
Clair Obscur: Expedition 33 is the second Unreal Engine 5-powered title to launch this week. The game leverages the entire UE5 suite, including Lumen, Nanite, Niagara, and Virtual Shadows. Despite that, it runs better than the Oblivion Remake. Perhaps due to its smaller environments and aggressive culling rate. Either way, it’s a gorgeous game backed by a talented cast and a magical score. Here’s our optimization guide for Clair Obscur: Expedition 33.
Windows/System Settings to Optimize
- Enable Resizable BAR.
- Turn on Game Mode.
- Enable Hardware-accelerated GPU Scheduling (HAGS) and Windowed Optimizations.
- Use the Windows “High Performance” power profile and set your GPU power management mode to the same.
- Overclock your GPU if you’re narrowly missing the 60 FPS mark.
- Ensure you use the proper XMP/EXPO memory profile (if available).
- Here’s a guide with more detailed instructions.
Clair Obscur: Expedition 33 PC Specs
Min
- OS: Windows 10 (64-bit)
- CPU: Intel Core i7-8700K|AMD Ryzen 5 1600X
- Memory: 8 GB
- GPU: NVIDIA GeForce GTX 1070 Ti|AMD Radeon RX Vega 56|Intel Arc A580
- Storage: 55 GB
Rec
- OS: Windows 11 (64-bit)
- CPU: Intel Core i7-11700K|AMD Ryzen 5 5600X
- Memory: 16 GB
- GPU: NVIDIA GeForce RTX 3070|AMD Radeon RX 6800 XT
- Storage: 55 GB
Clair Obscur: Expedition 33 GPU Benchmarks
Expedition 33 runs well on most midrange and entry-level PCs. You can get away with an immersive 1080p 60 FPS experience even with the 4.5 year old GeForce RTX 3060 12 GB:
- The RTX 3060 averages 50 FPS at 1080p “Epic” quality with DLSS upscaling.
- The RTX 4060 Ti is 42% faster with an average frame rate of 71 FPS and 55.5 FPS lows.
- The RTX 4070 holds a ~30% lead over the 4060 Ti, averaging 92 FPS with 72.5 FPS lows.

The GeForce RTX 3060 is eliminated from the race at 1440p, making the RTX 4060 Ti the slowest part on the chart:
- The RTX 4060 Ti averages 61 FPS at 1440p “Epic” with DLSS upscaling.
- The RTX 4070 makes it to 80 FPS with 60 FPS lows.
- The RTX 4070 Ti yields 88 FPS on average with 71 FPS lows.
- The RTX 5070 Ti pushes 100 FPS with 80.5 FPS lows.

4K UHD requires a GeForce RTX 4070 or higher for playable frame rates, including performance mode upscaling:
- The RTX 4070 averages 58 FPS with 45 FPS lows.
- The RTX 4070 Ti is 14% faster, averaging 66 FPS and 52.5 FPS lows.
- The RTX 5070 Ti and the RTX 4080 Super average over 80 FPS with 64-66 FPS lows.
- The RTX 4090 sits at the top with 95 FPS average and 75 FPS lows.

Graphics & Resolution Scaling
Clair Obscur: Expedition 33 scales moderately across resolutions, averaging 53 FPS at 4K, 64 FPS at 1440p, and 83 FPS at 1080p using the Epic quality preset. This is likely the result of heavy pre-raster shading, as the game is completely GPU-bound, like other UE5 titles.

Test Setup
- CPU: Intel Core i9-12900K @ 5.3 GHz.
- Cooler: Arctic Liquid Freezer III 420.
- GPU: NVIDIA RTX 4090 FE.
- Motherboard: MSI PRO Z790-P WIFI.
- Memory: 16 GB x2 @ 6000 MT/s CL30.





The Graphics Presets exhibit sufficient scaling across the four quality options. The Epic quality preset averaged 53 FPS at 4K (DLAA) on our setup. Lowering it produced the following performance gains:
- High: 70 FPS (+32%).
- Medium: 84 FPS (+58%).
- Low: 90 FPS (+70%).
Shadows & Global Illumination Quality
Clair Obscur: Expedition 33 uses UE5’s Virtual Shadows to render contact-hardened soft shadows. The result is suboptimal, often producing noisy shadows prone to artifacting and aliasing. Regardless, they’re quite the performance hogs:
- Epic quality renders the best shadows, lowering frame rates by up to 15%.
- High slightly reduces the shadow map resolution (-8%).
- Medium drastically lowers shadow and penumbra quality (-3%).
- Low reduces the shadows to blurry blobs.





Expedition 33 leverages Lumen GI (software). Lowering the quality yields minor performance gains at the cost of reduced shadowing detail.
- Epic produces the best lighting with detailed ambient shadows. It’s 4% slower than the rest.
- High reduces the distance field LOD, removing shadows from finer geometry like foliage, cracks, and crannies.
- Medium reduces the GI intensity and range.
- Low seems to disable Lumen in favor of distance field ambient occlusion.





Lumen Reflections render blurry reflections at all options except the lowest, where they’re mostly culled. Reducing the quality hardly affects performance, so leave it at the highest.



