
Delta Force is back as a F2P competitive shooter on PC with 32v32 PvP combat featuring vehicles, gadgets, and other unique equipment. A day after its release on Steam, the game hit a peak concurrent player count of 102K despite still being in beta mode. The game’s multiplayer component leverages the Unreal Engine 4, and here’s a look at how it performs on high-end hardware. In this optimization guide, we analyze the performance impact of each graphics option to determine the optimized settings for Delta Force.
Windows/System Settings to Optimize
- Enable Resizable BAR.
- Turn on Game Mode.
- Enable Hardware-accelerated GPU Scheduling (HAGS) and Windowed Optimizations.
- Use the Windows “High Performance” power profile and set your GPU power management mode to the same.
- Disable Memory Integrity. Windows Menu->VBS->Device Security.
- Ensure you use the proper XMP/EXPO memory profile (if available).
- Overclock your GPU if you’re narrowly missing the 60 FPS mark.
- Here’s a guide with more detailed instructions.
Delta Force: PC System Requirements
Min
- CPU: Intel Core i3-4150|AMD FX-6300.
- RAM: 8 GB.
- GPU: NVIDIA GeForce GTX 660|AMD HD7870|Intel Arc A380.
- VRAM: 2 GB.
- Storage: 60 GB SSD.
- DirectX: 12.
- OS: Windows 10 1909+.
Rec
- CPU: Intel Core i5-6500|AMD Ryzen 5 1500X.
- RAM: 16 GB.
- GPU: NVIDIA GeForce GTX 1060|AMD RX 5500 XT|Intel Arc A580.
- VRAM: 5 GB.
- Storage: 60 GB SSD.
- DirectX: 12.
- OS: Windows 10 1909+.
2K: 1440p
- CPU: Intel Core i7-8700|AMD Ryzen 5 5500.
- RAM: 16 GB.
- GPU: NVIDIA GeForce RTX 3060|AMD RX 5700 XT|Intel Arc A770.
- VRAM: 8 GB.
- Storage: 60 GB SSD.
- DirectX: 12.
- OS: Windows 10 1909+.
4K: 2160p
- CPU: Intel Core i9-12900K|AMD Ryzen 7 7800X3D.
- RAM: 16 GB.
- GPU: NVIDIA GeForce RTX 3080|AMD RX 6800 XT.
- VRAM: 10 GB.
- Storage: 60 GB SSD.
- DirectX: 12.
- OS: Windows 10 1909+.
Test Setup
- CPU: Intel Core i9-12900K @ 5.3 GHz.
- Cooler: Arctic Liquid Freezer III 420.
- GPU: NVIDIA RTX 4090 FE.
- Motherboard: MSI PRO Z790-P WIFI.
- Memory: 16 GB x2 @ 6000 MT/s CL30.
Delta Force: Resolution & Graphics Presets
Delta Force scales well from 4K to 1440p but shows limited scaling to 1080p. This indicates a mild CPU bottleneck that limits performance past the 200 FPS mark. Going from 112 FPS at 4K to 197 FPS at 1440p is impressive either way. Employing “Quality” mode upscaling at 1080p pushes the average from 224 FPS to 244 FPS using the “Ultimate” graphics settings.

We recorded an average of 182 FPS at the “Ultimate” quality settings at 4K, 211 FPS at “Ultra,” 239 FPS at “High,” and 253 FPS at the “Low” preset. This uneven scaling across the six presets is suboptimal.







Ray Traced Reflections
Delta Force features Ray Traced Reflections with three quality presets. Interestingly, we recorded the same performance at all three. That said, disabling ray tracing grants a massive FPS boost, ranging from 30% to over 50%. Maps with glossy surfaces like water puddles are more tanking, while dry and dusty locations don’t include much use of the technology.





NVIDIA GeForce RTX 30 or Radeon RX 7000 GPUs may exhibit different performance levels across the three ray-tracing settings, so check before opting for one.

Texture Filtering & Ambient Occlusion
Texture Filtering subtly impacts framerates, nipping a couple of FPS off the average, so it’s best left at the default value or the highest/second-highest option.

Ambient Occlusion renders self-contained shadows along the ends of surfaces, boundaries, crevices, and cavities. It minimally impacts performance up to “High,” north of which it can reduce the average framerate by more than 10%.







Scene View Distance & Scene Details
Scene View Distance adjusts the LOD, setting the distance at which objects are reduced in detail and eventually culled from view. It can reduce the game’s performance by over 5% at the highest quality setting.







Scene Details enables/disables different shaders and graphics effects, including lighting, fog, ambient shadows, etc. When maxed out, this graphics setting can decrease framerates by up to 5%.







