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Cyberpunk 2077 Optimized Settings 2024: Every Graphics Option Benchmarked

The best settings for Cyberpunk 2077 in 2024: Optimized for your PC!

Cyberpunk 2077 has had a roller-coaster of a journey. An unoptimized, broken game at launch to becoming one of the best-performing ray-traced titles, followed by an overhaul of the gameplay mechanics a year later. The Phantom Liberty DLC was incredibly well-received, winning awards, and brought the game back onto the most-played charts. Here’s how Cyberpunk 2077 (2.0) performs in 2024, and the best graphics settings for your PC.

Windows/System Settings to Optimize

Enable Resizable BAR (SAM)

Resizable BAR was enabled on most x86 motherboards and GPUs following the adoption of the PCIe Gen 4 standard. Traditionally, the CPU and GPU have communicated through a narrow BAR (a 256 MB window), constantly moved around to allow the CPU to access different parts of the graphics memory. Resizable BAR allows the CPU full access to the GPU’s memory bus rather than a small portion.

Intel’s 10th Gen CPUs and newer support Resize BAR, while AMD’s Ryzen 3000 chips and onward also support it. On the GPU side, NVIDIA’s GeForce RTX 30 series and newer feature Resizable BAR support. The Radeon RX 6000 cards were the first to enable it on the opposite side.

Enabling Resizable BAR usually involves turning on two PCIe technologies from the motherboard BIOS: Above 4G Decoding, and Resizable BAR support. The ASUS, Gigabyte, and MSI motherboard guides are linked for further instructions.

Hardware Accelerated GPU Scheduling and Windowed Optimizations

Turn on “Optimizations for windowed games” in your Windows settings as this will help with latency and thread priorities. To get there, open System Settings (Right-click on the Windows logo and click settings) -> Display -> Graphics -> Default graphics settings and enable both options.

Enable “Hardware Accelerated GPU scheduling.”

Xbox Game Bar and Game Mode

  • Go to Windows settings->Gaming tab-> Game Mode. Ensure Game Mode is enabled.
  • The Windows power plan is best set to “High Performance” or equivalent. Furthermore, if you’re playing on a laptop, keep it plugged in unless that’s not an option.
  • Finally, open the NVIDIA or AMD companion app and ensure the latest graphics drivers are installed.

Overclock your Graphics Card

Overclocking GPUs is a fairly safe and easy process. If done right, it won’t void your warranty and can boost your gaming performance by at least 5-10%. Unlike CPUs, you don’t have to mess with the BIOS or worry about BSODs. All you need is MSI Afterburner or EVGA Precision X (they work with GeForce and Radeon cards regardless of the AIB):

Enable XMP/EXPO Memory Profile

XMP profiles (EXPO for AMD Ryzen platforms) are a set of predetermined memory clocks and timings known to run stably on a given memory die. They’re 1-click memory overclocks that save you the trauma of testing every frequency and timing.

Via G.Skill

Most motherboard BIOSes include this setting on the BIOS homepage, under one of the following: Extreme Memory Profile, AI Overclock Tuner, Load XMP Profile, EXPO, A-XMP, or DRAM Profile. Further instructions are linked.

Cyberpunk 2077 Fantom Liberty: System Requirements (RT Off)

Minimum for 1080p “Low” at 30 FPS:

  • Processor: Core i7-6700 or Ryzen 5 1600.
  • Graphics card: Geforce GTX 1060 6GB or Radeon RX 580 8GB or Arc A380.
  • VRAM: 6 GB.
  • Memory: 12GB. Storage: 70 GB SSD.

Recommended for 1080p “High” at 60 FPS:

  • Processor: Core i7-12700 or Ryzen 7 7800X3D.
  • Graphics card: Geforce RTX 2060 Super or Radeon RX 5700 XT or Arc A770.
  • VRAM: 8 GB.
  • Memory: 16 GB.
  • Storage: 70 GB SSD.

