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Final Fantasy 7 Rebirth Optimization: PC Graphics Settings Tested

Final Fantasy 7 Rebirth is out on Steam with a rating of 80% and a peak concurrent player count of 28.5K. The game leverages the Unreal Engine 4 with standard lighting and effects. There’s no ray tracing or nanite, but it does include DLSS and TAAU upscaling for high framerates. Unfortunately, the graphics options are sparse with limited scaling across the three presets. Here’s our optimization guide for Final Fantasy 7 Rebirth.

Windows/System Settings to Optimize

  • Enable Resizable BAR.
  • Turn on Game Mode.
  • Enable Hardware-accelerated GPU Scheduling (HAGS) and Windowed Optimizations.
  • Use the Windows “High Performance” power profile and set your GPU power management mode to the same.
  • Disable Memory Integrity. Windows Menu->VBS->Device Security.
  • Ensure you use the proper XMP/EXPO memory profile (if available).
  • Overclock your GPU if you’re narrowly missing the 60 FPS mark.
  • Here’s a guide with more detailed instructions.

Final Fantasy 7 Rebirth: System Requirements

Min

  • 1080p “Low” @ 30 FPS.
  • OS: Windows 10|11 64-bit.
  • CPU: Intel Core i3-8100|Ryzen 5 1400.
  • GPU: Nvidia RTX 2060|AMD RADEON RX 6600.
  • Memory: 16 GB.
  • Storage: 155 GB (SSD).

Rec

  • 1080p “Medium” @ 60 FPS.
  • OS: Windows 10|11 64-bit.
  • CPU: Intel Core i7-8700|i5-10400||Ryzen 7 3700X|5 5600.
  • GPU: Nvidia RTX 2070|AMD RADEON RX 6700 XT.
  • Memory: 16 GB.
  • Storage: 155 GB (SSD).

Ultra

  • 4K “High” @ 60 FPS.
  • OS: Windows 10|11 64-bit.
  • CPU: Intel Core i7-10700|Ryzen 7 5700X.
  • GPU: Nvidia RTX 4080|AMD RADEON RX 7900 XT.
  • Memory: 16 GB.
  • Storage: 155 GB (SSD).

Final Fantasy 7 Rebirth: Resolution & Graphics Presets

Final Fantasy 7 Rebirth scales well with resolution, averaging 83 FPS at 4K, 128 FPS at 1440p, and 152 FPS at 1080p using the highest quality settings. There are no signs of a CPU bottleneck, so there’s ample room to adjust the graphics settings for a high FPS target.

Test Setup

The graphics menu offers limited customization options with three presets. They scale from 83 FPS at the highest to 89 FPS, and 102 FPS at the lowest quality settings. Most users will need to utilize upscaling for definitive performance gains.

Background Detail & Ocean Detail

Background Model Detail is perhaps the only graphics setting in Final Fantasy 7 Rebirth that matters. Switching from ultra to low quality grants a 17% performance gain with significantly lower detail. Background detail controls the LOD and geometric detail, adjusting the number of objects rendered in the scene, ranging from grass, vegetation, terrain, buildings, rocks, etc.

High offers a decent balance between quality and performance

Ocean Detail sets the complexity of water surfaces. Higher quality produces more waves and ripples with a longer render distance compared to lower-quality options. The performance impact is negligible, so you may set it to the highest option. Regardless, it only impacts the framerates with large water bodies in screen space.

Character Model Detail & Effects Detail

Character Detail sets the detail of character outfits. The high-quality setting renders more detailed fabric patterns, ambient shadows, folds, and creases. The faces and bodies aren’t affected by this setting. As expected, the performance impact is negligible.

Effects Quality sets the resolution of special effects mainly used during combat encounters. The performance impact is minimal, reducing the average framerate by a mere 2%.

Shadow & Fog Detail

Shadow Quality sets the resolution of shadow maps and possibly the cascade count. Strangely, it doesn’t seem to notably impact the quality or performance of in-game shadows.

Fog Quality adjusts the resolution of fog, smoke, and mist. The high setting produces a wider and more defined particle effect, but once again, the performance impact is trivial.

Characters Displayed & Character Shadow Distance

Characters Displayed sets the LOD of NPCs. Values of 5 and above render most on-screen characters, while 0 reduces the on-screen character count to less than a handful. It doesn’t affect performance much even in crowded towns.

Character Shadow Distance sets the LOD of NPC shadows. Setting the value to 0 completely disables character shadows, while increasing it gradually enables it, first for the player, followed by various on-screen NPCs.