Particles, Global Illumination & Streaming
Particles enable/disable fire effects including flames, embers, and explosions. The two lowest options completely disable them, while the higher alternatives adjust the volume and density. This setting can reduce framerates by ~4% at the highest quality option.

Global Illumination renders additional shadows along surfaces exposed to natural light, adding more depth to the scene. It mildly impacts the game’s performance, reducing framerates by 3-5% depending on your chosen preset.






Streaming subtly impacts performance (by 2-3%). It likely adjusts the texture steaming pool used for holding different mipmaps for the various object textures in the game.

Shaders & Shadows
Shaders enable several shading technologies, affecting shadows, ambient occlusion, global illumination, water caustics, wetness, and weathering effects. Remarkably, they only nominally impact the game’s performance, decreasing its performance by 2-4%.







Shadows adjust the quality of self-contained shadows or ambient shadows. These barely impact the performance, adding secondary shadows along edges, crevices, and cavities.



Shadow Maps set the resolution of shadows cast by near and far-off objects. Higher quality settings produce sharp silhouettes, while the corresponding lower presets render softer, blurier shadow boundaries. Decreasing the quality of shadow maps can improve performance by up to 7%.





Post Processing & Volumetric Fog
Post Processing enables various late-pipeline shaders, including eye adaptation (auto-exposure), bloom, lens flare, tone-mapping, and more. It nominally impacts framerates and should be adjusted as per preference.







Volumetric Fog renders 3D fog, mostly in scant amounts. It’s evident only in select maps, where it tanks the FPS by 4-5% at the “Ultimate” quality preset.







Upscaling & Anti-Aliasing
Delta Force features relatively dated variants of DLSS, FSR 2, and XeSS upscaling technologies. Interestingly, the “Quality” and “Balanced” presets of DLSS yielded similar framerates, 53% higher than native 4K. The “Performance” mode granted a larger boost of 70%, raising the average to 190 FPS.





Since the game uses older versions of FSR and TSR, only DLSS can be updated to the latest using the dll file swap, NVIDIA’s solution is the most robust upscaler, far superior to any other option in Delta Force.
Delta Force: VRAM Usage
Delta Force utilizes up to ~10 GB of graphics memory at 4K using the “Ultimate” quality settings. 1440p tops out under 9 GB, while 1080p uses up to 8 GB of VRAM without upscaling.

Delta Force uses up to 12 GB of VRAM at 4K with ray-tracing maxed out. DLSS “Performance” upscaling keeps the graphics memory utilization limited to 9 GB at the “Ultimate” quality preset which reduces to 8 GB at “Ultra,” 7.4 GB at “High,” and 7 GB at the “Low” quality preset.

Delta Force: CPU Bottlenecks
Delta Force is mild to moderately CPU bound, exhibiting a GPU-Busy deviation of ~10% in most cases. At 1080p “Ultimate” with DLSS upscaling, this figure didn’t exceed 17% on our system.

Ray Tracing can worsen the CPU bottleneck, increasing the GPU-Busy deviation to 20% or more even on powerful PCs.

Delta Force: Performance Summary
- Ray Traced Reflections: The most intensive setting in Delta Force which can reduce your performance by more than 35%. Moderately CPU tanking.
- Ambient Occlusion: Reduces performance by nearly 10%.
- Scene Details: Can grant a 9% FPS boost if lowered.
- Scene View Distance: Grants a 9% framerate gain at the lowest quality setting.
- Shadow Map: Improves performance by 6% with minimal quality loss.

Best Graphics Settings for Delta Force on PC
Optimized Settings | High-end | Midrange | Low-end PC |
---|---|---|---|
Resolution | 4K (3840×2160) | 1440p (2560×1440) | 1080p (1920×1080) |
FPS Target | 180 FPS | 240 FPS | 120 FPS |
…Frame Rate Cap | Unlimited | Unlimited | Unlimited |
V-sync | Off | Off | Off |
Fast Sync | Off | Off | Off |
Texture Filtering | Ultimate | Ultimate | Ultimate |
Ambient Occlusion | Ultimate | Medium | Medium |
Particles | Ultimate | Ultimate | Medium |
Scene View Distance | Ultimate | Ultra | Ultra |
Scene Details | Ultimate | Extreme | Ultra |
Global Illumination | Ultimate | Extreme | Medium |
Shaders | Ultimate | Ultimate | Medium |
Streaming | Ultimate | Ultimate | Medium |
Shadows | Ultimate | Ultimate | Ultra |
Shadow Map | Ultimate | Ultra | Ultra |
Post Processing | Ultimate | Ultimate | Ultra |
Volumetric Fog | Ultimate | Extreme | Low |
Super Resolution | DLSS/FSR Performance | DLSS/FSR Balanced | DLSS/FSR Balanced |
NVIDIA Reflex | On | On | On |
Enable Ray Tracing | Off | Off | Off |
CPU | Core i9-14900K/Ryzen 7 7800X3D | Core i7-13700K/Ryzen 7 7700X | Core i5-12600/ Ryzen 5 5600 |
GPU | GeForce RTX 4090 | GeForce RTX 4070/Radeon RX 7900 GRE | GeForce RTX 3060/3060 Ti/4060 |
Memory | 32GB (dual-channel) | 16GB (dual-channel) | Less than: 16GB (dual-channel) |
High-end | Midrange | Low-end PC |