For 4K “Ultra” at 60 FPS:

  • Processor: Core i9-12900 or Ryzen 9 7900X.
  • Graphics card: Geforce RTX 3080 or Radeon RX 7900 XTX.
  • VRAM: 12 GB.
  • Memory: 20 GB.
  • Storage: 70 GB NVME.
Cyberpunk 2077 Fantom Liberty: System Requirements

Cyberpunk 2077 Fantom Liberty: Ray Tracing System Requirements (RT On)

Minimum for 1080p “Ray Tracing Low” at 30 FPS:

  • Processor: Core i7-9700 or Ryzen 5 5600.
  • Graphics card: Geforce RTX 2060 or Radeon RX 6800 XT or Arc A750.
  • VRAM: 8 GB.
  • Memory: 16 GB.
  • Storage: 70 GB SSD.

Recommended for 1080p “Ray Tracing Ultra” at 60 FPS:

  • Processor: Core i9-12900 or Ryzen 9 7900X.
  • Graphics card: Geforce RTX 3080Ti or Radeon RX 7900 XTX.
  • VRAM: 12 GB.
  • Memory: 20 GB.
  • Storage: 70 GB NVME.
Overdrive (Path Tracing)

For 4K Overdrive (Path Tracing) at 60 FPS:

  • Processor: Core i9-12900 or Ryzen 9 7900X.
  • Graphics card: Geforce RTX 4080.
  • VRAM: 16 GB.
  • Memory: 24 GB.
  • Storage: 70 GB NVME.
  • DLSS Frame Generation enabled.

Cyberpunk 2077: GPU Benchmarks

Cyberpunk 2077 runs better on AMD Radeon GPUs, at least when ray-tracing is disabled. The RX 7900 XTX soundly beats the RTX 4080 Super while the RX 7800 XT is well ahead of the RTX 4070 Ti Super at 1080p. Meanwhile, the RX 7700 XT is nearly as fast as the RTX 4070 and the RX 7600 handily beats the RTX 4060.

Cyberpunk 2077: GPU Benchmarks

1440p and 4K aren’t any different. The GeForce RTX 4090 remains the fastest GPU, followed by the Radeon RX 7900 XTX and the RTX 4080 Super at #2 and #3, respectively. The RTX 4070 Ti Super edges past the RX 7800 XT at 1440p, beating even the 7900 GRE at 4K. The RX 7700 overtakes the RTX 4070, while the 7600 closes in on the 4060 Ti.

Cyberpunk 2077: GPU Benchmarks

Ray tracing flips the tables on the Radeons. The RX 7900 XTX is only as fast as the RTX 4070 at 1080p (RT Ultra), while the 4060 Ti performs as well as the 7800 XT.

Cyberpunk 2077: Ray Tracing Benchmarks

Increasing the resolution to 1440p slightly improves the placing of the AMD cards, but it’s nowhere near enough. The RX 7900 XTX, the fastest Radeon, manages to beat the RTX 4070 but is considerably slower than the 4080 Super.

Cyberpunk 2077: Ray Tracing Benchmarks

Cyberpunk 2077: CPU Benchmarks

Cyberpunk 2077 runs well on Intel and AMD Ryzen CPUs. However, it performs slightly better on the 13th Gen Raptor Lake processors, versus the Ryzen 7000/7000X3D parts. The discrepancy is mostly observed in rasterization and disappears (or minimalizes) when ray tracing is enabled. Quite ironic.

Test Bench

  • CPU: Intel Core i9-12900K.
  • Motherboard: ASUS ROG Maximus Z790 Hero.
  • Cooler: Lian Li Galahad 360.
  • GPU: NVIDIA GeForce RTX 4090.
  • Memory: 16GB x2 DDR5-6000 CL30.
  • Power Supply: Corsair RM1000e.
  • The reference “4K Ultra” preset was used for comparison.

Cyberpunk 2077: Resolution Scaling & Graphics Presets

Cyberpunk 2077 scales from 159.5 FPS at 1080p “Ultra” to 69.9 FPS at 4K “Ultra” and 40.2 FPS at 4K “Ray tracing Ultra.” QHD or 1440p averages 80.8 FPS and 145.8 FPS with and without ray tracing, respectively.

