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Best Cyberpunk 2077 Settings PC & Optimization Guide 2025

Updated June 3, 2025

Cyberpunk 2077 has had a roller-coaster of a journey. A buggy, broken game at launch became one of the most optimized ray-traced/path-traced PC games a year later. The Phantom Liberty DLC was incredibly well-received, winning awards, and brought the game back onto the most-played charts. Here’s how Cyberpunk 2077 2.0 performs in 2025, and the best graphics settings for PC.

Cyberpunk 2077 PC Optimization TLDR

Cyberpunk 2077 Official PC Specs

PC System Specs1080p 30 FPS1080p 60 FPS4K 60 FPS
OSWin 10 (64-bit)Win 10 (64-bit)Win 10 (64-bit)
CPUIntel i7-6700|Ryzen 5 1600Intel i7-12700|Ryzen 7 7800X3DIntel i9-12900|Ryzen 9 7900X
GPUNVIDIA GTX 1060|AMD RX 580|Arc A380NVIDIA RTX 2060 SUPER| AMD RX 5700 XT| Arc A770NVIDIA RTX 3080|AMD RX 7900 XTX
RAM12 GB16 GB20 GB
Storage70 GB SSD70 GB SSD70 GB NVME
  • Cyberpunk 2077 requires a GeForce RTX 2060 Super, an RTX 3060, or a Radeon RX 5700 XT for a consistent 60 FPS at 1080p using the high quality settings.
  • The CPU specs include the Core i7-12700 or a Ryzen 7 7800X3D, though you can get away with a non-X3D part quite comfortably.
  • The game requires 16 GB of main memory and 70 GB of SSD storage.
  • Which CPUs and GPUs perform the best in Cyberpunk 2077?
    • Cyberpunk 2077 runs better on Radeon RX 7000/9000 GPUs with rasterization, but NVIDIA RTX GPUs are faster with ray-tracing and path-tracing. Benchmarks here.
    • Intel’s 13th and 14th Gen CPUs perform the best. It’s one of the few games to leverage hybrid core CPUs for smoother frame rates.
    • AMD’s Ryzen 7000X3D and 9000X3D also perform very well in Cyberpunk 2077.
Cyberpunk 2077: CPU Benchmarks
Cyberpunk 2077: CPU Benchmarks
  • Is ray-tracing worth the performance hit?
    • Ray-tracing can dramatically improve the visual fidelity in games with plenty of glossy surfaces and artificial lighting. Cyberpunk 2077 is one of them.
    • Reflections benefit the most from ray-tracing, followed by lighting (RTGI). Shadows can be disabled without much quality loss.
    • Upscaling helps attain playable frame rates with ray-tracing.

