
Star Wars: Jedi Survivor was a technical mess at launch. It only took a year (and a half) of patches to make the game playable on mainstream hardware, courtesy of upscaling and frame generation. We can confidently say that Jedi Survivor can now be played on most midrange and high-end systems with optimal performance. However, if you’re running into any issues or aren’t able to reach your FPS goals, here’s our optimization guide for Star Wars: Jedi Survivor.
Windows/System Settings to Optimize
- Enable Resizable BAR.
- Turn on Game Mode.
- Enable Hardware-accelerated GPU Scheduling (HAGS) and Windowed Optimizations.
- Use the Windows “High Performance” power profile and set your GPU power management mode to the same.
- Disable Memory Integrity. Windows Menu->VBS->Device Security.
- Ensure you use the proper XMP/EXPO memory profile (if available).
- Overclock your GPU if you’re narrowly missing the 60 FPS mark.
- Here’s a guide with more detailed instructions.
STAR WARS Jedi: Survivor PC Specs
Min
- OS: Windows 10 64-bit.
- CPU: Intel Core i7-7700|Ryzen 5 1400.
- GPU: Nvidia GTX 1070|AMD RADEON RX 580.
- Memory: 8 GB.
- Storage: 155 GB.
Rec
- OS: Windows 10 64-bit.
- CPU: Intel Core i5-11600K|Ryzen 5 1400.
- GPU: Nvidia RTX 2070|AMD RADEON RX 6700 XT.
- Memory: 16 GB.
- Storage: 155 GB.
SW Jedi Survivor: Resolution & Graphics Presets
Star Wars: Jedi Survivor scales well from 4K to 1440p, but appears to be CPU-bound at 1080p, with and with ray-tracing. However, if you’re targeting 120 FPS or lower, you should be good with most mid-range processors. We averaged 72 FPS at 4K, 132 FPS at 1440p, and 141 FPS at 4K using the “Epic” quality settings.

Test Setup
- CPU: Intel Core i9-12900K @ 5.3 GHz.
- Cooler: Arctic Liquid Freezer III 420.
- GPU: NVIDIA RTX 4090 FE.
- Motherboard: MSI PRO Z790-P WIFI.
- Memory: 16 GB x2 @ 6000 MT/s CL30.
Jedi Survivor exhibits ample scaling across the four default graphics presets at 4K, averaging 72 FPS, 80 FPS, 89 FPS, and 105 FPS at the “Epic,” “High,” “Medium,” and “Low” quality presets, respectively.

SW Jedi Survivor: Ray Tracing Performance
Star Wars: Jedi Survivor features ray-traced lighting and reflections. The former is some form of single-bounce global illumination that dramatically improves ambient shadowing (ambient occlusion) and direct lighting quality. The performance impact of ray-tracing varies from 10-30%, depending on the area and resolution.



The GeForce RTX 4090 was 7-10% slower with ray-tracing at 4K while exploring Koboh and Jedha. Reducing the resolution to 1440p and 1080p increased the deficit to 19% and 23% as the game became more CPU-bound.



The glossy metallic rooftops of Coruscant are particularly taxing due to the generous use of ray-traced reflections. Our framerates dropped by nearly 30% across all resolutions on the Core planet.
Shadows & View Distance
Star Wars: Jedi Survivor relies on rasterized soft shadows even when ray-tracing is enabled. At the “Epic” quality setting, they reduce the average performance by 8-10% at 4K. The higher options render longer and detailed shadows which are replaced by blurry, abstract placeholders at medium and low quality options, while ambients are disabled.





View distance sets the distance at which objects are culled/rendered, essentially adjusting the level of pop-ups. It nominally impacts performance, and can be quite jarring below the high quality level.





Jedi Survivor features temporal anti-aliasing that can’t be disabled. There’s minimal different in the quality and performance of the four presets. Upscaling disables it in favor of the in-built temporal filter.
Visual Effects & Post Processing
Visual Effects enable certain shaders, most notably distant shadow blobs that nominally impact visuals. This setting can be safely reduced to the lowest for a ~5% performance uplift.





Post processing implements various late-pipeline effects, including lens flare, depth of field, motion blur, tone-mapping, etc. Most of them are disabled at medium and below. If you’re running short of FPS, you may reduce this to low for a healthy 10% boost.





