Low-end

Horizon Forbidden West Best Settings for Low End PC: RTX 3060/RX 6600/RTX 4060 Laptop GPU

The best settings for Horizon Forbidden West on low-end PCs

We’ve already posted the optimization guide for Horizon Forbidden West, including Windows/system-level optimizations such as Resize BAR, XMP, HAGs, etc. This article will specifically target low-end PCs costing $600-$700 to build with entry-level components such as the Radeon RX 6600 and the Core i5-12400F. These chips were paired with a budget $100 motherboard and DDR4-3200 memory for maximum affordability.

Test Beds

MotherboardCPUGPUMemory
Gigabyte B760M DS3H DDR4 ($99)Intel Core i5-12400F ($127)AMD RX 6600 ($189)8GB x2 D4 ($40)
GIGABYTE B450M DS3H WIFI ($84)AMD Ryzen 5 5600X ($144)NVIDIA RTX 4060 ($299)8GB x2 D4 ($40)

Horizon Forbidden West: 1080p Performance Benchmarks

Horizon Forbidden West is a well-optimized game that scales well across a wide range of GPUs/CPUs. The game was GPU-bound in both cases, as the Radeon RX 6600 ran best on a mix of medium-high graphics settings. We extracted an average of 60 FPS on this sub-$600 PC, thanks to FSR 2 “Balanced” upscaling.

Horizon Forbidden West Best Settings for Low-End

The GeForce RTX 4060 performed best at the “High” quality preset, with DLSS set to “Quality” mode. The budget Ada Lovelace card averaged 73 FPS at 1080p with lows of 54 FPS. There’s room for modification here, depending on your CPU and VRAM buffer. The “Texture Quality” and “Level of Detail” can be increased to “Very High” with minimal reduction in performance.

Horizon Forbidden West Optimized Settings for Low-End PC

The R5 5600/RTX 4060 PC should perform well at 1440p with the DLSS set to “Performance” mode.

Ryzen 5 5600/RTX 4060i5-12400F/RX 6600
Resolution1080p1080p
Texture QualityHighMedium
Texture Filtering8x AF16x AF
Depth of FieldOffOff
Shadow QualityHighMedium
Hair QualityHighHigh
Level of DetailHighMedium
Terrain QualityHighVery High
Cloud QualityHighMedium
Ambient OcclusionSSAOSSAO
Screen Space ReflectionsHighHigh
Water QualityHighHigh
Crowd QualityHighMedium
Translucency QualityHigh ResHigh Res
Screen Space ShadowsOffOn
FOV0%0%
Anti AliasingN/AN/A
UpscalingDLSS QualityFSR Balanced

Optimized Settings for Horizon Forbidden West on RTX 3060/4060 Laptop GPU

We tested Forbidden West on the most popular mobile GPUs to find a balance between quality and performance. The GeForce RTX 4060 laptop was tested on the Alienware x14 alongside the Intel Core i7-13620H and 32GB of DDR5-4800 memory (8GB x4).

The x14 offers pre-configured CPU and GPU overclocking profiles (Overdrive) that offer a healthy performance boost over the stock hardware. You won’t even need a cooling pad, but make sure not to keep the device on your lap.

At the “Very High” graphics preset, the GeForce RTX 4060 mobile averages 55 FPS and 42 FPS at 1080p and 1440p, respectively. Not very encouraging. Fret not, as Horizon Forbidden West features NVIDIA DLSS 2/3 “Frame Generation, AMD FSR 2.2, and Intel XeSS upscaling. We’ll opt for DLSS since we have a GeForce GPU at our disposal:

Horizon Forbidden West Best Settings for Low-End

The GeForce RTX 4060 mobile averages 54.4 FPS with DLSS 2 “Balanced” at 1440p (Very High). That’s a healthy 30% performance uplift over native, but not quite enough. Enabling “Frame Generation” increases the frame rate to 69 FPS (average) with lows of 42 FPS. Unfortunately, Frame Generation is only available on RTX 40 series GPUs.

RTX 4060 Laptop GPURTX 3060 Laptop GPU
Resolution1440p1080p
Texture QualityVery HighVery High
Texture Filtering8x8x
Depth of FieldOffOff
Shadow QualityVery HighMedium
Level of DetailVery HighHigh
Terrain QualityVery HighVery High
Cloud QualityVery HighVery High
Ambient OcclusionSSAOSSAO
Screen Space ReflectionsHighHigh
Water QualityHighHigh
Crowd QualityHighMedium
Translucency QualityHigh ResHigh Res
Screen Space ShadowsOnOff
FOV0%0%
Anti AliasingN/AN/A
UpscalingDLSS 3 “FG” BalancedDLSS Balanced/Performance

Areej Syed

Processors, PC gaming, and the past. I have been writing about computer hardware for over seven years with more than 5000 published articles. Started off during engineering college and haven't stopped since. Find me at HardwareTimes and PC Opset.
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