Low-end

Stellar Blade Settings for Low-end PCs: RTX 3060, 3060 Ti & RTX 4060

Stellar Blade runs well on most midrange PCs. Based on Unreal Engine 4, it employs rasterized lighting, including shadows, AO, and reflections. You only need a GeForce GTX 1060 or a Radeon RX 580 to run the game at 1080p 60 FPS using low-medium graphics settings. Higher quality presets require an RTX 2060 or an RX 5700 XT.

Specs1080p 60 FPS1440p 60 FPS1440p 60 FPS4K 60 FPS
PresetLowMediumHighVery High
CPUCore i5-7600K|Ryzen 5 1600XCore i5-8400|Ryzen 5 3600XCore i5-8400|Ryzen 5 3600XCore i5-8400|Ryzen 5 3600X
GPUGTX 1060|Radeon RX 580RTX 2060 SUPER|RX 5700 XTRTX 2070 SUPER|RX 6700 XTRTX 3080|RX 7900 XT
RAM16GB16GB16GB16GB
Storage75GB HDD75GB SSD75GB SSD75GB SSD

Best Settings for Stellar Blade: RTX 3060 & 4060

The GeForce RTX 4060 laptop GPU on the Alienware x15 averages 69 FPS at native 1080p using the maximum quality settings. Upscaling boosts the frame rates up to ~90 FPS or more:

  • We recommend quality mode upscaling for 1080p and balanced for 1440p; RTX users can drop a level lower with DLSS 4.
  • Higher refresh rate monitors (144 Hz and above) respond well to frame generation (FSR 3 or DLSS 4). Since the input frame rates are sufficiently high, the lag is minimal.
  • Frame generation with upscaling produces over 120 FPS at 1080p using the highest quality settings on the RTX 4060 laptop GPU.
  • QHD or 1440p averages between 90 FPS and 120 FPS using the same settings.
  • Players running 8 GB graphics cards should avoid 4K textures as they tend to increase the VRAM usage by up to 2 GB.
  • Volumetric fog is the largest performance drain, cutting frame rates by up to 10% in certain areas. It’s best to reduce it to medium or low.
  • Clutter density can be reduced to low quality for a 4% FPS improvement at the cost of reduced environmental detail.
  • Ambient occlusion suffers from reduced precision at low, granting a 4% performance gain.
  • Shadow quality can be dropped to the lowest for a 7-8% boost, and the quality decay might not be that apparent to many players.

Windows/System Settings to Optimize

  • Enable Resizable BAR.
  • Turn on Game Mode.
  • Enable Hardware-accelerated GPU Scheduling (HAGS) and Windowed Optimizations.
  • Use the Windows “High Performance” power profile and set your GPU power management mode to the same.
  • Overclock your GPU if you’re narrowly missing the 60 FPS mark.
  • Ensure you use the proper XMP/EXPO memory profile (if available).
  • Disable Memory Integrity.
  • Disable Virtual Machine Platform.
  • Here’s a guide with more detailed instructions.

VRAM Usage & CPU Bottlenecks

Stellar Blade uses 11 GB of graphics memory at 1440p and (up to) 10 GB at 1080p using the highest quality settings. Disabling 4K environmental textures reduces the memory budget by 2 GB, which is highly recommended for 8 GB GPUs.

Stellar Blade is moderately CPU-bound at 1080p with a GPU-Busy deviation of 21%. Interestingly, we don’t see the same deficit at 1080p upscaled to 4K (performance mode).

Stellar Blade: CPU Bottlenecks
1080p Max

Settings like object detail/view distance and character view distance directly impact the CPU load, and frame generation is the easiest way to eliminate it.

Stellar Blade: Optimized Settings for Low-end PCs

RTX 3060RTX 4060 Laptop GPURTX 4060
Resolution1080p1080p | 1440p1080p|1440p
FPS Target120-140 FPS144 FPS | 100 FPS+160 FPS | 120 FPS
DLSS UpscalingBalancedBalanced | PerformanceBalanced | Performance
Frame GenerationOnOnOn
Env Object DetailHighHighHigh
Char Object DetailHighHighHigh
Env TextureVery HighVery HighVery High
Character TextureVery HighVery HighVery High
Env Object Visible Distance100%100%100%
Char Visible Distance100%100%100%
Shadow QualityMediumMediumHigh
Lighting QualityHighHighHigh
Volumetric FogLowLowLow
Particle QualityHighHighHigh
Animation QualityHighHighHigh
Ambient OcclusionHighHighHigh
SS Reflection QualityHighHighHigh

Areej Syed

Processors, PC gaming, and the past. I have been writing about computer hardware for over seven years with more than 5000 published articles. Started off during engineering college and haven't stopped since. Find me at HardwareTimes and PC Opset.
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