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Best Dune Awakening Graphics Settings PC & Optimization Guide

Dune Awakening is out in advanced access on Steam, already amassing nearly 100K concurrent players. The game is built on the Unreal Engine 5, features software Lumen, several upscaling techniques, and frame generation. It has fairly modest system requirements, demanding an RTX 4070 for 4K 60 FPS using the ultra quality preset, so this shouldn’t be too hard. Here’s our Dune Awakening optimization guide.

Dune Awakening PC Optimization TLDR

Dune Awakening: Official PC Specs

  • Dune: Awakening requires a GeForce RTX 2070, an RTX 3060, or a Radeon RX 6600 for stable 60 FPS at 1080p using the medium quality settings.
  • The CPU demands a Core i5-8600K or a Ryzen 5 2600 alongside 16 GB of main memory and 75 GB SSD storage.
Setting1080p Low1080 Medium1440p High4K Ultra
FPS30 FPS60 FPS60 FPS60 FPS
OSWindows 10 64-bit or newer
CPUIntel i5-7400|Ryzen 3 1200Intel i5-8600K|Ryzen 5 2600Intel i7-10700K|Ryzen 5 5600XIntel i7-11700K|Ryzen 7 5800X
Memory16 GB
GPUGTX 1060|Radeon 5600XT|
Arc A380
RTX 2070|RX 6600|Arc A770RTX 3070|RX 6700 XT|Arc B580RTX 4070|RX 7800 XT
Storage60 GB SSD75 GB SSD

Graphics Settings for Best Performance

  • Shadow Quality: Pair Virtual Shadows with the low quality option for well-detailed shadows at economical performance.
  • Global Illumination: Unless you’re on a low-end PC (RTX 3060 or lower), set this to high and enable Lumen for balanced lighting quality. Drop down to medium if you’re struggling to hit 60 FPS.
  • Post Processing: Reduce it to low for a healthy 8% FPS boost with a minimal quality loss.
  • Reflections, Foliage, and Effects Quality can be set to ultra with minimal downsides.
  • Upscaling: DLSS for NVIDIA users and TSR for everyone else. Performance mode for 4K, balanced for 1440p, and quality for 1080p.
  • Most midrange and high-end GPUs like the RTX 4060 Ti, RTX 4070, and RTX 4070 Ti average over 60 FPS at the highest quality settings at 1080p native and 1440p using balanced-mode upscaling
  • Frame Generation: NVIDIA RTX 30 series and older RTX GPU owners can pair DLSS 4 upscaling with FSR frame generation. Enable Reflex and V-Sync for stable frame pacing.
  • Don’t enable the low-end laptop mode as it ruins the visual fidelity.
  • These settings aim for 60 FPS in and around the trade centers with a lot of player and NPC activity.

Windows/System Settings to Optimize

  • Enable Resizable BAR.
  • Turn on Game Mode.
  • Enable Hardware-accelerated GPU Scheduling (HAGS) and Windowed Optimizations.
  • Use the Windows “High Performance” power profile and set your GPU power management mode to the same.
  • Overclock your GPU if you’re narrowly missing the 60 FPS mark.
  • Ensure you use the proper XMP/EXPO memory profile (if available).
  • Disable Memory Integrity.
  • Disable Virtual Machine Platform.
  • Here’s a guide with more detailed instructions.

Dune Awakening: Resolution & Graphics Presets

Dune: Awakening scales decently with resolution, averaging 52 FPS at 4K, 82 FPS at 1440p, and 97 FPS at 1080p using the maximum quality graphics settings and DLAA.

Test Setup

Dune: Awakening automatically enables frame generation and upscaling across all graphics presets. At 4K, the balanced mode upscaling kicks in at ultra and performance mode at the lower quality presets. We disabled these to gauge the true impact of the presets.

4K UHD paired with DLAA anti-aliasing produced the following averages across the four graphics quality presets, with a 47% performance deficit between the highest and lowest modes:

  • Ultra: 51.6 FPS (0%).
  • High: 60 FPS (+16%).
  • Medium: 66 FPS (+28%).
  • Low: 76 FPS (+47%).

Shadow Quality & Virtual Shadows

Shadow Quality sets the resolution of shadow maps, adjusting the definition of shadow silhouettes. Medium and lower quality options cull distant shadows, often causing the flickering of shadow edges.