Cyberpunk 2077: Resolution Scaling

The game averaged 150.4 FPS at 4K “Low,” 110.7 FPS at “Medium,” 89.4 FPS at “High,” and 69.9 FPS at “Ultra.” The lowest ray-tracing preset reduces the FPS to 62.5 FPS, while medium and ultra barely manage an average of 40 FPS.

Cyberpunk 2077: Graphics Presets

Shadow Quality and Performance

Cyberpunk 2077 offers six shadow settings to tweak the shadow-casting meshes, resolution, distance, and cascading quality. These are “Local Shadow Mesh Quality,” “Local Shadow Quality,” “Cascaded Shadow Resolution,” “Cascaded Shadows Range,” and “Distant Shadow Resolution.”

Shadow Quality and Performance
  • Contact Shadow Quality” controls the quality of the shadows’ edges.
  • Local Shadow Mesh Quality” controls the detail of the shadow-casting meshes. Higher settings produce more detailed object meshes, enhancing the shadow complexity.
Shadow Quality and Performance
  • Cascaded Shadows” reduce shadow aliasing by rendering higher resolution depth textures near the viewer and lower far away. They are usually used for shadows cast by the sun over a large terrain.
Shadow Quality and Performance

Fortunately, all these shadow techniques have a negligible impact on performance, reducing frame rates by less than 1 FPS, even with all set to the lowest quality setting.

Volumetric Fog and Cloud Quality

Volumetric Fog is among the more taxing graphics technologies used in Cyberpunk 2077. Going from “Ultra/High” to Medium/Low” boosts framerates by approximately 10-12%.

Volumetric Fog

Volumetric Clouds don’t affect in-game performance, though that might change depending on your location and ambient weather.

Cloud Quality

Texture Filtering, Decals, Crowds, and Screen Space Reflections

Anisotropy (texture filtering) notably impacts texture quality, especially in the wilderness, but didn’t tank frame rates on our system. The same can be said for “Dynamic Decal Quality,” “Improved Facial Lighting Geometry” and “Crowd Density.”

Screen Space Reflections is the most taxing non-RT graphics setting in Cyberpunk 2077. Going from “Off” to “Psycho” reduces framerates by nearly 3x, from 112 FPS to 42.8 FPS. “Ultra” is 60% slower, averaging 69.9 FPS, while “High” and “Medium” are 29% and 15% slower, respectively.

Screen Space Reflections

Mirror Quality, Color Precision, and Subsurface Scattering

Level of Detail (LOD), subsurface scattering, and mirror quality don’t affect the performance, although LOD may behave differently in the outskirts of Night City and the wilderness.

Color precision quality improves performance by 5% at the “low” setting. The visual impact is negligible.

Ambient Occlusion Performance

Ambient Occlusion dramatically affects in-game realism by rendering ambient shadows while moderately impacting the performance. Cyberpunk 2077 is up to ~10% faster with ambient occlusion switched off (versus “Ultra”).

Ambient Occlusion

Ray Tracing and Path Tracing Performance

The performance impact of ray tracing greatly varies from the settings used and the in-game resolution. Ray-traced reflections/shadows are (much) less taxing than ray-traced lighting, which calculates indirect/diffused lighting. Ray-traced reflections and local shadows reduce framerates by ~10% (each), while sun shadows are 14-15% slower.

Ray Tracing

Ray-traced lighting reduces FPS by nearly 40% in Cyberpunk 2077, with a slight difference between “Medium” and “Ultra.” “Psycho” is 47% slower than the base non-RT “Ultra” quality preset. Enabling all ray-tracing settings with RT-lighting at “Ultra” and “Psycho” nets average framerates of 39 FPS and 36 FPS.

Path tracing

Path tracing (overdrive mode) is less scary with frame generation and ray reconstruction (supported on all GeForce RTX GPUs). In 4K “Overdrive” mode, the RTX 4090 averages less than 20 FPS. Frame generation “DLSS Quality” pushes the frame rates up an average of 75 FPS, with the balanced and performance presets posting 88.6 FPS and 107 FPS, respectively.