Optimized Settings | RTX 4090 | RTX 4080 | RTX 4070 Ti | RTX 4070 Super | RTX 4070 |
---|---|---|---|---|---|
Resolution | 4K|1440p | 4K|1440p | 4K|1440p | 4K|1440p | 4K|1440p |
FPS Target | 200 FPS|240 FPS+ | 175 FPS|240 FPS | 160 FPS|230 FPS | 160 FPS|220 FPS | 160 FPS|210 FPS |
…Frame Rate Cap | Unlimited | Unlimited | Unlimited | Unlimited | Unlimited |
V-sync | Off | Off | Off | Off | Off |
Fast Sync | Off | Off | Off | Off | Off |
Texture Filtering | Ultimate | Ultimate | Ultimate | Ultimate | Ultimate |
Ambient Occlusion | Ultimate | Ultimate | Ultimate | Ultra | High |
Particles | Ultimate | Ultimate | Ultimate | Ultimate | Ultimate |
Scene View Distance | Ultimate | Ultimate | Ultimate | Ultimate | Extreme |
Scene Details | Ultimate | Ultimate | Ultimate | Extreme | UItra |
Global Illumination | Ultimate | Ultimate | Ultimate | Ultimate | Ultimate |
Shaders | Ultimate | Ultimate | Ultimate | Ultimate | Ultimate |
Streaming | Ultimate | Ultimate | Ultimate | Ultimate | Ultimate |
Shadows | Ultimate | Ultimate | Ultimate | Ultimate | Ultimate |
Shadow Map | Ultimate | Ultimate | Ultimate | Extreme | Ultra |
Post Processing | Ultimate | Ultimate | Ultimate | Ultimate | Ultimate |
Volumetric Fog | Ultimate | Ultimate | Ultimate | Ultimate | Ultimate |
Super Resolution | DLSS Balanced | DLSS Performance|Balanced | DLSS Performance|Balanced | DLSS Performance|Balanced | DLSS Performance|Balanced |
NVIDIA Reflex | On | On | On | On | On |
Enable Ray Tracing | Off | Off | Off | Off | Off |
Delta Force: Best Settings for Low-end PC
Delta Force scales well on budget hardware. A mix of high, ultra, and ultimate graphics settings yielded an average framerate of 143 FPS on the GeForce RTX 3060 12 GB at 1080p. The same settings produced 124 FPS on the Alienware x14, featuring the RTX 4060 laptop GPU and the Core i7-13620H. Here’s our add-on guide for low-end PCs and gaming laptops.

Optimized Settings | RTX 3060 | RTX 3060 Ti | RTX 4060 | RTX 4060 Laptop GPU |
---|---|---|---|---|
Resolution | 1080p|1440p | 1080p|1440p | 1080p|1440p | 1080p|1440p |
FPS Target | 144 FPS|120 FPS | 144 FPS|120 FPS | 144 FPS|120 FPS | 120 FPS|90 FPS |
…Frame Rate Cap | Unlimited | Unlimited | Unlimited | Unlimited |
V-sync | Off | Off | Off | Off |
Fast Sync | Off | Off | Off | Off |
Texture Filtering | High | Ultimate | Ultimate | Ultimate |
Ambient Occlusion | High | High | High | High |
Particles | Medium | Ultra | Ultra | Medium |
Scene View Distance | Extreme | Extreme | Extreme | Extreme |
Scene Details | Ultra | Extreme | Ultra | Ultra |
Global Illumination | Ultimate | Ultimate | Ultimate | Ultimate |
Shaders | Ultimate | Ultimate | Ultimate | Ultimate |
Streaming | High | Ultimate | Ultimate | Ultimate |
Shadows | Ultimate | Ultimate | Ultimate | Ultimate |
Shadow Map | Ultra | Ultra | Ultra | Ultra |
Post Processing | Ultimate | Ultimate | Ultimate | Ultimate |
Volumetric Fog | Low | Extreme | Extreme | Extreme |
Super Resolution | DLSS Balanced| Performance | DLSS Balanced| Performance | DLSS Balanced| Performance | DLSS Balanced| Performance |
NVIDIA Reflex | Off | Off | Off | Off |
Enable Ray Tracing | Off | Off | Off | Off |