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Doom: The Dark Ages to Get Path Tracing & NVIDIA Radiance Cache in June

Doom: The Dark Ages launched on PC with ray-traced reflections and global illumination. Apart from upscaling and frame generation, GeForce users can also employ Multi Frame Generation for 200 to 300 FPS at the highest quality settings. You can go through our optimization guide for a detailed look at the game’s performance.

Path Tracing, Radiance Cache & Ray Reconstruction

Path tracing is scheduled to roll out on PC with an update in June, drastically improving lighting, reflections, and realism. Of course, the performance hit will be equally severe. As was the case with Indiana Jones, lower-end GPUs with 8 GB buffers won’t be able to sustain the increased memory requirements.

NVIDIA Spatial Hash Radiance Cache (SHaRC) will be one of the technologies powering path-traced lighting in Doom: The Dark Ages. Much like the Surface Cache in Unreal Engine 5, it accelerates the process by caching lighting data for different hit points.

NVIDIA Shader Execution Reordering reduces divergence by grouping similar threads into the same warps, improving utilization and throughput. And of course, DLSS Ray Reconstruction will be available to enhance denoising quality over the NRD shaders.

F1 2025 Launches with Path Tracing on May 30th

F1 2025 will be the first game in the series to feature path tracing, albeit with hefty system requirements. Launching on the 30th of May, it’ll also feature DLSS Ray Reconstruction and Multi Frame Generation for RTX 50 series owners.

Areej Syed

Processors, PC gaming, and the past. I have been writing about computer hardware for over seven years with more than 5000 published articles. Started off during engineering college and haven't stopped since. Find me at HardwareTimes and PC Opset.
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