
Stellar Blade runs well on most midrange PCs. Based on Unreal Engine 4, it employs rasterized lighting, including shadows, AO, and reflections. You only need a GeForce GTX 1060 or a Radeon RX 580 to run the game at 1080p 60 FPS using low-medium graphics settings. Higher quality presets require an RTX 2060 or an RX 5700 XT.
Specs | 1080p 60 FPS | 1440p 60 FPS | 1440p 60 FPS | 4K 60 FPS |
---|---|---|---|---|
Preset | Low | Medium | High | Very High |
CPU | Core i5-7600K|Ryzen 5 1600X | Core i5-8400|Ryzen 5 3600X | Core i5-8400|Ryzen 5 3600X | Core i5-8400|Ryzen 5 3600X |
GPU | GTX 1060|Radeon RX 580 | RTX 2060 SUPER|RX 5700 XT | RTX 2070 SUPER|RX 6700 XT | RTX 3080|RX 7900 XT |
RAM | 16GB | 16GB | 16GB | 16GB |
Storage | 75GB HDD | 75GB SSD | 75GB SSD | 75GB SSD |
Best Settings for Stellar Blade: RTX 3060 & 4060
The GeForce RTX 4060 laptop GPU on the Alienware x15 averages 69 FPS at native 1080p using the maximum quality settings. Upscaling boosts the frame rates up to ~90 FPS or more:
- We recommend quality mode upscaling for 1080p and balanced for 1440p; RTX users can drop a level lower with DLSS 4.

- Higher refresh rate monitors (144 Hz and above) respond well to frame generation (FSR 3 or DLSS 4). Since the input frame rates are sufficiently high, the lag is minimal.
- Frame generation with upscaling produces over 120 FPS at 1080p using the highest quality settings on the RTX 4060 laptop GPU.
- QHD or 1440p averages between 90 FPS and 120 FPS using the same settings.

- Players running 8 GB graphics cards should avoid 4K textures as they tend to increase the VRAM usage by up to 2 GB.
- Volumetric fog is the largest performance drain, cutting frame rates by up to 10% in certain areas. It’s best to reduce it to medium or low.


- Clutter density can be reduced to low quality for a 4% FPS improvement at the cost of reduced environmental detail.
- Ambient occlusion suffers from reduced precision at low, granting a 4% performance gain.
- Shadow quality can be dropped to the lowest for a 7-8% boost, and the quality decay might not be that apparent to many players.





Windows/System Settings to Optimize
- Enable Resizable BAR.
- Turn on Game Mode.
- Enable Hardware-accelerated GPU Scheduling (HAGS) and Windowed Optimizations.
- Use the Windows “High Performance” power profile and set your GPU power management mode to the same.
- Overclock your GPU if you’re narrowly missing the 60 FPS mark.
- Ensure you use the proper XMP/EXPO memory profile (if available).
- Disable Memory Integrity.
- Disable Virtual Machine Platform.
- Here’s a guide with more detailed instructions.
VRAM Usage & CPU Bottlenecks
Stellar Blade uses 11 GB of graphics memory at 1440p and (up to) 10 GB at 1080p using the highest quality settings. Disabling 4K environmental textures reduces the memory budget by 2 GB, which is highly recommended for 8 GB GPUs.

Stellar Blade is moderately CPU-bound at 1080p with a GPU-Busy deviation of 21%. Interestingly, we don’t see the same deficit at 1080p upscaled to 4K (performance mode).

Settings like object detail/view distance and character view distance directly impact the CPU load, and frame generation is the easiest way to eliminate it.
Stellar Blade: Optimized Settings for Low-end PCs
RTX 3060 | RTX 4060 Laptop GPU | RTX 4060 | |
---|---|---|---|
Resolution | 1080p | 1080p | 1440p | 1080p|1440p |
FPS Target | 120-140 FPS | 144 FPS | 100 FPS+ | 160 FPS | 120 FPS |
DLSS Upscaling | Balanced | Balanced | Performance | Balanced | Performance |
Frame Generation | On | On | On |
Env Object Detail | High | High | High |
Char Object Detail | High | High | High |
Env Texture | Very High | Very High | Very High |
Character Texture | Very High | Very High | Very High |
Env Object Visible Distance | 100% | 100% | 100% |
Char Visible Distance | 100% | 100% | 100% |
Shadow Quality | Medium | Medium | High |
Lighting Quality | High | High | High |
Volumetric Fog | Low | Low | Low |
Particle Quality | High | High | High |
Animation Quality | High | High | High |
Ambient Occlusion | High | High | High |
SS Reflection Quality | High | High | High |