Kingdom Come Deliverance 2 is out on PC and consoles following the launch of the original nearly a decade ago. The game is off to a strong start, peaking at 175K concurrent players on Steam. Built on a modified version of the Cry Engine, it retains the look and feel of its predecessor. There’s no ray or path tracing, but voxel-based lighting is just enough to give the game a modern look. Here’s how Kingdom Come Deliverance 2 performs on PC with a detailed look at the optimized settings for various systems.
Windows/System Settings to Optimize
Enable Resizable BAR.
Turn on Game Mode.
Enable Hardware-accelerated GPU Scheduling (HAGS) and Windowed Optimizations.
Use the Windows “High Performance” power profile and set your GPU power management mode to the same.
Disable Memory Integrity. Windows Menu->VBS->Device Security.
Ensure you use the proper XMP/EXPO memory profile (if available).
Overclock your GPU if you’re narrowly missing the 60 FPS mark.
Kingdom Come Deliverance 2: Graphics & Resolution Scaling
Kingdom Come Deliverance 2 averages 67 FPS at 1440p, up from just 46 FPS at 4K using the “Experimental” quality graphics settings. QHD to 1080p shows minimal scaling, dropping to single-digit percentages with upscaling. This is likely the result of a CPU bottleneck at lower resolutions, especially FHD.
Forest
In smaller towns and villages, the GeForce RTX 4090 produces ~100 FPS on average with performance mode upscaling. Unfortunately, resolution-based performance scaling drops to 20% at 1440p and less than 10% at 1080p.
Town
Test Setup
CPU: Intel Core i9-12900K @ 5.3 GHz.
Cooler: Arctic Liquid Freezer III 420.
GPU: NVIDIA RTX 4090 FE.
Motherboard: MSI PRO Z790-P WIFI.
Memory: 16 GB x2 @ 6000 MT/s CL30.
The graphics presets show remarkable scaling. We measured averages of 62 FPS at “Experimental,” 85 FPS at “Ultra,” 114 FPS at “High,” 136 FPS at “Medium,” and 164 FPS at the “Low” quality preset at 4K using DLSS quality mode upscaling.
Object Detail controls the LOD (Level of Detail), adjusting the geometric detail of trees, buildings, clutter, and other man-made objects in the scene. Distance objects are replaced by blocky, low-poly models similar to blobs at lower-quality options. The performance impact ranges from 7-14%, with high being the sweet spot.
Kingdom Come Deliverance 2 leverages Voxel Cone Tracing for GI (SVOGI?) which although a little dated, performs well in most scenarios.
The high-quality option on the PC is equivalent to the console setting.
Multi-bounce cone tracing is enabled at the ultra and experimental quality. It’s quite effective for indoor lighting but reduces framerates by 12% or more.
Voxel Cone Tracing consists of three primary steps. First, the scene is voxelized into a sparse 3D grid of voxels (3D pixels). Second, each voxel needs to be injected with the incoming lighting (direct illumination) from various luminous sources in the scene. Lastly, several cones are traced from each shaded pixel into the voxelized scene.
Voxel Representation
Each cone probes numerous smaller voxels closer to origin and fewer (larger) voxels further away. Therefore, the lighting contribution from the surrounding voxels drops the farther the cone goes. The lighting data from the voxels in the cone’s path is used to calculate the indirect lighting at the pixel.
After the first cone bounce, the collected lighting data is stored in the voxels. Then a second set of cones are traced from the updated voxels, simulating multiple bounce global illumination. It is much more accurate for indoor scenes as it simulates lighting bouncing around in an enclosed space but is quite intensive.
Particle Quality sets the resolution of particle effects, including dust, leaves, rain, destruction, etc. The performance impact is minimal, incurred only when the effects are applied. Consequently, the exact metrics are hard to pin down.
Lighting sets the number of artificial light-casting sources in the scene. It also defines the quality of the shadows cast by these lights. The lowest quality disables most shadows, while ultra and above enable distant shadows. The performance impact of lighting is minimal (1-2%).
Shader Quality enables several lighting shaders, including soft shadows, image-based lighting, tessellation/parallax, water caustics, etc. It has a mild 4-5% performance impact at the highest quality option.
Low disables everything.
Medium enables soft shadows and caustics.
High enables parallax/tessellation.
Ultra enables image-based lighting which greatly enhances indirect lighting and shadow details.
Post Processing adjusts the quality of various blur effects (depth of field, motion blur), bloom, and lens flare. Luckily, it doesn’t perceivably impact the game’s performance.
Volumetrics & Vegetation Detail
Volumetric Effects sets the resolution of godrays, fog, and clouds. It has a subtle 2-3% performance impact, with experimental quality dropping the 1% lows by up to 10%.
Vegetation Detail sets the detail and render-distance of grass. It’s the second-most intensive setting, cutting performance by up to 20% at the highest quality option.
Low disables distant grass and shadows for medium-range patches.
High enables low-resolution shadows for far-off grass patches.
Ultra enables high-resolution shadows for distant grass.
Experimental quality renders the furthest grass with detailed shadows.
Character Detail sets the detail and draw distance of NPCs. In most smaller towns and villages, its performance impact is negligible. However, in Kuttenberg and other larger settlements, it’ll likely drain framerates on midrange and lower-end PCs. I’m yet to progress that far, so you’ll have to wait a bit longer for the numbers.
Upscaling & Anti-Aliasing
Kingdom Come Deliverance 2 features SMAA, temporal SMAA, DLSS 3.7, and FSR 3 upscaling. Performance scaling past the quality mode is limited due to the game’s CPU-bound nature. This preset grants a 30-35% performance uplift over native 4K.
