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Kingdom Come Deliverance 2 PC Optimized Settings + Comparisons

Kingdom Come Deliverance 2 is out on PC and consoles following the launch of the original nearly a decade ago. The game is off to a strong start, peaking at 175K concurrent players on Steam. Built on a modified version of the Cry Engine, it retains the look and feel of its predecessor. There’s no ray or path tracing, but voxel-based lighting is just enough to give the game a modern look. Here’s how Kingdom Come Deliverance 2 performs on PC with a detailed look at the optimized settings for various systems.

Windows/System Settings to Optimize

  • Enable Resizable BAR.
  • Turn on Game Mode.
  • Enable Hardware-accelerated GPU Scheduling (HAGS) and Windowed Optimizations.
  • Use the Windows “High Performance” power profile and set your GPU power management mode to the same.
  • Disable Memory Integrity. Windows Menu->VBS->Device Security.
  • Ensure you use the proper XMP/EXPO memory profile (if available).
  • Overclock your GPU if you’re narrowly missing the 60 FPS mark.
  • Here’s a guide with more detailed instructions.

Kingdom Come Deliverance 2 PC: System Requirements

FHD Low

  • Target: 1080p @ 30 FPS
  • Processor: Intel Core i5-8400 / AMD Ryzen 5 2600
  • Memory: 16 GB RAM
  • Graphics: NVIDIA GeForce GTX 1060 (6GB) / AMD Radeon RX 580
  • Storage: 100 GB SSD
  • OS: Windows 10 64-bit (or newer)

FHD Medium

  • Target: 1080p @ 60 FPS
  • Processor: Intel Core i5-13600K / AMD Ryzen 5 7600X
  • Memory: 24 GB RAM
  • Graphics: NVIDIA GeForce RTX 3060 / AMD Radeon RX 6600 XT
  • Storage: 100 GB SSD
  • OS: Windows 10 64-bit (or newer)

QHD Medium

  • Target: 1440p @ 60 FPS
  • Processor: Intel Core i5-13600K / AMD Ryzen 5 7600X
  • Memory: 24 GB RAM
  • Graphics: NVIDIA GeForce RTX 3060 Ti / AMD Radeon RX 6700 XT
  • Storage: 100 GB SSD
  • OS: Windows 10 64-bit (or newer)

FHD High

  • Performance: 1080p @ 30 FPS
  • Processor: Intel Core i5-12600K / AMD Ryzen 7 5800X
  • Memory: 32 GB RAM
  • Graphics: NVIDIA GeForce RTX 2060 SUPER / AMD Radeon RX 5700
  • Storage: 100 GB SSD
  • OS: Windows 10 64-bit (or newer)

QHD High

  • Performance: 1440p @ 60 FPS
  • Processor: Intel Core i7-13700K / AMD Ryzen 7 7800X3D
  • Memory: 32 GB RAM
  • Graphics: NVIDIA GeForce RTX 4070 / AMD Radeon RX 7800 XT
  • Storage: 100 GB SSD
  • OS: Windows 10 64-bit (or newer)

4K Ultra

  • Performance: 1440p @ 60 FPS / 2160p (4K) @ 30 FPS
  • Processor: Intel Core i7-13700K / AMD Ryzen 7 7800X3D
  • Memory: 32 GB RAM
  • Graphics: NVIDIA GeForce RTX 4080 / AMD Radeon RX 7900 XT
  • Storage: 100 GB SSD
  • OS: Windows 10 64-bit (or newer)

Kingdom Come Deliverance 2: Graphics & Resolution Scaling

Kingdom Come Deliverance 2 averages 67 FPS at 1440p, up from just 46 FPS at 4K using the “Experimental” quality graphics settings. QHD to 1080p shows minimal scaling, dropping to single-digit percentages with upscaling. This is likely the result of a CPU bottleneck at lower resolutions, especially FHD.

Forest

In smaller towns and villages, the GeForce RTX 4090 produces ~100 FPS on average with performance mode upscaling. Unfortunately, resolution-based performance scaling drops to 20% at 1440p and less than 10% at 1080p.

Town

Test Setup

The graphics presets show remarkable scaling. We measured averages of 62 FPS at “Experimental,” 85 FPS at “Ultra,” 114 FPS at “High,” 136 FPS at “Medium,” and 164 FPS at the “Low” quality preset at 4K using DLSS quality mode upscaling.

Object Detail, Lighting & GI

Object Detail controls the LOD (Level of Detail), adjusting the geometric detail of trees, buildings, clutter, and other man-made objects in the scene. Distance objects are replaced by blocky, low-poly models similar to blobs at lower-quality options. The performance impact ranges from 7-14%, with high being the sweet spot.

Kingdom Come Deliverance 2 leverages Voxel Cone Tracing for GI (SVOGI?) which although a little dated, performs well in most scenarios.