Cyberpunk 2077 PC Ray Tracing Specs

  • Ray tracing increases the GPU requirements to an RTX 3080 Ti, RX 7900 XTX, or an RTX 4070. However, you can get away with much slower hardware using upscaling.
  • The CPU specs increase to the Core i9-12900 or the Ryzen 9 7900X, although the Ryzen 7 parts work fine too.
  • You’ll need 20 GB of main memory, though 16 GB dual-channel works fine too.
Ray Tracing Specs1080p RT 30 FPS1080p RT 60 FPS4K Overdrive 60 FPS
OSWin 10 (64-bit)Win 10 (64-bit)Win 10 (64-bit)
CPUIntel i7-9700|Ryzen 5 5600Intel i9-12900|Ryzen 9 7900XIntel i9-12900| Ryzen 9 7900X
GPUNVIDIA RTX 2060|AMD RX 6800 XT|Arc A750NVIDIA RTX 3080 Ti|AMD RX 7900 XTXNVIDIA RTX 4080
RAM16 GB20 GB24 GB
Storage70 GB SSD70 GB NVME70 GB NVME
Cyberpunk 2077 Ray Tracing & Path Tracing Specs
  • What is Overdrive Mode in Cyberpunk?
    • Path-tracing or overdrive mode expands the ray-tracing algorithm by accounting for thousands of light sources, including multi-bounce lighting, using a unified pipeline that accurately mimics the nature of light. More details here.
  • What GPU do you need for path tracing in Cyberpunk?
    • You’ll need a high-end NVIDIA RTX 30-series or an AMD RX 9000 or higher GPU for path-tracing.
    • Examples include the RTX 3080 Ti and the Radeon RX 9070 XT.
    • Upscaling and frame generation are essential for playable frame rates.
    • Install the path-tracing mod to improve both quality and performance.
  • What are the best settings for Cyberpunk 2077 on PC?
    • Cyerpunk performs well over 60 FPS on most PCs using a mix of high and medium quality settings, including ray-tracing when paired with upscaling and frame generation.
Cyberpunk 2077 Graphics Settings FPS Impact
FPS Gains on disabling/lowering each graphics setting
  • Screen Space Reflections is the most taxing graphics setting in Cyberpunk 2077. Disable it or reduce it to low or medium.
  • Volumetric Fog drastically lowers the frame rates, minimally impacting quality. Go with low.
  • Volumetric Clouds are a luxury and should be set to the lowest.
  • Ambient Occlusion performs the best at low.
  • Local Shadow Quality can be reduced to low if facing indoor or nighttime FPS drops.
  • Color Precision doesn’t impact quality and should be reduced to medium.
  • Ray-traced Lighting can be reduced to ultra or medium with minor quality degradation.
  • Ray-traced Shadows are less apparent and can be disabled entirely.
  • Upscaling should be used regardless of your configuration.
  • Frame Generation is highly recommended for ray tracing and path tracing.

Windows/System Settings to Optimize

  • Enable Resizable BAR.
  • Turn on Game Mode.
  • Enable Hardware-accelerated GPU Scheduling (HAGS) and Windowed Optimizations.
  • Use the Windows “High Performance” power profile and set your GPU power management mode to the same.
  • Overclock your GPU if you’re narrowly missing the 60 FPS mark.
  • Ensure you use the proper XMP/EXPO memory profile (if available).
  • Disable Memory Integrity.
  • Disable Virtual Machine Platform.
  • Here’s a guide with more detailed instructions.

Resolution & Graphics Presets

Cyberpunk 2077 averages 70 FPS at 4K, 146 FPS at 1440p, and 160 FPS at 1080p using the Ultra quality settings on the GeForce RTX 4090. The limited 1440p-1080p scaling indicates a CPU bottleneck at 1080p.

Cyberpunk Resolution performance scaling

Test Setup

Ray-tracing increases the GPU load, thereby alleviating the CPU bottleneck. The RTX 4090 averages 40 FPS at 4K, 81 FPS at 1440p, and 111 FPS at 1080p using the RT Ultra quality preset in Cyberpunk 2077.

Cyberpunk Resolution performance scaling
Cyberpunk 2077: Graphics Presets

Cyberpunk 2077 shows a remarkable ~300% frame rate scaling across its seven graphics quality presets. The GeForce RTX 4090 averages the following at 4K:

  • RT Ultra: 40 FPS (0%)
  • RT Medium: 41 FPS (+2.5%)
  • RT Low: 62.5 FPS (+55%).
  • Ultra: 70 FPS (+75%).
  • High: 89 FPS (+122%).
  • Medium: 111 FPS (+177%).
  • Low: 150 FPS (+275%).

Crowd Density & FOV

  • Crowd Density adjusts the number of NPCs in the surrounding areas. Most PCs shouldn’t have any issues running this at the high-quality option.
    • If you have an older or particularly low-end CPU, you’ll want to lower it.
  • The Field of View (FOV) slider sets the first-person viewing angle. It doesn’t usually impact the game’s performance.

Film Grain, Chromatic Aberration & DOF

Chromatic Aberration (WikiCommons)

These are late-stage post-processing effects that don’t impact performance and are left to personal preference. I disable all of them except Lens Flare for maximum sharpness.

