GTA 5 was released on PC on the 14th of April 2015. That means the game will be nine years old in four days, and it’s still among the most-played titles on Steam. With a 24-hour peak of 145K players, it’s as popular as Baldur’s Gate 3, Apex: Legends, and Destiny 2. We tested the game on the latest hardware to see how it holds up, and if there are still any CPU or memory bottlenecks. In case you missed them, here are our add-on guides:
Windows/System Settings to Optimize
- Enable Resizable BAR.
- Turn on Game Mode.
- Enable Hardware-accelerated GPU Scheduling (HAGS) and Windowed Optimizations.
- Use the Windows “High Performance” power profile and set your GPU power management mode to the same.
- Overclock your GPU if you’re narrowly missing the 60 FPS mark.
- Ensure you use the proper XMP/EXPO memory profile (if available).
- Here’s a guide with more detailed instructions.
Grand Theft Auto 5: Resolution Scaling
GTA 5 delivered roughly the same averages at 1080p, 1440p, and 4K on our GeForce RTX 4090. It’s clear that the game is CPU bound, but we still see better frametimes at 1080p and 1440p (compared to 4K).
Our Test Bench
- CPU: Intel Core i9-12900K.
- Motherboard: ASUS Z790 Maximus Hero.
- Cooler: Lian Li Galahad 360.
- GPU: NVIDIA GeForce RTX 4090.
- Memory: 16GB x2 DDR5-6000 CL30.
- Power Supply: Corsair RM1000e.
- GTA 5 Best Settings for low-end PCs.
- GTA 5 Steam Deck Graphics Settings.
Ambient Occlusion, Shadows, and Reflection Quality
GTA 5 features NVIDIA PCSS (Percentage Closer Soft Shadows), AMD CHS (Contact Hardening Shadows), and Rocktstar’s own “soft shadow” implementation. All these perform roughly the same, with “Sharp” and “Softer” being the fastest.
The “Shadow Quality” setting affects the shadow clarity and accuracy, with higher settings making the shadows more detailed at the cost of higher memory usage. High looks like the balanced option being nearly as fast as “Normal.”
Ambient occlusion refers to the shadows cast by diffuse lighting. They are found along edges, crevices, and corners of surfaces. “Normal” and “High” look and perform the same, with “Off” being 2-3 FPS faster.
Reflection Quality controls the resolution of Screen Space Reflections. The “Normal,” “High,” and “Very High” settings perform roughly the same, with “Ultra” being 3-4 FPS slower.
Reflection MSAA improves the reflection quality by including additional depth samples. This has a subtle impact on quality and performance.
Shader Quality, Foliage, Water, and Particle Effects
Shader Quality controls how light interacts with different objects, and its accuracy. In GTA 5 this setting also affects shadows, water surfaces, and texture clarity. “High” and “Very High” perform the same while “Normal” is 5-6 FPS faster.
Grass Quality affects the complexity of, well, grass. Lower quality options use a 2D model to represent the vegetation, while higher quality uses 3D models with individual strands for every plant. “High” and “Very High” perform similarly, with “Normal” being over 10 FPS faster.
Water Quality sets the fidelity of water bodies and streams. Lower-quality options reduce wave/ripple density, while also disabling underwater effects. Like previous settings, “High” and “Normal” perform similarly, while ” Very High” is slightly taxing.
Particle Quality sets the resolution of smoke and embers from explosions, while also affecting dust/pollution and related effects. The performance impact is only apparent during explosions or combustion.
Texture Filtering, Post Processing, and AA
Texture Filtering improves the clarity and detail of textures, especially those perpendicular to the screen and on the peripheries. In this case, “2x” and “4x” are about as fast as “Off,” while “8x” and “16x” are slightly more taxing.
Post-FX enables blur effects like motion blur, depth of field, lens flare, glare, etc. It also affects volumetric rays, haze, and bloom quality. Once again, “High” and “Very High” perform similarly, while “Ultra” is a few frames slower.
GTA 5 features MSAA (Multi Sampling), FXAA (Fast Approximate), and TXAA (Temporal Approximate) anti-aliasing options. FXAA is the fastest but can cause texture blur. MSAA produces the best quality but doesn’t work on transparent textures. TXAA combines MSAA with a temporal filter, producing the least aliased image at the cost of reduced texture detail. FXAA and MSAA 2x, when used together, tend to render the best result.
Tesselation is a method used to increase mesh complexity by dividing large triangles into progressively smaller ones. This improves geometry quality without the need for additional textures or surface maps. Tesselation performs nearly the same across the four presets.
Population and Extended Distance/Shadow Scaling
Among the slider-based settings, Distance Scale and Extended Distance scale have the most impact on performance. Distance Scaling reduces frame rates by up to 8% at 4K, ironically 50 being the sweet spot.
Population Density performs the best with its value set between 50 and 80. That said, gains may vary from system to system.
Population Variety has a negligible impact on performance. As long as you stay under 80, you won’t suffer any drops either.
Distance Scaling from the “Advanced Graphics” options is the most taxing effect in Grand Theft Auto V. It reduces the average frame rates by 7% and brings down the lows at nearly 20 FPS. Extended Shadows, Long Shadows, and High-Resolution Shadows all modestly impact performance. These affect the VRAM usage more than the actual frame rates.
