Low-end

Once Human Settings for Low-end PC: RTX 3060, RTX 3060 Ti & RTX 4060

Optimized settings for playing Once Human on low-end PCs

Once Human is among the most popular games on Steam with a daily concurrent player count of over 100K. Its F2P model has captured the attention of survival-strategy enthusiasts and MMO fans alike. We noted in our optimization guide that the game runs remarkably well across all hardware without any glitches or bugs. In this post, we’ll test “Once Human” on budget 60-class GPUs and devise a settings guide.

Once Human: PC System Requirements

Once Human requires a 2016-era Intel Core i7 and a GeForce GTX 1060 or a Radeon RX 580 for best performance at 1080p. You’ll also need 16 GB of main memory and 55 GB of storage space (preferably SSD) for the best experience.

Once Human: PC System Requirements

PC/System Optimizations

  • Enable Resizable BAR.
  • Turn on Game Mode.
  • Enable Hardware-accelerated GPU Scheduling (HAGS) and Windowed Optimizations.
  • Use the Windows “High Performance” power profile and set your GPU power management mode to the same.
  • Overclock your GPU if you’re narrowly missing the 60 FPS mark.
  • Ensure you use the proper XMP/EXPO memory profile (if available).
  • For detailed instructions, here’s a guide.

Our Testing Setup

MotherboardCPUGPUMemory
Alienware x14Intel Core i7-13620HNVIDIA RTX 4060 Laptop GPU8GB x4 DDR5-4800
GIGABYTE B450M DS3H WIFI ($84)AMD Ryzen 5 5600 ($116)NVIDIA RTX 3060 ($269)/NVIDIA RTX 3060 Ti (Used-$300)8GB x2 D4 ($40)

Once Human: Low-end PC Benchmarks

Once Human doesn’t take much to hit 60 FPS even at higher resolutions. Our “low-end” GPUs delivered over 60 FPS at 1440p and over 100 FPS at 1080p. The GeForce RTX 3060 averaged 119.9 FPS at 1080p “Very High” with DLSS set to “Quality” mode. Meanwhile, the RTX 3060 Ti was 18% faster, producing an average framerate of 131 FPS at the highest quality settings.

Once Human: Low-end PC Benchmarks

QHD or 1440p is slightly taxing, but our GPUs pulled through. The RTX 3060 averaged 75 FPS, while the 3060 Ti posted 94 FPS using the “Very High” graphics settings and DLSS set to “Quality” mode. GeForce RTX cards perform notably better with DLSS than FSR, so ensure you choose the right upscaler.

By default, the game launches in DX11 mode, which limits you to FSR 2 upscaling. Switching to DX12 allows the use of DLSS 3.5 (including frame generation on RTX 40 GPUs) which tends to look and perform better on RTX cards. DX12 may be slightly slower on average, but it produces more consistent frametimes and a smoother experience.

The GeForce RTX 4060 laptop GPU on the Alienware x14 runs at an average of 87 FPS with our settings. Increasing the resolution to 1440p reduces it to 66 FPS on average with lows of 39 FPS. These results were obtained using FSR 2 “Quality” mode. You can expect nearly twice the framerates with DLSS 3.5 Frame Generation upon switching to DX12.

We used the Alienware x14 gaming notebook for this benchmark. The 14″ device features a Core i7-13620H and a GeForce RTX 4060 mobile GPU. The Alienware Command Center comes with a set of predefined presets for boosting performance (including overclocking), and a power saving mode to improve battery life. Considering the display and build quality, the x14 is among the best gaming laptops under $1500.

VRAM Usage and CPU Bottlenecks

Once Human remained fully GPU-bound on all the RTX 3060 and 3060 Ti desktop PCs. The Alienware x14 reported a GPU-Busy deviation of 14% under DX11, making it slightly CPU-bound on the Core i7-13620H. When using DX12, the frametime deviation was reduced to under 5%.

VRAM Usage and CPU Bottlenecks
RTX 4060 laptop GPU: 1080p optimized using FSR “Quality”

Once Human uses 8-9 GB of graphics memory at 1080p and 1440p, often allocating VRAM per availability. On lower-end GPUs, you’ll see increased texture pop-ins as the game adopts a more aggressive culling algorithm.

Best Settings for Once Human: Low-end PC

Optimized SettingsRTX 3060RTX 3060 TiRTX 4060 Laptop GPU
Resolution1080p/1440p1080p/1440p1080p/1440p
Target FPS100 FPS/60 FPS120 FPS/75 FPS120 FPS/75 FPS
Graphics APIDirectX 12DirectX 12DirectX 12
Image EnhancementDLSS “Quality”DLSS “Quality”“DLSS Quality”
Frame GenerationOffOffOn
Texture QualityHighHighHigh
Anti-aliasingHighHighHigh
Shade QualityHighHighHigh
Render Scale100100100
VFX QualityVery HighVery HighVery High
Motion BlurOffOffOff
Vegetation QualityHighHighHigh
Draw DistanceHighHighHigh
Detail QualityHighHighHigh

Areej

Processors, PC gaming, and the past. I have been writing about computer hardware for over seven years with more than 5000 published articles. Started off during engineering college and haven't stopped since. Find me at HardwareTimes and PC Opset. Contact: areejs12@hardwaretimes.com.
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