance.
MDAO is a more aggressive technique that produces larger shadows and darkens prebaked shadows.
The highest quality setting employs some form of global illumination. It looks very similar to MDAO but avoids excessive shading like the former.
Screen Space Reflection Quality Comparisons
Screen Space Reflections renders on-screen reflections at low resolution. Disabling this setting can grant a ~10% performance boost at the cost of a minor quality reduction.
Static Reflections Off vs On
Static Reflections enable pre-baked reflections onto shiny surfaces. Since they’re rendered at loading time, they don’t impact performance, using 150-200 MB of graphics memory at 4K.
Tesselation, Volumetrics & Physics
Tesselation produces additional geometric detail by subdividing existing triangles/primitives into smaller ones, resulting in finer meshes without increasing resource consumption. It has a negligible impact on framerates.
Tesselation Quality Comparisons
Volumetrics enable fog, light shafts, and 3D clouds. Enabling it can have a drastic impact on quality and performance which is most evident in rainy or foggy maps. The lowest quality setting (Low) is almost 10% faster than the highest (High).
Volumetric Quality Comparisons
Deferred Physics enables object physics, including ground and water deformation due to player actions. Disabling it grants a 3% framerate gain at 4K.
Particles & Shader Quality
Particle quality controls the density of onscreen particle effects and their influence on lighting. Unless you’ve opted for the highest quality setting, the resulting framerates should be within the reasonable range. Due to fewer large-scale explosions in Warzone (versus Black Ops 6), particle effects don’t noticeably impact visuals.
Particle Quality Comparison
Shader Quality controls the impact of lighting on a scene. This includes the tone of different surfaces, reflection quality, shadow range and softness, and luminance. It is the most taxing setting in Warzone, reducing framerates by more than 20% at 4K.
Shader Quality Comparisons
The rest of the graphics settings, including Bullet Impacts, Persistent Effects, Texture Streaming, Weather Grid Volumes, and Water Quality don’t have a discernable impact on the game’s performance.
Upscaling & Frame Generation
Like most competitive shooters, upscaling is among the most important settings in Call of Duty: Warzone. Regardless of your hardware, DLSS, FSR, or XeSS is necessary for attaining 144 FPS or higher at 1440p and 4K.
Warzone is 65% faster with DLSS “Quality,” 92% faster with “Balanced,” and 208% faster with the “Performance” upscaling preset. Further reducing the internal resolution to “Ultra Performance” increases the average framerate to 195 FPS (2.44x) at the cost of blurry textures.
DLSS vs FSR 3 vs XeSS (Performance & Ultra Performance)
Quality Mode
Scale factor
Input resolution
Output resolution
DLAA/Native AA
1.0x per dimension (1.0x area scale) (100% screen resolution)
1920 x 1080 2560 x 1440 3440 x 1440 3840 x 2160
1920 x 1080 2560 x 1440 3440 x 1440 3840 x 2160
Quality
1.5x per dimension (2.25x area scale) (67% screen resolution)
1280 x 720 1706 x 960 2293 x 960 2560 x 1440
1920 x 1080 2560 x 1440 3440 x 1440 3840 x 2160
Balanced
1.7x per dimension (2.89x area scale) (59% screen resolution)
1129 x 635 1506 x 847 2024 x 847 2259 x 1270
1920 x 1080 2560 x 1440 3440 x 1440 3840 x 2160
Performance
2.0x per dimension (4x area scale) (50% screen resolution)
960 x 540 1280 x 720 1720 x 720 1920 x 1080
1920 x 1080 2560 x 1440 3440 x 1440 3840 x 2160
Ultra Performance
3.0x per dimension (9x area scale) (33% screen resolution)
640 x 360 854 x 480 1147 x 480 1280 x 720
1920 x 1080 2560 x 1440 3440 x 1440 3840 x 2160
Frame Generation doesn’t provide tangible performance gains over upscaling, so it’s best left disabled (even if you don’t mind the associated latency penalty).
Call of Duty Warzone: VRAM Usage
Call of Duty: Warzone uses up to 15 GB of graphics memory at 4K “Extreme.” Stepping down to “Ultra” reduces the VRAM usage to 10 GB, while “Balanced” uses over 7 GB. The lowest presets use up to 6 GB at 4K.
1080p and 1440p use 10-11 GB of graphics memory at the Extreme quality graphics preset regardless of the upscaling method.
Call of Duty Warzone: CPU Bottlenecks
Call of Duty: Warzone is well-optimized for multi-core CPUs. The game is primarily GPU-bound at 1080p with an average GPU-Busy deviation of 15% at the highest quality preset.
1080p Extreme
QHD and 4K UHD produce similar GPU-Busy deviation figures at the Balanced and Basic quality presets, dropping to under 10% at “Ultra” and “Extreme.”