Post Processing & Effects Quality
Post Processing enables several shaders, including motion blur, depth of field, aberration, vignette, tonemapper, bloom, lens flare, adaptation, and ambient occlusion. The first four can be disabled for a slight FPS gain. It reduces frame rates by up to 6%.
- High disables tonemapping and high-quality bloom.
- Medium reduces ambient occlusion and disables lens flare.
- Low disables adaptation, ambient occlusion, and most other shaders.





Effects Quality adjusts the detail of particle lighting and other special effects used in combat and player interactions. Lowering it can grant a 10-15% performance boost.
- Switching to high grants the largest FPS gain. Apart from particle effects, atmospheric light scattering is disabled.





Foliage & Shading Quality
Foliage Quality sets the density of grass and other ground foliage. Reducing it can improve frame rates by up to 10%, at the cost of reduced in-game flora. I wouldn’t advise going below high. Low makes the game look like a barren wasteland.





Shading Quality adjusts the quality of certain lighting shaders, which affects how light interacts with different surfaces. In practice, it seems to set the degree of light permeability (and GI?) through dense foliage.
- The Epic quality option is 4-6% slower than the rest.





Upscaling & Anti-Aliasing
Clair Obscur: Expedition 33 features NVIDIA DLSS 3.7, Intel XeSS 2, and Epic’s TSR upscaling technologies. The quality mode is only 13% faster than native, while performance mode increases it to 40%. Since this is a GPU-bound UE5 game, this is probably due to increased pre-raster shading. Upgrade to DLSS 4 using our guide.





Clair Obscur: Expedition 33 VRAM Usage
Clair Obscur: Expedition 33 uses up to 10 GB of graphics memory at 4K “Epic,” which drops to 9 GB at 1440p and 8 GB at 1080p. Upscaling shaves off a few hundred MBs from that figure. Lowering the texture quality reduces the VRAM usage by 1-2 GB.

Clair Obscur: Expedition 33 Performance Summary
- Shadow Quality: Set it to high for decent shadows and a 7-8% FPS bump.
- Post Processing: Can be safely lowered for a 5-6% performance boost.
- Effects Quality: Switch to high for a 5-8% uplift and a minor visual fidelity drop.
- Foliage Quality: High is the lower limit for me. Anything less culls most of the vegetation.
- Shading Quality: High is the middle ground. It grants a 5-6% increase with minimal fidelity loss.
Clair Obscur: Expedition 33 PC Optimized Settings
High-end | Midrange | Low-end PC | |
---|---|---|---|
Resolution | 3840×2160 (4K) | 2560×1440 (1440p) | 1920×1080 (1080p) |
FPS Target | 60 FPS | 60 FPS | 60 FPS |
Shadows | Epic | High | High |
Global Illumination | Epic | Epic | Epic |
Texture | Epic | Epic | Epic |
Reflection | Epic | Epic | Epic |
Post Processing | Epic | Epic | Epic |
Visual Effects | Epic | Epic | High |
Foliage | Epic | Epic | Epic |
Shading | High | High | High |
Scaling Type (DLSS/TSR) | Performance | Balanced | Balanced |
High-end (4K) | Mid-range (1440p) | Low-end (1080p) | |
---|---|---|---|
CPU | Core i7-13700K|Ryzen 7 7700X | Core i5-12600K|Ryzen 5 7600 | Core i5-12400 AMD Ryzen 5 3600 |
GPU | GeForce RTX 4080 Super | GeForce RTX 4070 Super | RTX 3060|RTX 4060 |
Memory | 32GB (dual-channel) | 16GB (dual-channel) | Less than: 16GB (dual-channel) |

RTX 4090 | RTX 4080 S | RTX 4070 Ti | RTX 4070 S | RTX 4070 | |
---|---|---|---|---|---|
Resolution | 4K | 4K | 4K | 1440p | 1440p |
FPS Target | 60 FPS | 60 FPS | 60 FPS | 60 FPS | 60 FPS |
Shadows | Epic | High | Epic | Epic | Epic |
Global Illumination | Epic | Epic | Epic | Epic | Epic |
Texture | Epic | Epic | Epic | Epic | Epic |
Reflection | Epic | Epic | Epic | Epic | Epic |
Post Processing | Epic | Epic | Epic | Epic | Epic |
Visual Effects | Epic | Epic | High | Epic | Epic |
Foliage | Epic | Epic | Epic | Epic | Epic |
Shading | Epic | Epic | Epic | Epic | Epic |
Scaling Type (DLSS) | Balanced | Performance | Balanced | Quality | Balanced |
Clair Obscur: Expedition 33 Low-end PC Settings
Clair Obscur: Expedition 33 performs better than most Unreal Engine 5 titles. The GeForce RTX 3060 averages around 60 FPS using the Epic quality preset (shadows set to “High”) at 1080p. Here’s our low-end guide.

RTX 3060 | RTX 3060 Ti | RTX 4060 | |
---|---|---|---|
Resolution | 1920×1080 (1080p) | 1920×1080 (1080p) | 1920×1080 (1080p) |
FPS Target | 60 FPS | 60 FPS | 60 FPS |
Shadows | High | Epic | Epic |
Global Illumination | Epic | Epic | Epic |
Texture | Epic | Epic | Epic |
Reflection | Epic | Epic | Epic |
Post Processing | Epic | Epic | Epic |
Visual Effects | Epic | Epic | Epic |
Foliage | Epic | Epic | Epic |
Shading | Epic | Epic | Epic |
Scaling Type (DLSS) | Balanced | Balanced | Balanced |