  • Film Grain adds a grainy filter similar to certain films and photos.
  • Chromatic Aberration adds color distortion along the edges of high contrast surfaces.
  • Motion Blur, Depth of Field, and Lens Flare fall in the same category as the above.

Improved Facial Lighting & Anisotropy

Cyberpunk Anisotropy
  • Improved Facing Lighting enables finer shadows, color tones, and lighting gradients across facial geometry: No performance impact.
  • Anisotropy enables texture filtering that sharpens textures perpendicular to the screen. The lowest option is 2-3% faster than the rest. Leave it at 8x or 16x unless you don’t mind blurry textures.

Contact Shadows improve shadow detail along surface edges, crevices, and corners. The performance and visual impact aren’t noticeable.

Local, Cascaded & Distant Shadow Quality

Local Shadows adjust the quality of shadows cast by artificial light (when ray-tracing is off). They’re mostly relevant for Cyberpunk’s Neon streets at night and indoors. Disabling them improves performance by 5% (vs. High):

  • Low is 3% slower than Off.
  • Medium is 4% slower than Off.
  • Lower quality options reduce shadow resolution, producing noisier silhouettes.
Cyberpunk  Local Shadow Quality

Cascaded Shadows Range sets the draw distance of sun shadows. Lowering it can improve performance by 2-3%. Medium is the sweet spot if you’re looking for a quick FPS gain.

Cyberpunk  Cascaded Shadows Range

Cascaded Shadows Resolution adjusts the detail of sun shadows. Lower quality options produce noisier and less defined silhouettes. The high-quality option is 3% slower than the rest. Again, medium is the sweet spot.

Cyberpunk  Cascaded Shadows Resolution

Distant Shadows Resolution sets the quality of distant and intermediate shadows. Lowering it disables the latter, making the latter softer and blurrier. Negligible performance impact.

Cyberpunk Distant Shadows Resolution

Local Shadow Mesh Quality sets the detail of shadow-casting objects. Lowering it removes the finer geometric shadows, particularly edges, ledges, and ridges. Minimal FPS hit.

Volumetric Fog and Cloud Quality

Volumetric Fog is among the most taxing settings in Cyberpunk 2077. It sets the density and resolution of fog. It only impacts the performance in areas with plenty of fog.

  • Low and medium quality options perform the same.
  • High is 8% slower than the above.
  • Ultra is 12% slower than the lowest.
  • It can be safely reduced without impacting visuals much.
Cyberpunk  Volumetric Fog

Volumetric Clouds enable 3D cloud silhouettes. Disabling this option renders planar 2D clouds, granting a 4% performance boost. Each quality level is ~1% slower than the preceding option, but looks very similar.

Cyberpunk  Volumetric Clouds

Max Dynamic Decals

Maximum Dynamic Decals adjust the number of surfaces illuminated by the sun and artificial lights of Night City. It makes the scene brighter and marginally impacts the game’s performance.

Cyberpunk  Max Dynamic Decals
  • Subsurface Scattering emulates the traversal of light through human skin, but its performance and visual impact are hardly noticeable.

Screen Space Reflections

Screen Space Reflections is the most taxing non-RT graphics setting in Cyberpunk 2077. These are low-resolution reflections of onscreen objects on nearby glossy surfaces, including water, glass, and metal.

  • Ultra quality reduces performance by nearly 40%.
  • High imposes a 22% FPS decline.
  • Medium makes the game 15% slower.
  • Low dampens frame rates by 8-9%.
  • Psycho cuts frame rates by a third.
Cyberpunk  Screen Space Reflections
  • If you’re struggling to hit 60 FPS and still want reflections, opt for the medium quality option.
  • Psycho is barely better than Ultra.

