
Dragon Ball: Sparking Zero is out on Steam and consoles, priced at $70 for the standard, $100 for the deluxe, and $110 for the ultimate edition. Following its release on the 11th of October, the game has amassed a concurrent player count of over 110K on Steam, right behind “Throne and Liberty,” PUBG, and Counter-Strike 2. It leverages the Unreal Engine 5 to deliver detailed 3D animations that can be taxing on some systems. Here’s our analysis of Dragon Ball: Sparking Zero on PC:
Windows/System Settings to Optimize
- Enable Resizable BAR.
- Turn on Game Mode.
- Enable Hardware-accelerated GPU Scheduling (HAGS) and Windowed Optimizations.
- Use the Windows “High Performance” power profile and set your GPU power management mode to the same.
- Disable Memory Integrity. Windows Menu->VBS->Device Security.
- Ensure you use the proper XMP/EXPO memory profile (if available).
- Overclock your GPU if you’re narrowly missing the 60 FPS mark.
- Here’s a guide with more detailed instructions.
Dragon Ball Sparking Zero: System Requirements
Dragon Ball: Sparking Zero has unexpectedly high system requirements for an arena-based fighting game. For 1080p 60 FPS at the “Low” quality settings, you’ll need a GeForce GTX 980 or a Radeon RX 590. The requirement scales up to a GeForce RTX 2060 or a Radeon RX Vega 64 for playing at “High” settings at the same resolution.

The CPU recommendations are modest asking for a Coffee Lake-based Core i7-9700K or a Ryzen 5 3600 for achieving 60 FPS at the “High” quality setting. The game requires 16 GB of main memory, 4 GB of VRAM, and 29 GB of storage space.
Contents & Testing Methodology
- The “High” graphics settings were chosen as the reference point at 4K.
- Benchmarks at a glance:
- Resolution scaling.
- Anti-aliasing and shadow quality.
- Post-processing and effects quality.
- Textures and grass quality.
- LOD and destruction effects’ quality.
- VRAM usage.
- CPU bottlenecks.
- Optimized settings for Dragon Ball: Sparking Zero.
- Hardware setup used:
- CPU: AMD Ryzen 9 7950X.
- Cooler: Arctic Liquid Freezer III 420.
- GPU: NVIDIA RTX 3080 Ti.
- Motherboard: MSI MPG B650 Edge WiFi.
- Memory: 16 GB x2 @ 6000 MT/s CL30.
Dragon Ball Sparking Zero: Resolution Scaling
Dragon Ball: Sparking Zero scales well with resolution. We recorded average framerates of 96 FPS at 4K, down from 144 FPS at 1440p, and 178 FPS at 1080p with all graphics settings maxed out. This indicates a GPU-bound workload, which we’ve often seen with Unreal Engine 5 games.

You can remove the 60 FPS lock using the “Unlock FPS” mod from NexusMods. Before you do that, you’ll need to download the UTOC Signature Bypass mod.
- Extract the contents of the UTOC mod to your game folder directory under-> DRAGON BALL Sparking! ZERO\SparkingZERO\Binaries\Win64. You’ll find the SparkingZERO-Win64-Shipping exe in the same folder.
- Download the “Unlock FPS” mod, and copy/extract the ~mods folder to the game folder under->DRAGON BALL Sparking! ZERO\SparkingZERO\Content\Paks\
Anti-Aliasing & Shadow Quality
Dragon Ball: Sparking Zero uses a temporal anti-aliasing filter that removes most jaggies without affecting performance much. It is best to leave it at the highest value.

Shadow quality adjusts the detail and complexity of in-game shadows, with “High” producing fleshed-out silhouettes. Higher values can notably impact performance, so consider dropping to “Low” if you’re short of 60 FPS.

Post-processing & Effects Quality
Post-processing includes late pipeline shaders, including bloom, ambient occlusion, reflections, etc. Unsurprisingly, it can substantially reduce framerates even on decent systems. “Medium” balances quality and performance, reducing performance by ~5%, versus ~9% at “High.”

Effects quality sets the quality of various ki blasts, special powers, and other colorful lasers produced by the player and opponent characters. It has a mild impact on performance. You can quite well set it to the highest option.

Textures & Grass Quality
Texture quality is used to configure the resolution of character and environment textures. It generally doesn’t affect the framerates, instead relying on your GPU VRAM. The lowest option offers a slight performance boost over the rest. Unless you have less than 4 GB of graphics memory, leave this at “High.”

Grass quality sets the range and density of grass textures. The lowest option completely eliminates it, while the highest renders plenty of grass patches in the applicable battle scenes. It can drain over 12% FPS at the “High” quality setting, so most users are advised to stick to “Medium.”