Anti-Aliasing & Upscaling

Final Fantasy 7 Rebirth features DLSS and TAA-based upscaling. For the latter, ensure TAAU is selected, and not TAA. Unfortunately, the game only offers quality (66%) and performance (50%) presets, but you can enable balanced mode using the FFVIIHook mod.

The implementation is (like many of the other aspects) flawed, leading to a loss of detail even in quality mode. This is especially evident with vegetation, and thin meshes.

Final Fantasy 7 Rebirth: VRAM Usage

Final Fantasy 7 Rebirth uses a fair bit of graphics memory, especially using the high-quality settings. We recorded a peak VRAM usage of approximately 12 GB at 4K, 10.7 GB at 1440p, and 10 GB at 1080p (High).

Reducing the texture quality to medium and low (at 4K) scales down the VRAM usage to 10.3 GB and 8.7 GB, respectively.

Final Fantasy 7 Rebirth: CPU Bottlenecks

Final Fantasy 7 Rebirth is predominantly GPU-bound on most midrange and high-end CPUs. We observed an average GPU-Busy deviation of 4% at 1080p “High” with DLAA.

Final Fantasy 7 Rebirth Performance Summary

Final Fantasy 7 Rebirth runs well at the highest quality settings. If you’re running low on framerates, “Background Model Detail” should be your first target, followed by upscaling.

Optimized Settings for Final Fantasy 7 Rebirth

Graphics OptionsHigh-endMidrangeLow-end
Resolution4K (3840 x 2160)1440p (2560 x 1440)1080p (1920 x 1080)
FPS Target120 FPS100 FPS75 FPS
Resolution Scaling (Min/Max)66%/66%66%/66%66%/66%
BG Model DetailUltraUltraHigh
Ocean DetailHighHighHigh
Character Model DetailHighHighHigh
Effects DetailHighHighHigh
Texture ResolutionHighHighHigh
Shadow QualityHighHighHigh
Fog QualityHighHighHigh
Anti-AliasingDLSSDLSSDLSS
Characters Displayed101010
Character Shadow Distance101010
High-end (4K)Mid-range (1440p)Low-end (1080p)
CPUCore i7-13700K|Ryzen 7 7700XCore i5-12600K|Ryzen 5 7600 Core i5-12400
AMD Ryzen 5 3600
GPUGeForce RTX 4080 SuperGeForce RTX 4070 SuperRTX 3060|RTX 4060
Memory32GB (dual-channel)16GB (dual-channel)Less than: 16GB (dual-channel)

Best Final Fantasy 7 Rebirth Settings for Low-end PC

Final Fantasy 7 Rebirth runs well on low-end PCs. The game can even be enjoyed at 1440p on a GeForce RTX 3060. At 1080p, the card averages a healthy 70 FPS with most of the graphics settings maxed out. Of course, there are the occasional Unreal Engine-related shader stutters, but they’re tolerable. Here’s our add-on guide for low-end PCs.

Graphics OptionsRTX 3060RTX 3060 TiRTX 4060
Resolution1080p1080p1080p
FPS Target60 FPS+60 FPS+60 FPS+
Resolution Scaling (Min/Max)66%100%66%
BG Model DetailHighUltraHigh
Ocean DetailHighHighHigh
Character Model DetailHighHighHigh
Effects DetailHighHighHigh
Texture ResolutionHighHighHigh
Shadow QualityHighHighHigh
Fog QualityHighHighHigh
Anti-AliasingDLSSDLSSDLSS
Characters Displayed101010
Character Shadow Distance101010

Best Final Fantasy 7 Rebirth Settings for the Steam Deck

Final Fantasy 7 Rebirth achieves a stable 30 FPS using a mix of low and medium-quality settings. The game delivers a consistent experience at 720p (1280×720) using temporal upscaling or TAAU. The minimum dynamic resolution scaling needs to be set to 66% and the maximum to 100%. This is the equivalent of DLSS/FSR “Quality” mode upscaling. Read more here.

Graphics OptionsSteam Deck
Resolution720p (1280×720)
FPS Target30 FPS
Resolution Scaling (Min/Max)66%/100%
BG Model DetailMedium
Ocean DetailLow
Character Model DetailLow
Effects DetailLow
Texture ResolutionLow
Shadow QualityLow
Fog QualityLow
Anti-AliasingTAAU
Characters Displayed4
Character Shadow Distance2

Areej Syed

Processors, PC gaming, and the past. I have been writing about computer hardware for over seven years with more than 5000 published articles. Started off during engineering college and haven't stopped since. Find me at HardwareTimes and PC Opset.
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