
Elder Scrolls: Oblivion Remastered has taken the gaming community by storm. Despite being a Game Pass title, it has garnered around 200K concurrent players on Steam. The remake is built atop the Unreal Engine 5 using its cutting-edge (but not so optimized) visual technologies, including Lumen, Nanite, and Virtual Shadows. Nonetheless, it can be optimized fairly easily for budget and midrange PCs.
Windows/System Settings to Optimize
- Enable Resizable BAR.
- Turn on Game Mode.
- Enable Hardware-accelerated GPU Scheduling (HAGS) and Windowed Optimizations.
- Use the Windows “High Performance” power profile and set your GPU power management mode to the same.
- Disable Memory Integrity. Windows Menu->VBS->Device Security.
- Ensure you use the proper XMP/EXPO memory profile (if available).
- Overclock your GPU if you’re narrowly missing the 60 FPS mark.
- Here’s a guide with more detailed instructions.
Elder Scrolls Oblivion Remastered: PC Specs
Min
- OS: Windows 10 64-bit
- CPU: Intel Core i7-6800K
- Memory: 8 GB
- GPU: NVIDIA GeForce GTX 1060
- Storage: 100 GB
Rec
- OS: Up to Windows 11
- CPU: Intel Core i5-10600K
- Memory: 16 GB
- GPU: NVIDIA GeForce RTX 3070 Ti
- Storage: 100 GB
Our Test Setup
Motherboard | CPU | GPU | Memory |
---|---|---|---|
MSI PRO B760-VC WIFI IV | Intel Core i5-12600KF | NVIDIA RTX 3060 12 GB | 16 GB x2 D5 |
Elder Scrolls Oblivion Remastered: Low-end Benchmarks
Barring shader compilation-related stutters, Elder Scrolls Oblivion Remastered performed well on our entry-level setup. The GeForce RTX 3060 12 GB averaged over 60 FPS at 1080p using a mix of high and ultra quality settings.

We used DLSS upscaling in balanced mode, with Software Lumen set to high-quality. Hardware ray tracing can be used alongside frame generation (FSR 3) for similar frame rates in the wilderness. DLSS 4-based upscaling can be paired with FSR 3 frame generation using the popular Nexus mod.
Use DLSS 4 with FSR 3-based Frame Generation
- Upgrade to DLSS 4 using our guide. Should be a straightforward switch from the NVIDIA app after the latest drive update.
- Download the Universal version of the Nexus mod.
- Copy the files from the dll_version folder to:
- Gamepass: XboxGames\The Elder Scrolls IV- Oblivion Remastered\Content\OblivionRemastered\Binaries\WinGDK
- Steam: Steam\steamapps\common\Oblivion Remastered\OblivionRemastered\Binaries\Win64
VRAM Usage & CPU Bottlenecks
Elder Scrolls Oblivion Remastered uses a bit over 8 GB of graphics memory in Software Lumen mode, and a GB less in hardware-accelerated mode (including frame generation). The system memory usage hovered around 10 GB, with the GPU power consumption peaking at 160W. The game was completely GPU-bound.
Elder Scrolls Oblivion Remastered: Settings for Low-end PC
RTX 3060 | RTX 3060 Ti | RTX 4060 | |
---|---|---|---|
Resolution | 1920×1080 (1080p) | 1920×1080 (1080p) | 1920×1080 (1080p) |
FPS Target | 60 FPS | 60 FPS | 60 FPS |
View Distance | Ultra | Ultra | Ultra |
Effects Quality | Ultra | High | Ultra |
Foliage Quality | Ultra | Ultra | Ultra |
Shadow Quality | Ultra | High | Ultra |
Global Illumination | Ultra | Ultra | Ultra |
Texture Quality | Ultra | Ultra | Ultra |
Reflection Quality | Ultra | Ultra | Ultra |
Post Processing | Ultra | Ultra | Ultra |
Hair Quality | Ultra | Ultra | Ultra |
Cloth Quality | Ultra | Ultra | Ultra |
Lumen Hardware RT | On | On | Off |
Lumen Hardware RT Mode | Ultra | Ultra | Ultra |
Lumen Software RT Quality | – | – | – |
Upscaling | DLSS Balanced | DLSS Quality | DLSS Balanced |
Frame Generation | On | On | On |