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Elden Ring Optimized Settings 2024: Every Graphics Option Benchmarked

The best settings for Elden Ring in 2024: Optimized for your PC

Elden Ring, the spiritual successor to the Dark Souls franchise remains among the most popular PC games in 2024. The release of its latest expansion pack “Shadow of the Erdtree” will only strengthen its position as the most popular RPG on Steam. At the time of writing, the game has over 200K concurrent players with a 24-hour peak of 254K. Below, you’ll find a detailed breakdown of all the graphics settings available in Elden Ring and their performance metrics.

Windows/System Settings to Optimize

  • Enable Resizable BAR.
  • Turn on Game Mode.
  • Enable Hardware-accelerated GPU Scheduling (HAGS) and Windowed Optimizations.
  • Use the Windows “High Performance” power profile and set your GPU power management mode to the same.
  • Overclock your GPU if you’re narrowly missing the 60 FPS mark.
  • Ensure you use the proper XMP/EXPO memory profile (if available).
  • Here’s a guide with more detailed instructions.

Elden Ring System Requirements

Elden Ring has modest system requirements, with a GTX 1070 8 GB or an RX Vega 56 8 GB recommended for 1080p “High.” A hex-core Intel i7-8700K or an AMD Ryzen 5 3600X should be sufficient in most cases, backed by 16 GB of main memory, and 80 GB of storage.

Elden Ring System Requirements

Accordingly, 1440p “Maximum” will require a GeForce RTX 2080/RTX 3070, while 4K is best tackled with an RTX 4070 Ti/4070 Ti Super. Any 12th or 13th Gen Core i5 or a Ryzen 5 7600X should fulfill the CPU requirements at these settings.

Test Bench

  • CPU: Intel Core i9-13900K.
  • Motherboard: ASUS ROG Maximus Z790 Hero.
  • Cooler: Lian Li Galahad 360.
  • GPU: NVIDIA GeForce RTX 4090.
  • Memory: 16GB x2 DDR5-6000 CL30.
  • Power Supply: Corsair RM1000e.

Unlocking the 60 FPS Framerate Limit

Elden Ring features a 60 FPS framerate limit on PC, regardless of your monitor’s refresh rates. This can be unlocked using the “Elden Ring FPS Unlocker and More.” You can download the tool from this GitHub link.

  • Before you run the tool, you need to enforce “V-Sync Off” from the NVIDIA control panel.
  • In the NVIDIA control panel, open “Manage 3D Settings” and select Elden Ring from the drop-down list.
  • Scroll to the bottom of the game profile, and set “V-Sync” to off.
  • Run the FPS Unlocker to set your desired frame rate limit, and launch the game using the included button.
  • The game will disable online mode whenever you’re running this tool, but everything else will run as intended without any glitching or artifacts.

Elden Ring GPU Benchmarks

Elden Ring performs better on NVIDIA GPUs. The GeForce RTX 4090 sits at the top with an average of 139 FPS. The RTX 4080 Super beats the Radeon RX 7900 XTX by 5% at 1080p, and the RTX 4070 levels with the 7900 XT at 124 FPS.

The RTX 4080 Super retains its lead over the 7900 XTX at 1440p. Meanwhile, the RTX 4090 averages just 2 FPS lower than at 1080p, indicating a severe CPU limitation. The RX 7900 XT overcomes the RTX 4070 (courtesy of its wider bus), averaging 125 FPS.

For a third time, the RTX 4080 Super remains a step ahead of the RX 7900 XTX at 4K, while the RX 7900 XT extends its lead over the bandwidth-starved RTX 4070 to 55%. The RTX 4090 is about 4% faster than the RTX 4080 Super, still markedly CPU-bound.

Elden Ring Ray Tracing Benchmarks

Ray tracing remains NVIDIA’s backyard with even the $549 RTX 4070 beating the $900 RX 7900 XTX at 1080p. The RTX 4080 Super leads the RX 7900 XTX by 25%, and the 7900 XT by ~50%.

At 1440p, the GeForce RTX 4080 Super is a considerable 38% faster than the RX 7900 XTX, while the RTX 4070 holds a slight advantage over the 7900 XT. The RTX 4090 reigns supreme with an average of 120 FPS (still CPU-bound).

The RTX 4080 Super and 4090 hold steady at 4K with average framerates of 68 FPS and 84 FPS, respectively. The Radeon RX 7900 XTX falls short with 43 FPS, while the 7900 XT manages 36 FPS. Per these numbers, ray tracing is a dead-end if you’ve got a Radeon GPU.