Despite utilizing the older version of DLSS, the upscaler works perfectly, producing native-quality images in performance mode. FSR substantially degrades quality, losing much of the finer details.
Kingdom Come Deliverance 2: VRAM Usage
Kingdom Come Deliverance 2 uses nearly 15 GB of graphics memory in the “Experimental” quality mode at 4K. Enabling upscaling brings it down to 13 GB, while switching to ultra quality further reduces it to 12 GB. Scaling down to the lowest quality mode results in an average VRAM consumption of 11.5 GB. QHD or 1440p uses 13 GB, while 1080p averages over 12.5 GB at the highest quality preset (with DLAA).
To run the game comfortably at the maximum quality settings of 1080p and 1440p, you’ll need a 12 GB VRAM buffer, while 4K requires a 16 GB GPU.
Kingdom Come Deliverance 2: CPU Bottlenecks
Kingdom Come Deliverance 2 is mildly CPU-bound, with a GPU-Busy deviation of 12% at 1080p using performance mode upscaling. QHD or 1440p shows minimal bottlenecking (a deviation of under 5%), while 4K is completely GPU-bound.
1080p Max DLSS P
Kingdom Come Deliverance 2 Performance Summary
Kingdom Come Deliverance 2 isn’t a particularly taxing game, but it can strain most PCs at the highest (Experimental) quality mode. Here are the most taxing graphics settings of KCD 2:
Shadow Quality: Most users will want to stick to the ultra quality. The experimental mode produces significantly more detailed silhouettes, is 10-15% slower, and uses nearly a while GB of VRAM.
Global Illumination: Multi-bounce SVOGI is enabled at ultra and above. It’s a generational upgrade over traditional SSAO but is 10% slower even on the fastest PCs.
Vegetation: The highest quality option enables detailed shadows for distant grass patches, but costs up to 12% FPS.
Object Detail: If you’re still falling short of your target performance, consider dropping this to high for an 8-10% boost.
Best Settings for Kingdom Come Deliverance 2 on PC
Optimized Settings
High-end
Midrange
Low-end PC
Resolution
4K
1440p
1080p
Target FPS
60 FPS
60 FPS
60 FPS
V-Sync (Enforce from CP)
Off
Off
Off
Object Quality
Experimental
Experimental
Ultra/Experimental
Particles
Experimental
Experimental
Ultra
Lighting
Experimental
Experimental
Ultra
Global Illumination
Experimental
Ultra
Ultra
Postprocess Quality
Experimental
Ultra
Ultra
Shader Quality
Experimental
Experimental
Experimental
Shadows
Experimental
Ultra
Ultra
Textures
Experimental
Experimental
Ultra
Volumetrics Effects
Experimental
Experimental
Ultra
Vegetation Detail
Ultra
Ultra
Ultra
Character Detail
Experimental*
Ultra*
Ultra*
Res Scaling (DLSS/FSR)
Performance
Balanced
Balanced
FOV, Depth of Field, Motion Blur
Up to you
Up to you
Up to you
*Extended testing pending
High-end (4K)
Mid-range (1440p)
Low-end (1080p)
CPU
Core i7-13700K|Ryzen 7 7700X
Core i5-12600K|Ryzen 5 7600
Core i5-12400 AMD Ryzen 5 3600
GPU
GeForce RTX 4080 Super
GeForce RTX 4070 Super
RTX 3060|RTX 4060
Memory
32GB (dual-channel)
16GB (dual-channel)
Less than: 16GB (dual-channel)
Optimized Settings
RTX 4090
RTX 4080 Super
RTX 4070 Ti
RTX 4070 Super
RTX 4070
Resolution
4K
4K
4K|1440p
4K|1440p
4K|1440p
Target FPS
60 FPS
60 FPS
60 FPS
60 FPS
60 FPS
V-Sync (Enforce from CP)
Off
Off
Off
Off
Off
Object Quality
Experimental
Experimental
Experimental
Experimental
Ultra|Experimental
Particles
Experimental
Experimental
Experimental
Experimental
Experimental
Lighting
Experimental
Experimental
Experimental
Experimental
Experimental
Global Illumination
Experimental
Experimental
Experimental
Experimental
Experimental
Postprocess Quality
Experimental
Experimental
Experimental
Experimental
Experimental
Shader Quality
Experimental
Experimental
Experimental
Experimental
Experimental
Shadows
Experimental
Experimental
Ultra
Ultra
Ultra
Textures
Experimental
Experimental
Experimental
Experimental
Experimental
Volumetrics Effects
Experimental
Ultra
Experimental
Experimental
Experimental
Vegetation Detail
Experimental
Ultra
Ultra|Experimental
Ultra|Experimental
Ultra|Experimental
Character Detail
Experimental*
Experimental*
Experimental*
Experimental*
Experimental*
Res Scaling (DLSS/FSR)
Balanced
Performance
Performance|Balanced
Performance|Balanced
Performance|Balanced
FOV, Depth of Field, Motion Blur
Up to you
Up to you
Up to you
Up to you
Up to you
*Extended testing pending
Kingdom Come Deliverance 2: Best Settings for Low-end PC
Kingdom Come Deliverance 2 runs well on budget and low-end hardware. On our $650 build, we averaged a healthy 62 FPS tearing through a heavily forested area around sunset. These framerates were achieved using a mix of high and ultra-quality settings at 1080p with DLSS upscaling set to balanced mode. Here’s our add-on guide for low-end PCs.
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