Foliage Detail & Field of View
Foliage detail sets the density and frequency of grass patches and bushes, irrespective of the distance from the camera. It has a modest 4-6% impact on performance, but can drastically improve realism. Best leave it at high or the epic quality option.





Field of view adjusts the how width of the camera angle from the player’s perspective. It doesn’t impact performance, so feel free to increase it to the highest value.

Upscaling & Frame Generation
Star Wars: Jedi Survivor features FSR 2 and DLSS 3 upscaling. Unfortunately, the latter’s default implementation is broken, and needs to be updated. Simply download this archive and extract it into your game directory (and replace). This updates DLSS and frame generation to the latest version.




DLSS upscaling boosts the average framerate by 49% and 67% at the quality and balanced presets, respectively. The game runs into a CPU bottleneck with the performance mode, and doesn’t show further scaling.

Frame generation (without upscaling) grants a 53% uplift at 4K, while pairing it with quality and performance upscaling extends the lead to 200% and 204%, respectively.
Implementing FSR 3-based frame generation for RTX 20 and RTX 30 series GPUs requires the following steps:
- Download the “DLSSG-to-FSR3” mod, and extract it.
- Run the “DisableNVIDIASignatureChecks” registry file, and select yes.
- Rename the “nvngx.dll” file to dxgi.
- Copy the renamed and the “dlssg_to_fsr3_amd_is_better.dll” file to the following locations:
- Jedi Survivor\SwGame\Binaries\Win64
- Jedi Survivor\Engine\Plugins\Runtime\Nvidia\DLSS\Binaries\ThirdParty\Win64
- Jedi Survivor\Engine\Plugins\Runtime\Nvidia\Streamline\Binaries\ThirdParty\Win64
- Delete->C:\Users\[Your username]\AppData\Local\Jedi Survivor\Saved\Config
Star Wars Jedi Survivor: VRAM Usage
Star Wars: Jedi Survivor is quite the VRAM hog. The game used 14 GB of graphics memory even at 1080p “Epic.” The figure increases to 15 GB at 1440p with ray-tracing. Finally, 4K tops out at 18 GB with and 17 GB without ray-tracing, respectively.

You’ll need at least a 12 GB graphics card for running the game at the “Epic” quality setting at 1080p and 1440p, and a 16 GB VRAM buffer for 4K. Users with 8 GB cards should reduce the texture quality to “High” and enable upscaling.
Star Wars Jedi Survivor: CPU Bottlenecks
Star Wars: Jedi Survivor is fairly CPU-bound at 1080p, with a GPU-busy deviation of 24% at the Epic quality settings. Enabling ray-tracing reduces it a smidge as the game becomes more GPU-bound.

QHD/1440p is mildly CPU-bound with a GPU-busy deviation of 10-15%, while 4K is completely GPU-bound with deviations of under 4%.

Optimized Graphics Settings for Star Wars Jedi Survivor: Patch 9|2025 Update
High-end | Midrange | Low-end | ||||
---|---|---|---|---|---|---|
Resolution | 4K (3840×2160) | 1440p (2560×1400) | 1080p (1920×1080) | |||
Target FPS | 60 FPS | 120 FPS | 60 FPS | 90 FPS | 60 FPS | 90 FPS |
View Distance | Epic | Epic | Epic | Epic | Epic | Epic |
Shadows | Epic | Epic | Epic | Epic | Epic | Epic |
Anti-Aliasing | Epic | Epic | Epic | Epic | Epic | Epic |
Textures | Epic | Epic | Epic | Epic | High | High |
Visual Effects | Epic | Epic | Epic | Epic | Epic | Low |
Post Processing | Epic | Epic | Epic | Epic | Epic | Low |
Foliage Detail | Epic | Epic | Epic | Epic | Epic | Epic |
Field of View | Widest | Widest | Widest | Widest | Widest | Widest |
Upscaling (DLSS/FSR) | Quality | Perform. | Quality | Balanced | Quality | Balanced |
Frame Generation | Off | On | Off | On | Off | On |
CPU | Core i7-13700K|Ryzen 7 7700X | Core i5-12600K|Ryzen 5 7600 | Core i5-12400 AMD Ryzen 5 3600 |
GPU | GeForce RTX 4080 Super | GeForce RTX 4070 Super | RTX 3060|RTX 4060 |
Memory | 32GB (dual-channel) | 16GB (dual-channel) | Less than: 16GB (dual-channel) |
High-end | Midrange | Low-end |