Upscaling and Frame Generation Performance

Upscaling and frame generation are quite useful in Cyberpunk 2077, especially if you plan to use ray tracing or path tracing. DLSS “Quality” is ~90% faster than 4K native, while “Balanced” produces 2.25x higher frame rates. The “Performance” preset is 2.64x faster, averaging 95.4 FPS at the RT “Psycho” settings.

Upscaling DLSS FSR

FSR 2.2 is slightly slower than DLSS due to ray reconstruction, which improves performance (and quality) on the RTX GPUs.

DLSS 3 Frame Generation

DLSS 3 “Quality” and frame generation make Cyberpunk 2077 2.75x faster than 4K native, “Balanced” mode increases the lead to 3.30x, while “Performance” is a whopping 3.80x faster.

Cyberpunk 2077: VRAM Usage

Cyberpunk 2077 uses up to 8 GB of VRAM (graphics memory) at 1080p “Ultra,” 1440p ups it to 8.7 GB, while 4K peaks at 9.64 GB. Enabling ray-tracing significantly increases the VRAM usage across three resolutions. We’re looking at 10 GB at 1080p, 10.6 GB at 1440p, and 15 GB at 4K.

Cyberpunk 2077: VRAM Usage

At 4K, the graphics memory consumption varies from 7.4 GB at “Low” to 9.64 GB at “Ultra” and ~15 GB at “Ray tracing Ultra.”

Cyberpunk 2077: CPU Bottlenecks

Cyberpunk 2077 is GPU-bottlenecked at 1440p and 4K, with a slight CPU bottleneck at 1080p (non-RT). We observed a GPU-busy deviation (frame time/GPU-busy time) of 30% at 1080p “Ultra.”

Cyberpunk 2077: CPU Bottlenecks
1080p Ultra
1080p RT Ultra

Enabling ray-tracing makes the game more GPU-limited, with a GPU-busy deviation of 10%.

Cyberpunk 2077: CPU Bottlenecks
1440p Ultra

Higher resolutions produce lower GPU-busy figures (lower still with ray-tracing).

Best Settings for Cyberpunk 2077 in 2024: Low-end and High-end PCs

Optimized SettingsHigh-end PCMid-Range PCLow-end PC
Resolution4K (3840 × 2160)1440p (2560 x 1440)1080p (1920 x 1080)
Target FPS60 FPS+60 FPS+60 FPS+
Field of View10010090
Motion BlurUp to youUp to youOn
Depth of FieldUp to youUp to youOn
Texture QualityHighHigh6 GB GPUs: Medium
8 GB GPUs: High
Texture FilteringAF 16xAF 16xAF 8x
LODHighHighHigh
Contact ShadowsOnOnOn
Improved Facial LightingOnOnOn
Local Shadow Mesh QualityHighHighHigh
Local Shadow QualityHighHighHigh
Cascaded Shadows RangeHighHighHigh
Cascaded Shadows ResolutionHighHighHigh
Distant Shadow ResolutionHighHighHigh
Volumetric Cloud QualityUltraUltraUltra
Volumetric Fog ResolutionUltraUltraMedium
Maximum Dynamic DecalsUltraUltraUltra
Screen Space Reflections QualityPsychoUltraMedium
Subsurface Scattering QualityHighHighHigh
Ambient OcclusionUltraUltraUltra
Color PrecisionHighHighHigh
Mirror QualityHighHighHigh
UpscalingDLSS/FSR QualityDLSS/FSR BalancedDLSS/FSR Balanced
FPS Gains on disabling/lowering each graphics setting, versus 4K Ultra: Settings not included didn’t impact framerates

Best Ray Tracing Settings for Cyberpunk 2077 + Overdrive Mode

Ray Tracing SettingsHigh-end PCMid-Range PCLow-end PC
Ray-traced Reflections OnOnOn
Ray-traced Local ShadowsOnOnOn
Ray-traced Sun ShadowsOnOnOn
Ray-traced LightingPsychoUltra (Medium for Radeon GPUs)Ultra (Medium/Low for Radeon GPUs)
Path TracingOnly with FGOnly with FGOnly with FG
Frame Generation (for Overdrive Mode)DLSS FG “Quality”DLSS FG “Balanced”DLSS FG “Balanced”
FPS Gains on enabling only one ray tracing setting at a time, versus 4K RT Max “Psycho”

Radeon users are advised to disable ray-traced lighting and path tracing. GeForce RTX 40 series players can max out the ray-tracing settings as frame generation provides an ample performance boost.