Ambient Occlusion: SSAO

Ambient Occlusion dramatically affects in-game realism by rendering ambient shadows along surface edges, crevices, corners, and object intersections. It’s highly recommended to leave it enabled:

  • Low quality is 2-3% slower than Off.
  • Medium is ~5% slower than Off.
  • High is 8% slower than Off.
Cyberpunk  Ambient Occlusion
  • Ray-tracing disables Screen Space Ambient Occlusion in favor of ray-traced ambient occlusion.
  • Without ray-tracing, high is the sweet spot for midrange PCs.

Color Precision, Mirrors & LOD

Color Precision sets the color range used by Cyberpunk 2077. Reducing it to medium slightly reduces the color accuracy by stripping similar adjacent shades. It grants a 5-6% performance gain with a minimal quality drop. Highly recommended for low-gamut displays.

Cyberpunk  Color Precision

Mirror Quality sets the ray-marching quality for your character’s reflection when looking in a mirror. This setting only applies when using a bathroom mirror. Lowering it makes the reflection blurrier and noisier.

Cyberpunk  Level of Detail

Level of Detail (LOD) sets the geometric detail of objects as per their distance from the camera. Lowering it leads to increased pop-ins. Since the performance impact is minimal (3%), opt for high.

Cyberpunk 2077: Ray Tracing

Ray Traced Reflections: Cyberpunk 2077 features innumerable reflective surfaces, ranging from water bodies, polished pavements, grass buildings, and other metal structures across Night City.

  • Ray-traced reflections add reflections to all the above and any other surface capable of reflecting light.
  • RT reflections reduce performance by roughly ~10% while significantly improving the visuals.

Ray Traced Shadows: Cyberpunk 2077 leverages ray-tracing to implement “Local Shadows” and “Sun Shadows.”

  • Local Shadows are less taxing, reducing performance by up to 10%. They are calculated for nearby objects using diffuse lighting.
  • Sun Shadows can tank the game’s framerates by 15% or higher. Combined with rasterization to improve detail and add contact-hardening softness to sun shadows.

Ray-Traced Ambient Occlusion: Cyberpunk 2077 automatically enables ray-traced ambient occlusion with RT Shadows, adding detailed soft shadows along object boundaries, edges, crevices, and crannies.

Cyberpunk  Ray Tracing

Ray-Traced Lighting: Cyberpunk 2077 uses ray-tracing to implement diffuse or indirect lighting. It considers natural light from the sun/moon and the numerous artificial light sources throughout Night City. They all contribute to the scene lighting with single-bounce rays.

  • “Psycho” quality enables the color properties of the reflecting surfaces. For example, a light ray hitting a shiny red car will cast a reddish tint on whatever it hits next.
  • RT Lighting is incredibly taxing, reducing framerates by 35-40% at the “Medium” quality, and 50-55% at the “Psycho” quality.

Further reading: Ray Tracing vs. Path Tracing vs. Rasterization Explained

  • Diffuse Lighting: Lighting from luminous sources scattered (spread about) by non-luminant objects. It is also known as indirect lighting. Think of it as stray light that has been reflected and bounced around by various surfaces in the scene.
  • Direct Lighting: It refers to light rays coming directly from light sources. After being scattered by non-luminous surfaces, it becomes diffuse light.
  • Temporal: Pixel data from the same or closeby locations of the screen, but from previous frames. Often used in upscalers and resampling techniques.
  • Spatial: Pixel data from the same frame, usually from neighboring pixels. Used by upscalers, denoisers, and resmpling filters.

Cyberpunk 2077: Overdrive Mode

Cyberpunk’s path tracing mode unifies the lighting pipeline, adding single-bounce direct and multi-bounce diffuse illumination for the hundreds or thousands of light sources in Night City. Consequently, every glossy surface behaves like a light source, drastically enhancing the lighting quality with colored light bounces.

Path tracing (or overdrive mode) requires frame generation and ray reconstruction. At 4K “Overdrive” mode, the RTX 4090 averages less than 20 FPS. Frame generation “DLSS Quality” pushes the frame rates up an average of 75 FPS, with the balanced and performance presets posting 88.6 FPS and 107 FPS, respectively.

