Low-end

Final Fantasy 16 Settings for Low-end PC: RTX 3060, RTX 3060 Ti, RTX 4060 Laptop GPU

The best settings for playable FFXVI on a low-end PC!

Final Fantasy 16 is out on Steam and Epic Games, roughly a year after its PS5 debut. We tested the game, including each of the graphics settings in our optimization guide a while back. It runs smoothly on mid to high-end hardware, netting a solid 60 FPS at 4K “Ultra” on a GeForce RTX 4080/4090. But how about the lower-end PCs, most notably 60-class GPUs that are the most popular among Steam gamers? Let’s find out!

Final Fantasy 16: PC System Requirements

Final Fantasy 16 demands a GeForce RTX 2080 or a Radeon RX 6700 XT for stable 60 FPS at 1080p. The CPU requirements include a Ryzen 7 5700X or a Core i7-10700. You’ll also need at least 16 GB of main memory, 8 GB of graphics memory (VRAM), and 170 GB of SSD for an optimal experience.

Our Test Setup

MotherboardCPUGPUMemory
Alienware x14Intel Core i7-13620HNVIDIA RTX 4060 8GB Laptop GPU8GB x4 DDR5-4800
GIGABYTE B450M DS3H WIFI ($84)AMD Ryzen 5 5600 ($116)NVIDIA RTX 3060 12 GB($269)/NVIDIA RTX 3060 Ti 8 GB (Used-$300)8GB x2 D4 ($40)

Windows/System Settings to Optimize

  • Enable Resizable BAR.
  • Turn on Game Mode.
  • Enable Hardware-accelerated GPU Scheduling (HAGS) and Windowed Optimizations.
  • Use the Windows “High Performance” power profile and set your GPU power management mode to the same.
  • Disable Memory Integrity. Windows Menu->VBS->Device Security.
  • Ensure you use the proper XMP/EXPO memory profile (if available).
  • Overclock your GPU if you’re narrowly missing the 60 FPS mark.
  • Here’s a guide with more detailed instructions.

Final Fantasy 16: Low-end PC Benchmarks

Final Fantasy 16 is quite taxing on low-end hardware. The GeForce RTX 3060 produces an average of 35 FPS at 1080p “Ultra” with DLSS set to quality mode. FSR 3’s frame generation is a necessity for playable framerates. Using frame interpolation with upscaling set to quality mode produces an average of 56 FPS, while “Balanced” pushes it to 60 FPS.

The RTX 3060 Ti fares better, averaging 48 FPS at 1080p “Ultra,” with DLSS set to balanced mode. Frame generation is still necessary for playable framerates, producing 60-70 FPS on average. Unfortunately, the lows remain poor with the 1% falling short of 40 FPS.

This is almost certainly the result of a CPU bottleneck as the 3060 Ti manages an average of 62 FPS at 1440p, using the same settings. Even the 1% lows are within the margin of error.

The Alienware x14 featuring the Core i7-13620H and the RTX 4060 laptop GPU doesn’t fare much better. We recorded an average of 33.5 FPS with lows of 16 FPS at 1080p “Ultra” with DLSS set to quality mode. Enabling frame generation produces an average of 60 FPS, and that too with lows of 30 FPS.

QHD/1440p nets an average of 47 FPS using quality mode and 50 FPS using balanced mode alongside frame generation, with shadows set to “medium.”

VRAM Usage and CPU Bottlenecks

Final Fantasy 16 uses 8-9 GB of graphics memory at 1080p “Ultra” on the RTX 3060 12 GB. The VRAM usage increases to nearly 10 GB at 1440p. The RTX 3060 Ti and 4060 (8 GB) produce playable framerates with worse lows.

Ryzen 5 5600

Final Fantasy 16 is moderate to severely CPU-bound on the Ryzen 5 5600. We recorded an average GPU-Busy deviation of 27% with peaks of 40% during our run. Expect similar figures on other last-gen hex-core processors, including the Core i5-12400, and the 12600K.

Core i7-13620H

The Core i7-13620H (6P+4E) faces similar difficulties in this game, albeit to a lesser degree. We observed stutters and FPS drops to <30 FPS in settlements like Lostwig. The GPU-Busy deviation averaged 17%, with peaks of over 30%.

Best Settings for Final Fantasy 16: Low-end PC

Optimized SettingsRTX 3060RTX 3060 TiRTX 4060 laptop GPU
Resolution1080p1080p/1440p1080p
Target FPS60 FPS60 FPS60 FPS
UpscalingFSR QualityFSR Quality/BalancedDLSS Quality
Frame GenerationOnOnOn
Graphical FidelityHighHighHigh
Shadow QualityMediumMediumMedium
Terrain QualityHighHighHigh
Clutter DensityHighHighHigh
NPC CountHighHighHigh
Water QualityHighHighHigh
Ambient OcclusionOnOnOn
Screen Space ReflectionsOnOnOn
BloomOnOnOn
Variable Rate ShadingOnOnOn

Areej

Processors, PC gaming, and the past. I have been writing about computer hardware for over seven years with more than 5000 published articles. Started off during engineering college and haven't stopped since. Find me at HardwareTimes and PC Opset. Contact: areejs12@hardwaretimes.com.
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