CPU Bottlenecks and VRAM Usage
Despite being nine years old, Grand Theft Auto V is CPU bottlenecked even at 4K. At lower resolutions like 1440p and 1080p, the GPU-Busy Deviation is as high as 56%, implying that the CPU uses more than half of the frame time.
Disabling “Extended Distance Scaling” and “Extended Shadows” helps with this. If your CPU is still struggling, consider reducing “Population Density” and “Distance Scaling” to under 50%.
GTA 5 uses 7.1GB of VRAM at 4K “Max,” followed by 5.8GB and 5.5GB at 1440p and 1080p, respectively. Reducing the texture quality and “High-Resolution Shadows” helps optimize the graphics memory footprint.
Best Graphics Settings for Grand Theft Auto 5 in 2024
Optimized Settings | High-end PC | Mid-Range PC | Low-end PC |
---|---|---|---|
Resolution | 4K | 1440p | 1080p |
Texture Resolution | Very High | Very High | High (Very High if your GPU has 8GB VRAM) |
Texture Filtering | 16x | 16x | 4x |
Shadows | Any | Any | Softer/Sharp |
Shadow Quality | Very High | Very High | High |
Reflection Quality | Ultra | Ultra | Very High |
Reflection AA | 8x | 8x | Off |
Shader Quality | Very High | Very High | High |
Grass Quality | Ultra | Ultra | Very High |
Ambient Occlusion | High | High | High |
Water Quality | Very High | Very High | High |
Particle Quality | Very High | Very High | High |
PostFX | Ultra | Ultra | Very High |
Anti-Aliasing | MSAA 4x | MSAA 2x | FXAA |
Tesselation | Very High | Very High | Very High |
Distance Scaling | 100 | 80 | 50 |
Population Density | 100 | 80 | 50 |
Population Variety | 100 | 100 | 100 |
Extended Shadows | 100 | 100 | 50 |
Extended Distance Scaling | 100 | 100 | 0 |
Long Shadows | On | On | On |
High Res Shadows | On | On | On |
High-end (4K) | Mid-range (1440p) | Low-end (1080p) | |
---|---|---|---|
CPU | Core i7-13700K/Ryzen 7 7700X | Core i5-12600K/Ryzen 5 7600 | Less than: Core i5-12400 AMD Ryzen 5 3600 |
GPU | RTX 4070 Ti Super/RX 7900 XT | RTX 4070/RX 7800 XT | RTX 3060/RTX 3060 Ti/RX 6600 |
Memory | 32GB (dual-channel) | 16GB (dual-channel) | Less than: 16GB (dual-channel) |
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GTA 5: Best Settings for Steam Deck
A detailed look at the game’s performance on the Steam Deck.
Setting | Steam Deck OLED |
---|---|
Resolution | 800p |
Texture Resolution | Very High |
Texture Filtering | 8x |
Shadows | Sharp |
Shadow Quality | High |
Reflection Quality | Normal |
Reflection AA | 2x MSAA |
Shader Quality | High |
Grass Quality | Normal |
Ambient Occlusion | Normal |
Water Quality | Normal |
Particle Quality | Normal |
PostFX | Normal |
Anti-Aliasing | FXAA |
Tesselation | Normal |
Distance Scaling | 0 |
Population Density | 0 |
Population Variety | 100 |
Extended Shadows | 0 |
Extended Distance Scaling | 0 |
Long Shadows | On |
High Res Shadows | Off |
GTA 5 Best Settings for Low-end PC: RTX 3060, RTX 3060 Ti, RTX 4060
Here’s our mini-guide for running GTA 5 on low-end PCs.
Optimized Settings | i5-12400F/RTX 3060 |
---|---|
Resolution | 1080p |
Texture Resolution | Very High |
Texture Filtering | 8x AF |
Shadows | Softest |
Shadow Quality | High |
Reflection Quality | Very High |
Reflection AA | 2x MSAA |
Shader Quality | High |
Grass Quality | Very High |
Ambient Occlusion | High |
Water Quality | High |
Particle Quality | High |
PostFX | Very High |
Anti-Aliasing | FXAA |
Tesselation | Very High |
Distance Scaling | 50 |
Population Density | 50 |
Population Variety | 100 |
Extended Shadows | 50 |
Extended Distance Scaling | 0 |
Long Shadows | On |
High Res Shadows | On |
GTA 5 Best Settings for RTX 3060 & RTX 4060 Laptop GPU
Optimized Settings | RTX 4060 Laptop GPU |
---|---|
Resolution | 1080p |
Texture Resolution | Very High |
Texture Filtering | 8x AF |
Shadows | Softest |
Shadow Quality | High |
Reflection Quality | Very High |
Reflection AA | 2x MSAA |
Shader Quality | High |
Grass Quality | Very High |
Ambient Occlusion | High |
Water Quality | High |
Particle Quality | High |
PostFX | Very High |
Anti-Aliasing | FXAA |
Tesselation | Very High |
Distance Scaling | 50 |
Population Density | 50 |
Population Variety | 100 |
Extended Shadows | 50 |
Extended Distance Scaling | 0 |
Long Shadows | On |
High Res Shadows | On |