  • Path tracing calculates diffuse lighting (GI) using multiple bounces. After a bounce, light rays hit additional surfaces, improving light propagation and far-off object coverage.
  • Glossy or reflective surfaces act as secondary light sources, improving light distribution in low-light areas.
  • Light rays absorb material color properties upon intersection, spreading it to other surfaces during subsequent bounces.
  • Reflections are much more detailed as multi-bounce rays gather increased detail before returning to the light source.
  • RTXDI handles shadows, near and far. Unlike shadow maps and ray tracing with limited instances, it can cast unlimited, highly detailed soft shadows.
Cyberpunk  Path tracing

Cyberpunk 2077: Path Tracing Mod

I recently came across the “Ultra Plus Best Performance and Visuals” mod on Nexus, which improves Cyberpunk 2077’s path-tracing performance and quality, both at once. It features the following path-tracing implementations:

  • Ray Tracing + Path Tracing (RT+PT): This combines standard single-bounce ray-tracing for direct lighting with multi-bounce path-tracing for indirect lighting and shadows. It’s highly performant, and only 6% slower than base ray-tracing. However, it is less accurate.
    • Recommended for budget GPUs like the RTX 3060, RTX 4060, and RTX 3060 Ti.
Cyberpunk Path Tracing Optimization Mod
  • Path Tracing 20 (PT20): Path Tracing 20 combines RTXDI or direct lighting with multi-bounce diffuse lighting or GI. It uses importance sampling to target the most likely contributing light sources. Lighting data from previous frames and neighboring pixels is reused to improve quality.
    • PT20 looks nearly as good as PT21 and is 40% faster than vanilla PT.
    • Recommended for most mid and high-end PCs.
  • Path Tracing 21 (PT21): Path Tracing 21 combines ReSTIR GI and RTXDI. It builds a reservoir of light samples (per pixel). A light is traced each frame, and combined with similar temporal and spatial samples
    • The temporal accumulation of samples produces high-quality GI comparable to infinite bounce PT.
    • However, ReSTIR GI works in screen space, meaning it only tracks onscreen lights, often missing out on distant or obscure lighting.
  • Path Tracing Next: Path Tracing Next leverages ReGIR (Grid-based Reservoirs), an evolution of ReSTIR. ReGIR constructs a 3D grid of cells, containing multiple reservoirs. Pixels are shaded using the stored light samples of nearby cells using IS, and combined temporally across frames.
    • Because ReGIR adopts a 3D grid instead of screen space, it is more accurate than ReSTIR GI, especially for off-screen lighting.
    • Users with flagship GPUs, like the RTX 4080 and the RTX 4090, are encouraged to use it.

Upscaling and Frame Generation

Upscaling and frame generation are quite useful in Cyberpunk 2077, especially if you plan to use ray tracing or path tracing. DLSS is ~90% faster than 4K native in quality mode, with balanced producing 125% higher frame rates. The performance preset is 164% faster, averaging 95.4 FPS.

Cyberpunk  Upscaling DLSS FSR

FSR 3 is slightly slower than DLSS due to ray reconstruction, which improves performance (and quality) on the RTX GPUs.

Cyberpunk  Frame Generation

Frame generation and upscaling make Cyberpunk 2077 175% faster than native at 4K, with balanced mode extending the lead to 230%, and performance to 280%.

All modern upscalers are based on temporal anti-aliasing which leverages image data from previous frames instead of generating it at full resolution. Objects are tracked across frames using motion vectors, accumulating samples and increasing detail using previously rendered frame data.

A Survey of Temporal Antialiasing Techniques (Lei Yang, Shiqiu Liu, Marco Salvi)

Reprojecting and accumulating frames tends to be an approximation and invalid pixel data from previous frames is often carried over. This leads to loss of complex geometry (grass, twigs, hair, etc), often causing ghosting (translucent edges).