  • The high-quality option on the PC is equivalent to the console setting.
  • Multi-bounce cone tracing is enabled at the ultra and experimental quality. It’s quite effective for indoor lighting but reduces framerates by 12% or more.

Voxel Cone Tracing consists of three primary steps. First, the scene is voxelized into a sparse 3D grid of voxels (3D pixels). Second, each voxel needs to be injected with the incoming lighting (direct illumination) from various luminous sources in the scene. Lastly, several cones are traced from each shaded pixel into the voxelized scene.

Voxel Representation

Each cone probes numerous smaller voxels closer to origin and fewer (larger) voxels further away. Therefore, the lighting contribution from the surrounding voxels drops the farther the cone goes. The lighting data from the voxels in the cone’s path is used to calculate the indirect lighting at the pixel.

Source

After the first cone bounce, the collected lighting data is stored in the voxels. Then a second set of cones are traced from the updated voxels, simulating multiple bounce global illumination. It is much more accurate for indoor scenes as it simulates lighting bouncing around in an enclosed space but is quite intensive.

(Click here for 4K Image Comparison Slider)

Particle Quality sets the resolution of particle effects, including dust, leaves, rain, destruction, etc. The performance impact is minimal, incurred only when the effects are applied. Consequently, the exact metrics are hard to pin down.

Lighting sets the number of artificial light-casting sources in the scene. It also defines the quality of the shadows cast by these lights. The lowest quality disables most shadows, while ultra and above enable distant shadows. The performance impact of lighting is minimal (1-2%).

Shaders & Shadows

Shader Quality enables several lighting shaders, including soft shadows, image-based lighting, tessellation/parallax, water caustics, etc. It has a mild 4-5% performance impact at the highest quality option.

  • Low disables everything.
  • Medium enables soft shadows and caustics.
  • High enables parallax/tessellation.
  • Ultra enables image-based lighting which greatly enhances indirect lighting and shadow details.

Shadows are the most taxing graphics setting in Kingdom Come Deliverance 2, dropping framerates by up to 24% at the highest quality option.

  • Low quality disables finer shadows, leaving only larger (coarse) shadow maps.
  • Medium to ultra quality increases the shadow resolution.
  • Experimental enables highly detailed (per-object) shadows that are 13% slower and use an additional 800 MB of VRAM.

Post Processing adjusts the quality of various blur effects (depth of field, motion blur), bloom, and lens flare. Luckily, it doesn’t perceivably impact the game’s performance.

Volumetrics & Vegetation Detail

Volumetric Effects sets the resolution of godrays, fog, and clouds. It has a subtle 2-3% performance impact, with experimental quality dropping the 1% lows by up to 10%.

Vegetation Detail sets the detail and render-distance of grass. It’s the second-most intensive setting, cutting performance by up to 20% at the highest quality option.

  • Low disables distant grass and shadows for medium-range patches.
  • High enables low-resolution shadows for far-off grass patches.
  • Ultra enables high-resolution shadows for distant grass.
  • Experimental quality renders the furthest grass with detailed shadows.
Ultra quality should be the sweet spot for most users

Character Detail sets the detail and draw distance of NPCs. In most smaller towns and villages, its performance impact is negligible. However, in Kuttenberg and other larger settlements, it’ll likely drain framerates on midrange and lower-end PCs. I’m yet to progress that far, so you’ll have to wait a bit longer for the numbers.

Upscaling & Anti-Aliasing

Kingdom Come Deliverance 2 features SMAA, temporal SMAA, DLSS 3.7, and FSR 3 upscaling. Performance scaling past the quality mode is limited due to the game’s CPU-bound nature. This preset grants a 30-35% performance uplift over native 4K.

Despite utilizing the older version of DLSS, the upscaler works perfectly, producing native-quality images in performance mode. FSR substantially degrades quality, losing much of the finer details.

Kingdom Come Deliverance 2: VRAM Usage

Kingdom Come Deliverance 2 uses nearly 15 GB of graphics memory in the “Experimental” quality mode at 4K. Enabling upscaling brings it down to 13 GB, while switching to ultra quality further reduces it to 12 GB. Scaling down to the lowest quality mode results in an average VRAM consumption of 11.5 GB. QHD or 1440p uses 13 GB, while 1080p averages over 12.5 GB at the highest quality preset (with DLAA).

To run the game comfortably at the maximum quality settings of 1080p and 1440p, you’ll need a 12 GB VRAM buffer, while 4K requires a 16 GB GPU.

Kingdom Come Deliverance 2: CPU Bottlenecks

Kingdom Come Deliverance 2 is mildly CPU-bound, with a GPU-Busy deviation of 12% at 1080p using performance mode upscaling. QHD or 1440p shows minimal bottlenecking (a deviation of under 5%), while 4K is completely GPU-bound.