High-end (4K)Mid-range (1440p)Low-end (1080p)
CPUCore i7-13700K/Ryzen 7 7800X3DCore i5-13600K/Ryzen 5 7600XLess than: Core i5-12400/Ryzen 5 3600
GPURTX 4070 Ti Super/RX 7900 XTRTX 4070/RX 7800 XTLess than: RTX 4060/RX 7600
Memory32GB (dual-channel)16GB (dual-channel)Less than: 16GB (dual-channel)

Cyberpunk 2077 Best Settings for Low-end PC: RTX 3060, RTX 3060 Ti, RTX 4060, RX 6600

Here’s our mini-guide for low-end PCs with benchmarks.

Optimized SettingsRTX 3060RTX 3060 TiRTX 4060RX 6600
Resolution1080p1080p/1440p1080p/1440p1080p
Target FPS60 FPS+60 FPS+60 FPS+60 FPS+
Field of View80808080
Motion BlurOffOffOffOff
Depth of FieldOffOffOffOff
Texture QualityHighHighHighHigh
Texture FilteringAF 16xAF 16xAF 16xAF 16x
LODHighHighHighHigh
Contact ShadowsOnOnOnOn
Improved Facial LightingOnOnOnOn
Local Shadow Mesh QualityHighHighHighHigh
Local Shadow QualityHighHighHighHigh
Cascaded Shadows RangeHighHighHighHigh
Cascaded Shadows ResolutionHighHighHighHigh
Distant Shadow ResolutionHighHighHighHigh
Volumetric Cloud QualityUltraMediumMediumUltra
Volumetric Fog ResolutionUltraHighHighUltra
Maximum Dynamic DecalsUltraHighHighUltra
Screen Space Reflections QualityOffOffOffOff
Subsurface Scattering QualityHighHighHighHigh
Ambient OcclusionMediumMediumMediumMedium
Color PrecisionHighHighHighHigh
Mirror QualityHighHighHighHigh
UpscalingDLSS BalancedDLSS Qual (FHD), Bal (QHD)DLSS Qual (FHD), Bal (QHD)FSR “Balanced”
Ray Tracing SettingsRTX 3060RTX 3060 TiRTX 4060RX 6600
Ray-traced Reflections OnOnOnOn
Ray-traced Local ShadowsOnOnOnOff
Ray-traced Sun ShadowsOnOnOnOff
Ray-traced LightingMediumMediumMedium
Path TracingOffOffOnOff
Frame Generation (for Overdrive Mode)DLSS “Quality”DLSS FG “Quality”
Path tracing/ray tracing only at 1080p

Cyberpunk 2077: Best Steam Deck Graphics Settings

For an in-depth look at the performance of Cyberpunk 2077 on the Steam Deck.

Optimized SettingsSteam Deck OLED
Resolution800p (1280 x 800)
Field of View90
Motion BlurOn
Depth of FieldOn
Texture QualityHigh
Texture FilteringAF 8x
LODMedium
Contact ShadowsOn
Improved Facial LightingOn
Local Shadow Mesh QualityMedium
Local Shadow QualityMedium
Cascaded Shadows RangeMedium
Cascaded Shadows ResolutionMedium
Distant Shadow ResolutionHigh
Volumetric Cloud ResolutionMedium
Volumetric Fog QualityLow
Maximum Dynamic DecalsHigh
Screen Space Reflections QualityLow
Subsurface Scattering QualityMedium
UpscalingFSR 2.1 “Balanced”
Ambient OcclusionMedium
Color PrecisionMedium
Mirror QualityMedium
Ray TracingOff

Areej

Processors, PC gaming, and the past. I have been writing about computer hardware for over seven years with more than 5000 published articles. Started off during engineering college and haven't stopped since. Find me at Hardware Times.com and PC Opset. Contact: areejs12@hardwaretimes.com.

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