  • DLSS and XeSS use a neural network trained to reject invalid interframe samples. DLSS has shown remarkable improvements over time, producing native-quality output in half the frametime.
  • FSR 3 uses an algorithmic approach that can be fine-tuned and adjusted for different scenarios. However, it’s a one-fits-all approach, and often struggles with complex geometry.

What is DLSS Ray Reconstruction? Should You Enable It?

  • Ray tracing uses a similar technique to make up for the relatively low ray budget. The raw output from is noisey, lacking inter-pixel detail.
  • Denoisers employ temporal accumulation and spatial interpolating blending to smoothen out the result.

Ray Reconstruction gives DLSS an edge in ray tracing, producing higher-quality reflections at the same performance. It employs a neurally trained denoiser that filters temporal and spatial frame data, accumulating high-quality pixels and discarding the rest. This improves lighting detail and reduces ghosting in fast-paced sequences.

Cyberpunk 2077: VRAM Usage

Cyberpunk 2077 uses up to 8 GB of graphics memory at 1080p, 8.7 GB at 1440p, while 4K peaks at 9.64 GB.

Cyberpunk 2077: VRAM Usage
  • Ray-tracing significantly increases the VRAM usage: 10 GB at 1080p, 10.6 GB at 1440p, and 15 GB at 4K.
  • At 4K, the graphics memory consumption varies from 7.4 GB at “Low” to 9.64 GB at “Ultra” and ~15 GB at “Ray tracing Ultra.”

Cyberpunk 2077: CPU Bottlenecks

Cyberpunk 2077 is GPU-bottlenecked at 1440p and 4K, with a slight CPU bottleneck at 1080p (non-RT). We observed a 30% GPU-busy deviation (frame time/GPU-busy time) at 1080p.

Cyberpunk 2077: CPU Bottlenecks
1080p Ultra
1080p RT Ultra

Ray-tracing makes the game more GPU-limited, with a GPU-busy deviation of 10%.

Cyberpunk 2077: CPU Bottlenecks
1440p Ultra

Cyberpunk 2077: GPU Benchmark

1080p Ultra Quality (Native/No Upscaling)

Cyberpunk 2077 runs better on AMD GPUs without ray tracing:

  • The Radeon RX 7800 XT is well ahead of the RTX 4070 Ti Super.
  • The RX 7700 XT is almost as fast as the RTX 4070.
  • Likewise, the RX 7600 handily beats the RTX 4060.
Cyberpunk 2077: GPU Benchmarks
1080p

1440p Ultra Quality (Native/No Upscaling)

1440p and 4K don’t affect the performance charts much:

  • The GeForce RTX 4090 is the fastest, followed by the Radeon RX 7900 XTX.
  • The RTX 4080 Super comes in third.
  • The RTX 4070 Ti Super edges past the RX 7800 XT at 1440p, beating the 7900 GRE at 4K.
Cyberpunk 2077: GPU Benchmarks
1440p

4K Ultra Quality (Native/No Upscaling)

4K

Cyberpunk 2077: Ray Tracing Performance

Ray tracing flips the tables on the Radeons. The RX 7900 XTX is only as fast as the RTX 4070 at 1080p (RT Ultra), while the 4060 Ti tackles the 7800 XT.

Cyberpunk 2077: Ray Tracing Benchmarks
1080p

Increasing the resolution to 1440p improves the Radeons’ placement, but it’s far from ideal. The RX 7900 XTX manages to beat the RTX 4070 but is considerably slower than the 4080 Super.