Elden Ring: Resolution Scaling & Graphics Presets

Elden Ring averaged 133 FPS at 4K “maximum” settings on our GeForce RTX 4090/Core i9-13900K rig, with lows of 100.6 FPS. The 1080p and 1440p averages aren’t much higher, both falling short of 140 FPS with 1% lows of 112 FPS. There’s a clear CPU bottleneck at lower resolutions which we’ll look at closer to the end.

Elden Ring: Resolution Scaling

There is a mere 16% performance difference between the maximum and low graphics settings, with an average delta of 5-10% between two consecutive presets. Luckily, the RTX 4090 manages over 130 FPS at maximum settings, climbing up to 154 FPS at the lowest.

Graphics Presets

Elden Ring Ray Tracing Performance

Elden Ring features ray tracing, improving rasterized ambient occlusion and shadows. Unfortunately, the impact on visual fidelity is subtle, unlike the performance. The game is 40% slower with ray tracing set to maximum, versus traditional rasterization. The medium, low, and high-quality presets perform roughly the same, producing 32-35% lower framerates than “Off”.

Elden Ring Ray Tracing Performance

Ray tracing has a varying degree of impact on performance, varying from 40% at 4K to 14% at 1440p, and 10% at 1080p. More pixels mean more rays, and therefore a higher frametime penalty.

Elden Ring Ray Tracing Performance

Anti-aliasing and Ambient Occlusion (SSAO)

Elden Ring leverages temporal anti-aliasing to improve the quality of thin objects and smoothen edges. It has an unnoticeable impact on performance, chipping off barely one or two FPS off the average.

Antialiasing and Ambient Occlusion (SSAO)

Screen space ambient occlusion (SSAO) is used for darkening corners, crevices, and isolated surfaces, thereby adding depth to the scene. Like anti-aliasing, it has a negligible impact on framerates, reducing the average FPS by 1-2 FPS at 4K.

Volumetrics and Reflection Quality

Volumetrics adjusts the quality of volumetric lighting rays and/or fog in areas obscured from the sun. Going from maximum to low grants a 4-5% performance uplift, though it may be higher in more foggy regions.

Volumetrics

Reflections significantly impact performance, but since there aren’t many shiny or reflecting objects in Elden Ring, we see a minimal FPS dip of less than 4% going from maximum to low.

Reflection Quality

Grass and Effects Quality

Grass quality sets the render distance (from the player) at which grass is rendered in the game world. Lower settings mean frequent pop-ins and barren lands in the distance. It doesn’t significantly impact performance in Elden Ring. Our framerates increased from 136.4 FPS to 140.4 FPS or 3% upon switching from maximum to medium.

Grass Quality

Effects adjust the quality of special effects like smoke, embers, fire, etc. Like grass, it subtly impacts performance, reducing framerates by 3% at maximum quality (versus low).

Effects Quality

Shader and Lighting Quality

Shader quality sets the fidelity of in-game shaders, affecting how different textures and objects react to light. This setting has an insignificant impact on performance, costing a mere frame or two at 4K. Water surface quality adjusts water detail and similarly impacts framerates.

Shader Quality

Lighting quality adjusts the fidelity of direct and pre-baked lighting. Like most other settings, it has a nominal (2-3%) effect on performance.

Lighting Quality

Shadows and Global Illumination Quality

Shadow quality sets the resolution of shadow maps which adjusts the detail of in-game shadows. It doesn’t much affect the FPS, with the maximum being 2 FPS slower than the lowest.

Shadows Quality

Global illumination calculates the indirect or diffuse lighting. It doesn’t impact performance, reducing the 1% lows by a paltry ~2 FPS.

Global Illumination Quality

Elden Ring VRAM Usage

Elden Ring goes easy on graphics memory, using less than 8 GB of VRAM at 4K “Maximum” with ray-tracing enabled and set to “Maximum.” QHD or 1440p uses slightly over 5 GB, while 1080p requires less than 5 GB of VRAM at the same settings.

Elden Ring VRAM Usage

At 4K, the lowest quality preset uses 5.76 GB VRAM, while “medium” and “high” utilize up to 6.5 GB. The highest quality settings take up to 7.5 GB.

Elden Ring VRAM Usage

Elden Ring CPU Bottleneck

Elden Ring can be surprisingly CPU-bound at 1080p “maximum” settings. We observed a GPU-busy deviation of 40% at this resolution.