1080p Max DLSS P

Kingdom Come Deliverance 2 Performance Summary

Kingdom Come Deliverance 2 isn’t a particularly taxing game, but it can strain most PCs at the highest (Experimental) quality mode. Here are the most taxing graphics settings of KCD 2:

  • Shadow Quality: Most users will want to stick to the ultra quality. The experimental mode produces significantly more detailed silhouettes, is 10-15% slower, and uses nearly a while GB of VRAM.
  • Global Illumination: Multi-bounce SVOGI is enabled at ultra and above. It’s a generational upgrade over traditional SSAO but is 10% slower even on the fastest PCs.
  • Vegetation: The highest quality option enables detailed shadows for distant grass patches, but costs up to 12% FPS.
  • Object Detail: If you’re still falling short of your target performance, consider dropping this to high for an 8-10% boost.

Best Settings for Kingdom Come Deliverance 2 on PC

Optimized SettingsHigh-end MidrangeLow-end PC
Resolution4K1440p1080p
Target FPS60 FPS60 FPS60 FPS
V-Sync (Enforce from CP)OffOffOff
Object QualityExperimentalExperimentalUltra/Experimental
ParticlesExperimentalExperimentalUltra
LightingExperimentalExperimentalUltra
Global IlluminationExperimentalUltraUltra
Postprocess QualityExperimentalUltraUltra
Shader QualityExperimentalExperimentalExperimental
ShadowsExperimentalUltraUltra
TexturesExperimentalExperimentalUltra
Volumetrics EffectsExperimentalExperimentalUltra
Vegetation DetailUltraUltraUltra
Character DetailExperimental*Ultra*Ultra*
Res Scaling (DLSS/FSR) PerformanceBalancedBalanced
FOV, Depth of Field, Motion BlurUp to youUp to youUp to you
*Extended testing pending
High-end (4K)Mid-range (1440p)Low-end (1080p)
CPUCore i7-13700K|Ryzen 7 7700XCore i5-12600K|Ryzen 5 7600 Core i5-12400
AMD Ryzen 5 3600
GPUGeForce RTX 4080 SuperGeForce RTX 4070 SuperRTX 3060|RTX 4060
Memory32GB (dual-channel)16GB (dual-channel)Less than: 16GB (dual-channel)

Optimized SettingsRTX 4090RTX 4080 SuperRTX 4070 TiRTX 4070 SuperRTX 4070
Resolution4K4K4K|1440p4K|1440p4K|1440p
Target FPS60 FPS60 FPS60 FPS60 FPS60 FPS
V-Sync (Enforce from CP)OffOffOffOffOff
Object QualityExperimentalExperimentalExperimentalExperimentalUltra|Experimental
ParticlesExperimentalExperimentalExperimentalExperimentalExperimental
LightingExperimentalExperimentalExperimentalExperimentalExperimental
Global IlluminationExperimentalExperimentalExperimentalExperimentalExperimental
Postprocess QualityExperimentalExperimentalExperimentalExperimentalExperimental
Shader QualityExperimentalExperimentalExperimentalExperimentalExperimental
ShadowsExperimentalExperimentalUltraUltraUltra
TexturesExperimentalExperimentalExperimentalExperimentalExperimental
Volumetrics EffectsExperimentalUltraExperimentalExperimentalExperimental
Vegetation DetailExperimentalUltraUltra|ExperimentalUltra|ExperimentalUltra|Experimental
Character DetailExperimental*Experimental*Experimental*Experimental*Experimental*
Res Scaling (DLSS/FSR) BalancedPerformancePerformance|BalancedPerformance|BalancedPerformance|Balanced
FOV, Depth of Field, Motion BlurUp to youUp to youUp to youUp to youUp to you
*Extended testing pending

Kingdom Come Deliverance 2: Best Settings for Low-end PC

Kingdom Come Deliverance 2 runs well on budget and low-end hardware. On our $650 build, we averaged a healthy 62 FPS tearing through a heavily forested area around sunset. These framerates were achieved using a mix of high and ultra-quality settings at 1080p with DLSS upscaling set to balanced mode. Here’s our add-on guide for low-end PCs.

Optimized SettingsRTX 3060RTX 4060RTX 3060 Ti
Resolution1080p1080p1080p
Target FPS60 FPS60 FPS60 FPS
V-Sync (Enforce from CP)OffOffOff
Object QualityHighUltraUltra
ParticlesUltraUltraUltra
LightingUltraUltraUltra
Global IlluminationHighHighUltra
Postprocess QualityUltraUltraUltra
Shader QualityHighExperimentalExperimental
ShadowsUltraUltraUltra
TexturesExperimentalExperimentalExperimental
Volumetrics EffectsUltraUltraUltra
Vegetation DetailHighHighHigh
Character DetailHighHighHigh
Res Scaling (DLSS/FSR) BalancedBalancedBalanced
FOV, Depth of Field, Motion BlurUp to youUp to youUp to you

Areej Syed

Processors, PC gaming, and the past. I have been writing about computer hardware for over seven years with more than 5000 published articles. Started off during engineering college and haven't stopped since. Find me at HardwareTimes and PC Opset.
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