Cyberpunk 2077: Ray Tracing Benchmarks
1440p

Cyberpunk 2077 PC: Optimized Settings 2025

Optimized SettingsHigh-end PCMid-Range PCLow-end PC
Resolution4K (3840 × 2160)1440p (2560 x 1440)1080p (1920 x 1080)
Target FPS60 FPS+60 FPS+60 FPS+
Field of View10010090
Motion BlurUp to youUp to youOn
Depth of FieldUp to youUp to youOn
Texture QualityHighHigh6 GB GPUs: Medium
8 GB GPUs: High
Texture FilteringAF 16xAF 16xAF 8x
LODHighHighHigh
Contact ShadowsOnOnOn
Improved Facial LightingOnOnOn
Local Shadow Mesh QualityHighHighHigh
Local Shadow QualityHighHighHigh
Cascaded Shadows RangeHighHighHigh
Cascaded Shadows ResolutionHighHighHigh
Distant Shadow ResolutionHighHighHigh
Volumetric Cloud QualityUltraUltraOff
Volumetric Fog ResolutionUltraUltraMedium
Maximum Dynamic DecalsUltraUltraUltra
Screen Space Reflections QualityUltraUltraMedium
Subsurface Scattering QualityHighHighHigh
Ambient OcclusionUltraUltraHigh
Color PrecisionHighHighMedium
Mirror QualityHighHighHigh
UpscalingDLSS/FSR QualityDLSS/FSR BalancedDLSS/FSR Balanced
FPS Gains on disabling/lowering each graphics setting, versus 4K Ultra: Settings not included didn't impact framerates
FPS Gains on disabling/lowering each graphics setting, versus 4K Ultra: Settings not included didn’t impact framerates

Best Ray Tracing Settings + Overdrive Mode

Ray Tracing SettingsHigh-end PCMid-Range PCLow-end PC
Ray-traced Reflections OnOnOn
Ray-traced Local ShadowsOnOnOn
Ray-traced Sun ShadowsOnOnOn
Ray-traced LightingPsychoUltra (Medium for Radeon)Ultra (Medium/Low for Radeon GPUs)
Path TracingOnly with FG (Off for Radeon)Only with FG (Off for Radeon)Only with FG (Off for Radeon)
Frame Generation (for Overdrive Mode)DLSS FG “Quality”DLSS FG “Balanced”DLSS FG “Balanced”
FPS Gains on enabling only one ray tracing setting at a time, versus 4K RT Max "Psycho"
FPS Gains on enabling only one ray tracing setting at a time, versus 4K RT Max “Psycho”
  • Radeon users are advised to disable ray-traced lighting and path tracing.
  • NVIDIA RTX 40 series players can max out the ray-tracing settings as frame generation provides an ample performance boost.
High-end (4K)Mid-range (1440p)Low-end (1080p)
CPUCore i7-13700K/Ryzen 7 7800X3DCore i5-13600K/Ryzen 5 7600XLess than: Core i5-12400/Ryzen 5 3600
GPURTX 4070 Ti Super/RX 7900 XTRTX 4070/RX 7800 XTLess than: RTX 4060/RX 7600
Memory32GB (dual-channel)16GB (dual-channel)Less than: 16GB (dual-channel)

Optimized SettingsRTX 4090RTX 4080RTX 4070 TiRTX 4070 SRTX 4070RTX 3080 Ti
Resolution4K4K4K1440p|4K1440p|4K1440p|4K
Target FPS90 FPS60 FPS+60 FPS60 FPS60 FPS60 FPS
Field of View100100100100100100
Motion Blur******
Depth of Field******
Texture QualityHighHighHighHighHighHigh
Anisotropy16x16x16x16x16x16x
LODHighHighHighHighHighHigh
Contact ShadowsOnOnOnOnOnOn
Improved Facial LightingOnOnOnOnOnOn
Local Shadow Mesh QualityHighHighHighHighHighHigh
Local Shadow QualityHighHighHighHighHighHigh
Cascaded Shadows RangeHighHighHighHighHighHigh
Cascaded Shadows ResolutionHighHighHighHighHighHigh
Distant Shadow ResolutionHighHighHighHighHighHigh
Volumetric Cloud QualityUltraUltraUltraUltraUltraUltra
Volumetric Fog ResolutionUltraUltraMediumUltraMediumMedium
Maximum Dynamic DecalsUltraUltraUltraUltraUltraUltra
Screen Space Reflections QualityPsychoUltraUltraUltraUltraUltra
Subsurface Scattering QualityHighHighHighHighHighHigh
Ambient OcclusionUltraUltraUltraUltraUltraHigh
Color PrecisionHighHighHighHighHighHigh
Mirror QualityHighHighHighHighHighHigh
DLSS ModeBalancedBalancedPerformBalancedBalancedBalanced|Performance
*don’t impact performance notably
Ray TracingRTX 4090RTX 4080RTX 4070 TiRTX 4070 SRTX 4070RTX 3080 Ti
Ray-traced Reflections -/On-/On-/On
Ray-traced Local Shadows-/On-/On-/On
Ray-traced Sun Shadows-/On-/On-/On
Ray-traced Lighting-/Psycho-/Psycho-/Medium
Path TracingOnOnOnOn|OffOn|OffOn|Off
Frame GenerationOnOnOnOnOnOff