  • Low is 3-4% faster than the higher quality options.
  • Medium and higher options perform about the same.
Dune Shadow Quality

Virtual Shadows leverage the Unreal Engine 5-specific high-resolution shadow maps. Dune Awakening labels them experimental due to the increased GPU and VRAM requirements. They’re much more detailed than standard shadows and produce realistically diffusing penumbras.

  • Virtual Shadows are 7% slower than standard shadows, increasing the VRAM usage by roughly 400 MB.
  • The shadow preset mainly sets the penumbra quality, producing wider, more natural edges at higher options.
  • It’s worth noting that the lowest quality virtual shadows look as good or better than ultra-quality standard shadows at the same performance.
Dune Virtual Shadows

Global Illumination & Lumen

Global Illumination sets the indirect lighting and shadow quality. By default, the more performance-friendly screen space global illumination is employed:

  • Ultra and high look and perform the same.
  • Medium brings a sharp reduction in quality, as much of the diffuse lighting is lost. It’s 7% faster than the higher quality options.
  • Low is marginally faster than medium (+3%), but looks hardly any worse.
Dune Global Illumination

Further reading: Unreal Engine Lumen vs. Ray Tracing Explained: Software and Hardware

Lumen employs software ray-tracing to implement higher quality global illumination in Dune Awakening, accounting for multi-bounce diffuse light and offscreen light sources. It can be enabled at the high and ultra quality options:

  • High-quality Lumen is barely slower than standard GI, drastically improving the scene lighting. Occluded and indoor surfaces are more accurately lit, with deeper and more detailed ambient shadows.
  • Ultra-quality Lumen uses higher-quality SDFs (trace meshes), enhancing the illumination and shadowing of finer geometry. It also increases the GI resolution.
  • Ultra quality is 10-11% slower than high, and should be avoided unless you’re running a high-end GPU.
Dune Lumen GI

Reflection Quality is largely redundant, as there aren’t many (any?) glossy surfaces in Dune Awakening. It mainly adjusts the reflectability of light off shiny, rough surfaces like metals. Doesn’t impact performance.

Dune Reflection Quality

The low-end laptop mode reduces all the graphics settings to low and enables ultra-performance upscaling, setting the internal resolution to 33%. It offers a large FPS boost, but makes the image cartoonish. We don’t recommend using it.

Effects & Post Processing Quality

Effects Quality enables secondary shader effects, including particles, material detail, shadow effects, etc. These are gradually reduced from ultra to medium, and mostly disabled at low quality. It lowers frame rates by 2-3% at medium and higher options.

Dune Effects Quality

Post Processing implements motion blur, depth of field, bloom, ambient occlusion, etc. Ultra to medium gradually lowers ambient occlusion quality, while low disables it along with bloom.

  • Low quality mode is 8% faster than the rest.
  • Medium and higher perform the same.
Dune Post Processing

View Distance & Foliage Quality

View Distance sets the density and LOD of rocks, pebbles, terrain elements, etc. The performance and visual impacts are both nominal.

Dune View Distance

Foliage Quality sets the detail and density of grass, bushes, rocks, etc. It also doesn’t impact the frame rates much.

Dune Foliage Quality

Upscaling & Frame Generation

Dune Awakening includes NVIDIA DLSS 4, AMD FSR 3.1, Unreal’s TSR, and Intel XeSS 2. NVIDIA’s proprietary solution produces the best quality, followed by TSR. FSR and XeSS deliver similar image clarity, with the latter better handling cables and thin meshes:

  • Quality mode upscaling is 48% faster than native 4K.
  • Balanced mode is 11% faster than quality mode and 64.5% faster than native 4K.
  • Performance mode is 6% faster than balanced mode and 73% faster than native 4K.
  • Dune Awakening lets the player set a custom internal resolution for the selected upscaler, so you can choose between 30% and 100%.
  • Quality mode uses 67%, balanced uses 59%, performance uses 50%, and ultra performance drops to 33%. These are recommended for 1080p, 1440p, 4K, and 8K, respectively.

Dune Awakening features DLSS 4 and FSR 3-based frame generation. While DLSS 4 upscaling can be paired with both, FSR upscaling can’t. Frame generation grants massive performance boosts ranging from ~70% at native 4K to 50-60% when paired with upscaling.

FSR 3-based frame generation needs V-Sync enabled for stable frame pacing, but DLSS doesn’t

Dune Awakening: VRAM Usage & CPU Bottlenecks

Dune: Awakening is relatively forgiving on the graphics memory for an Unreal Engine 5 title. It peaks a bit over 10 GB at 4K, dropping to 8.5 to 9 GB at lower quality presets.