4K Balanced
Call of Duty Warzone Performance Summary
Shader Quality is the most taxing graphics setting in Call of Duty: Warzone, granting a 17%+ performance boost when disabled.
Volumetrics is second, improving framerates by 10.5% when reduced to “Low.”
Screen Space Reflections confer a 9% FPS boost when disabled.
Shadow Quality can enhance framerates by up to 7%.
Best Settings for Call of Duty: Warzone 2024 PC
Warzone PC Settings
High-end
High-end
Midrange
Low-end PC
Resolution
4K (3840×2160)
1440p (2560×1440)
1440p (2560×1440)
1080p (1920×1080)
Target FPS
180 FPS
240 FPS
144 FPS
144 FPS
Upscaling
DLSS or FSR 3 Performance
DLSS or FSR 3 Balanced
DLSS or FSR Balanced
DLSS or FSR Balanced
Frame Generation
Off
Off
Off
Off
VRAM Scale Target
90%
90%
90%
90%
Texture Resolution
High
High
High
High
Texture Filtering
Ultra
Ultra
Ultra
Ultra
DOF
Off
Off
Off
Off
Detail Quality
High
High
High
High
Particle Resolution
Normal
Normal
Normal
Normal
Bullet Impacts
On
On
On
On
Persistent Effects
On
On
On
On
Shader Quality
Medium
Low
Medium
Low
OD Texture Streaming
Optimized
Optimized
Optimized
Optimized
Local Texture Streaming Quality
Default
Default
Default
Default
Shadow Quality
Ultra
High
Ultra
High
Screen Space Shadows
High
High
High
High
Occlusion+
Ultra
High
Ultra
High
Screen Space Reflections
Off
Off
Off
Off
Static Reflection Quality
High
High
High
High
Tessellation
Far
Far
Far
Near
Volumetric Quality
Medium
Low
Medium
Low
Deferred Physics Quality
High
High
High
Off
Weather Grid Volumes Quality
Ultra
Ultra
Ultra
Ultra
Water Quality
All
All
All
All
CPU
Core i7-14700K/Ryzen 7 7800X3D
Core i5-13600K/Ryzen 5 7600X
Core i5-12400/ AMD Ryzen 5 3600
GPU
RTX 4080/RX 7900 XTX
RTX 4070/RX 7800 XT
RTX 3060/RTX 3060 Ti/RX 6600
Memory
32GB (dual-channel)
16GB (dual-channel)
Less than: 16GB (dual-channel)
Warzone PC Settings
High-end
Midrange
Low-end PC
Warzone PC Settings
RTX 4090
RTX 4080
RTX 4070 Super
RTX 4070
Resolution
4K
1440p
1440p
1080p
Target FPS
180 FPS
240 FPS
144 FPS
144 FPS
Upscaling
DLSS Performance
DLSS Performance
DLSS Balanced
DLSS Performance
Frame Generation
Off
Off
Off
Off
VRAM Scale Target
90%
90%
90%
90%
Texture Resolution
High
High
High
High
Texture Filtering
Ultra
Ultra
Ultra
Ultra
DOF
Off
Off
Off
Off
Detail Quality
High
High
High
High
Particle Resolution
High
High
High
High
Bullet Impacts
On
On
On
On
Persistent Effects
On
On
On
On
Shader Quality
Medium
Low
Low
Low
OD Texture Streaming
Optimized
Optimized
Optimized
Optimized
Local Texture Streaming Quality
Default
Default
Default
Default
Shadow Quality
Ultra
High
High
High
Screen Space Shadows
High
High
High
High
Occlusion+
Ultra
High
Ultra
Ultra
Screen Space Reflections
Off
Off
Off
Off
Static Reflection Quality
High
High
High
High
Tessellation
Far
Far
Far
Far
Volumetric Quality
Medium
Low
Low
Low
Deferred Physics Quality
High
High
High
High
Weather Grid Volumes Quality
Ultra
Ultra
Ultra
Ultra
Water Quality
All
All
All
All
Call of Duty Warzone: Best Settings for Low-end PC
Call of Duty: Warzone struggles to hit 144 FPS on low-end PCs and gaming laptops. The GeForce RTX 3060 and the Ryzen 5 combo average over 120 FPS at 1080p with DLSS “Balanced.” Getting to 144 FPS requires dialing down upscaling to “Performance” mode and turning the shaders, volumetric, and reflections to the lowest option.
You can read more about the game’s performance on the RTX 3060, 3060 Ti, and the 4060 laptop GPU in our low-end performance guide. The following are the recommended settings for low-end PCs in Warzone:
Processors, PC gaming, and the past. I have been writing about computer hardware for over seven years with more than 5000 published articles. Started off during engineering college and haven't stopped since. Find me at HardwareTimes and PC Opset.