Cyberpunk 2077 Settings for Low-end PC

Optimized SettingsRTX 3060RTX 3060 TiRTX 4060RX 6600
Resolution1080p1080p/1440p1080p/1440p1080p
Target FPS60 FPS+60 FPS+60 FPS+60 FPS+
Field of View80808080
Motion BlurOffOffOffOff
Depth of FieldOffOffOffOff
Texture QualityHighHighHighHigh
Anisotropy16x16x16x16x
LODHighHighHighHigh
Contact ShadowsOnOnOnOn
Improved Facial LightingOnOnOnOn
Local Shadow Mesh QualityHighHighHighHigh
Local Shadow QualityHighHighHighHigh
Cascaded Shadows RangeHighHighHighHigh
Cascaded Shadows ResolutionHighHighHighHigh
Distant Shadow ResolutionHighHighHighHigh
Volumetric Cloud QualityOffMediumMediumOff
Volumetric Fog ResolutionLowLowLowLow
Maximum Dynamic DecalsUltraHighHighUltra
Screen Space Reflections QualityOffOffOffOff
Subsurface Scattering QualityHighHighHighHigh
Ambient OcclusionMediumMediumMediumMedium
Color PrecisionMediumHighHighMedium
Mirror QualityHighHighHighHigh
UpscalingDLSS BalancedDLSS Qual (FHD), Bal (QHD)DLSS Qual (FHD), Bal (QHD)FSR “Balanced”
Ray Tracing SettingsRTX 3060RTX 3060 TiRTX 4060RX 6600
Ray-traced Reflections OnOnOnOn
Ray-traced Local ShadowsOnOnOnOff
Ray-traced Sun ShadowsOnOnOnOff
Ray-traced LightingMediumMediumMedium
Path TracingOffOffOnOff
Frame Generation (for Overdrive Mode)DLSS “Quality”DLSS FG “Balanced”
Path tracing/ray tracing only at 1080p

Best Steam Deck Settings for Cyberpunk 2077

Optimized SettingsSteam Deck OLED
Resolution800p (1280 x 800)
Field of View90
Motion BlurOn
Depth of FieldOn
Texture QualityHigh
Anisotropy8x
LODMedium
Contact ShadowsOn
Improved Facial LightingOn
Local Shadow Mesh QualityMedium
Local Shadow QualityMedium
Cascaded Shadows RangeMedium
Cascaded Shadows ResolutionMedium
Distant Shadow ResolutionHigh
Volumetric Cloud ResolutionMedium
Volumetric Fog QualityLow
Maximum Dynamic DecalsHigh
Screen Space Reflections QualityLow
Subsurface Scattering QualityMedium
UpscalingFSR 2.1 “Balanced”
Ambient OcclusionMedium
Color PrecisionMedium
Mirror QualityMedium
Ray TracingOff

Areej Syed

Processors, PC gaming, and the past. I have been writing about computer hardware for over seven years with more than 5000 published articles. Started off during engineering college and haven't stopped since. Find me at HardwareTimes and PC Opset.
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