Elden Ring CPU Bottleneck
1080p Max

The CPU bottleneck persists at 1440p with a GPU-busy deviation of 29%. Enabling ray-tracing or setting the resolution to 4K shifts the load to the GPU, almost (completely) eliminating the CPU bottleneck.

Elden Ring CPU Bottleneck
1440p Max

Optimized Settings for Elden Ring in 2024: Low-end and High-end PCs

Optimized SettingsHigh-end PCMid-Range PCLow-end PC
Resolution4K (3840 × 2160)1440p (2560 x 1440)1080p (1920 x 1080)
Target FPS60 FPS+60 FPS+60 FPS+
Motion BlurUp to youUp to youUp to you
Depth of FieldUp to youUp to youUp to you
Texture QualityMaximumMaximumMaximum
Shadow QualityMaximumMaximumHigh
Volumetrics QualityMaximumMaximumHigh
Reflection QualityMaximumMaximumHigh
Screen Space Ambient Occlusion (SSAO)MaximumMaximumMaximum
Global IlluminationHighHighHigh
Lighting QualityMaximumMaximumHigh
Shader QualityHighHighHigh
Water Surface QualityHighHighHigh
Grass QualityMaximumMaximumHigh
Effects QualityMaximumMaximumHigh
Ray Tracing Quality (Off on AMD Radeon GPUs)High/MaximumMedium/HighMedium/High
Anti-aliasingHighHighHigh
High-end (4K)Mid-range (1440p)Low-end (1080p)
CPUCore i7-13700K/Ryzen 7 7800X3DCore i5-13600K/Ryzen 5 7600XLess than: Core i5-12400/Ryzen 5 3600
GPURTX 4070 Ti Super/RX 7900 XTRTX 4070/RX 7800 XTLess than: RTX 4060/RX 7600
Memory32GB (dual-channel)16GB (dual-channel)Less than: 16GB (dual-channel)
Best Settings for Elden Ring in 2024: Low-end and High-end PCs

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Elden Ring Optimized Settings for Low-End PC

Here’s our optimization guide for low-end PCs. More details here.

For Low-end PCRTX 3060/RX 6600 (R5 5600)RTX 3060 Ti (R5 5600)RTX 4060 (R5 5600)RTX 3060 Laptop GPURTX 4060 Laptop GPU
Resolution1080p1080p/1440p1080p/1440p1080p1080p/1440p
Target FPS60 FPS60 FPS60 FPS60 FPS60 FPS
Motion BlurUp to youUp to youUp to youUp to youUp to you
Depth of FieldUp to youUp to youUp to youUp to youUp to you
Texture QualityMaximumMaximumMaximumMaximumMaximum
Shadow QualityMaximumMaximumMaximumMaximumMaximum
Volumetrics QualityMaximumMaximum/HighMaximum/HighMaximumMaximum
Reflection QualityMaximumMaximum/HighMaximum/HighMaximumMaximum
Screen Space Ambient Occlusion (SSAO)MaximumMaximum/MediumMaximum/MediumMaximumMaximum
Global IllunminationHighHighHighHighHigh
Lighting QualityMaximumMaximum/HighMaximum/HighMaximumMaximum
Shader QualityHighHigh/MediumHigh/MediumHighHigh
Water Surface QualityHighHighHighHighHigh
Grass QualityMaximumMaximum/MediumMaximum/MediumMaximumMaximum
Effects QualityMaximumMaximum/HighMaximum/HighMaximumMaximum
Ray Tracing QualityOffHigh/OffHigh/OffOffHigh/Off
Anti-aliasingHighHighHighHighHigh

Elden Ring: Best Steam Deck Graphics Settings

Here’s a detailed look at the performance, quality, and battery life of Elden Ring on the Steam Deck.

Optimized Graphics SettingsSteam Deck OLED
Resolution800p (1280 x 800)
Lighting QualityLow
Screen Space Ambient Occlusion (SSAO)Off (Low for 35-40 FPS)
Texture QualityHigh
AntialiasingLow
Motion BlurOff
Depth of FieldOff
Grass QualityMedium
Global Illumination QualityLow
Shadow QualityLow
Water Surface QualityLow
Reflection QualityLow
Shader QualityLow
Volumetric QualityLow
Effects QualityLow
Ray Tracing QualityOff

Areej Syed

Processors, PC gaming, and the past. I have been writing about computer hardware for over seven years with more than 5000 published articles. Started off during engineering college and haven't stopped since. Find me at HardwareTimes and PC Opset.
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