QHD 1440p and 1080p using 8.5 GB and 8 GB of VRAM at the maximum quality settings (without virtual shadows).

Dune Awakening: CPU Performance & Bottlenecks

The Raptor Lake-based Core i9-13900K, Core i7-14700K, and the Core i9-14900K are 15-20% faster than the Core i9-12900K and the Ryzen 9 7950X at 1080p (and 4K with performance upscaling). The Ryzen 7 7800X3D and the 9800X3D should be even faster.

1080p Max|4K Max + Performance Upscaling

The performance deficit between Alder and Raptor Lake shrinks to under 15% at 1440p (and 4K with balanced upscaling).

4K Max Balanced Upscaling

Dune is moderately CPU-bound at native 1080p with a GPU-busy deviation of 10-15%. Similar figures are observed at 4K using performance upscaling and 1440p with balanced upscaling.

1080p Ultra (Native)

The CPU bottleneck becomes a severe issue at upscaled 1080p near the 100 FPS mark. The GPU-Busy deviation increases to 20-30%, limiting most midrange processors to under 100 FPS without frame generation.

1080p Ultra (Balanced Upscale)

Dune Awakening: GPU Benchmarks

Dune Awakening averages 53 FPS on the GeForce RTX 4070 and 58.5 FPS on the 4070 Ti at 1440p using the highest quality settings. Upscaling boosts them to nearly 80 FPS and 90 FPS, respectively.

The GeForce RTX 5070 Ti and the 4080 Super yield ~70 FPS at 1440p, with upscaling producing close to 100 FPS. Frame generation can be enabled for 140 FPS and higher.

4K UHD is playable using the highest quality settings with upscaling on the RTX 4090, 4080 Super, and the 5070 Ti. All three average ~90 FPS using performance mode upscaling, and around 140 FPS with added frame generation.

Dune Awakening PC Optimized Settings

Graphics OptionHigh-endMidrangeLow-end PC
Resolution4K (3840×2160)1440p (2560×1440)1080p (1920×1080)
FPS Target60 FPS90 FPS60 FPS
Field of ViewUp to youUp to youUp to you
Upscaling ModePerformance (50%)Balanced (~60%)(Quality ~70%)
Frame GenerationFor 100 FPS+For 144 FPSFor 90 FPS
Shadow QualityUltraLowLow
Virtual ShadowsOnOnOn
Global IlluminationUltraHighHigh
LumenOnOnOn
Reflection QualityUltraUltraUltra
Effects QualityUltraUltraUltra
Post ProcessingUltraUltraUltra
View DistanceUltraUltraUltra
Texture QualityUltraUltraUltra
Foliage QualityUltraUltraUltra
High-end (4K)Mid-range (1440p)Low-end (1080p)
CPUCore i7-13700K|Ryzen 7 7700XCore i5-12600K|Ryzen 5 7600 Core i5-12400
AMD Ryzen 5 3600
GPUGeForce RTX 4080 SuperGeForce RTX 4070 SuperRTX 3060|RTX 4060
Memory32GB (dual-channel)16GB (dual-channel)Less than: 16GB (dual-channel)

Dune Awakening: Best Settings for Budget & Low-end PCs

Dune Awakening averages 54 FPS on the GeForce RTX 4060 Laptop GPU at 1080p using the highest quality graphics settings and balanced mode upscaling (DLSS). The former is playable, but you’ll have to endure stutters and drops close to 30 FPS. Here’s our guide for budget and low-end PCs.

Graphics OptionRTX 3060RTX 4060RTX 3060 Ti
Resolution1080p1080p|1440p1080p|1440p
FPS Target60 FPS60 FPS60 FPS
Field of ViewUp to youUp to youUp to you
Upscaling ModeBalanced (58%)Balanced (58%)Balanced (58%)
Frame Generation*For 1080 MaxOff|OnOff|On
Shadow QualityUltraLow|HighHigh
Virtual ShadowsOffOnOn
Global IlluminationMediumHighHigh
LumenOffOnOn
Reflection QualityUltraUltraUltra
Effects QualityUltraUltraUltra
Post ProcessingLowUltraUltra
View DistanceUltraUltraUltra
Texture QualityUltraUltraUltra
Foliage QualityUltraUltraUltra
*May cause stuttering

Areej Syed

Processors, PC gaming, and the past. I have been writing about computer hardware for over seven years with more than 5000 published articles. Started off during engineering college and haven't stopped since. Find me at HardwareTimes and PC Opset.
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