LOD & Destruction Effects Quality
LOD or level of detail controls the number of objects (or their complexity) in the scene, culling the ones further away from the player character. It mildly impacts performance, dropping framerates by 4-5%.

Destruction effects quality adjusts the detail of objects destroyed in battles, including rocks, cliffs, trees, concrete structures, etc. It has a nominal impact on performance.

Motion Blur, DOF & Camera Shake
Blur effects like “Depth of Field” can grant a sizable performance boost of up to ~10% if disabled. This is one of the easiest ways to gain extra FPS without sacrificing visual quality. Camera shake doesn’t drain resources and is left to personal preference.

Dragon Ball Sparking Zero: VRAM Usage
Dragon Ball: Sparking Zero uses a modest amount of graphics memory. We recorded a maximum of 5.65 GB of allocated VRAM at 4K, with all settings maxed out. A 4 GB graphics card for 1080p/1440p and 6 GB for 4K is recommended.

Dragon Ball Sparking Zero: CPU Bottlenecks
Dragon Ball: Sparking Zero is mildly CPU-bound at 1080p, with a GPU-Busy deviation of 18%. This figure shrinks to less than 4% at 1440p and 4K. Consequently, most users will be GPU-bound.

Dragon Ball Sparking Zero: Performance Summary
Dragon Ball Sparking Zero isn’t a particularly taxing game. Its most intensive graphics settings include “Grass Quality,” “DOF“, “Post-Processing,” “Shadows,” and “Motion Blur.” Out of these, DOF and motion blur can be disabled without much-affecting quality. Post-processing is the next knob to tweak.

Optimized Settings for Dragon Ball Sparking Zero PC
High-end | Midrange | Low-end PC | |
---|---|---|---|
Resolution | 4K (3840×2160) | 1440p (2560×1440) | 1080p (1920×1080) |
Target FPS | 120 FPS | 75-90 FPS | 60 FPS |
VSync | Off | Off | Off |
Resolution scale | 100% | 100% | 100% |
Anti-Aliasing | High | High | High |
Texture Quality | High | High | High |
Shadow Quality | High | High | High |
Post-processing | High | High | Medium |
Effects Quality | High | High | Medium |
Motion Blur | High | High | Off |
DOF | High | Off | Off |
LOD | High | High | Medium |
Grass Quality | High | High | Low |
Camera Shake | Up to you | Up to you | Up to you |
Destruction Effects Quality | High | High | High |
CPU | Core i5-13600K/Ryzen 7 7700X | Core i5-12600K/Ryzen 5 7600 | Core i5-11400 AMD Ryzen 5 3600 |
GPU | RTX 4070 Ti Super/RX 7900 XT | RTX 4070/RX 7800 XT | RTX 3060/RTX 4060/RX 6600 |
Memory | 8 GB (dual-channel) | 8 GB | 4 GB |
High-end | Midrange | Low-end PC |
Dragon Ball Sparking Zero: Settings for Low-end PC
Dragon Ball Sparking Zero runs remarkably well on low-end hardware. The GeForce RTX 3060 paired with a Ryzen 5 5600, averaged 60 FPS at the highest quality settings at 1440p, while 1080p produced close to 100 FPS. There’s not really much to optimize here, except we recommend disabling DOF and motion blur as they tend to tank the lows without adding much to the scene.

RTX 3060 | RTX 4060 | RX 6600 | |
---|---|---|---|
Resolution | 1440p/1080p | 1440p/1080p | 1080p |
Target FPS | 60 FPS/90 FPS | 60 FPS/100 FPS | 90 FPS |
VSync | Off | Off | Off |
Resolution scale | 100% | 100% | 100% |
Anti-Aliasing | High | High | High |
Texture Quality | High | High | High |
Shadow Quality | High | High | High |
Post-processing | High | High | High |
Effects Quality | High | High | High |
Motion Blur | Off | Off | Off |
DOF | Off | Off | Off |
LOD | High | High | Medium |
Grass Quality | High | High | High |
Camera Shake | Up to you | Up to you | Up to you |
Destruction Effects Quality | High | High | High |
Furthermore, if you have a Radeon RX 6600 or an RTX 2060, reducing the LOD, Effects, and Post-processing is a good way to improve performance without degrading visual quality.
Motherboard | CPU | GPU | Memory |
---|---|---|---|
GIGABYTE B450M DS3H WIFI ($84) | AMD Ryzen 5 5600 ($116) | NVIDIA RTX 3060 12 GB ($269) AMD Radeon RX 6600 ($200) NVIDIA RTX 4060 8 GB ($284) | 8GB x2 D4 ($40) |