
The Last of Us 2 got a fairly shoddy PC port earlier this year. While the game performs well on most machines, it looks pretty outdated. For a 5-year-old title, we expected higher frame rates. It heavily utilizes temporal upsampling, which can produce prominent ghosting artifacts. Unfortunately, this can’t be disabled either. Here’s how the game performs on an entry-level PC.
Windows/System Settings to Optimize
- Enable Resizable BAR.
- Turn on Game Mode.
- Enable Hardware-accelerated GPU Scheduling (HAGS) and Windowed Optimizations.
- Use the Windows “High Performance” power profile and set your GPU power management mode to the same.
- Disable Memory Integrity. Windows Menu->VBS->Device Security.
- Ensure you use the proper XMP/EXPO memory profile (if available).
- Overclock your GPU if you’re narrowly missing the 60 FPS mark.
- Here’s a guide with more detailed instructions.
The Last of Us 2: PC System Specs
Low
- 720p @ 30 FPS
- CPU: Intel Core i3-8100|AMD Ryzen 3 1300X
- GPU: NVIDIA GeForce GTX 1650|AMD Radeon RX 5500XT
- RAM: 16 GB
- Storage: 150 GB SSD
Medium
- 1080p @ 60 FPS
- CPU: Intel Core i5-8600|AMD Ryzen 5 3600
- GPU: NVIDIA GeForce RTX 3060|AMD Radeon RX 5700
- RAM: 16 GB
- Storage: 150 GB SSD
High
- 1440p @ 60 FPS
- CPU: Intel Core i7-9700|AMD Ryzen 7 3700X
- GPU: NVIDIA GeForce RTX 3070|AMD Radeon RX 6800
- RAM: 16 GB
- Storage: 150 GB SSD
Very High
- 4K @ 60 FPS
- CPU: Intel Core i7-11700|AMD Ryzen 7 5700X
- GPU: NVIDIA GeForce RTX 4080|AMD Radeon RX 7900XT
- RAM: 32 GB
- Storage: 150 GB SSD
The Last of Us 2: Low-end Benchmarks
The Last of Us 2 performed decently on our entry-level PC, averaging over 60 FPS using the highest quality settings (“Volumetric Effects” quality was reduced to medium) at 1080p. We didn’t use any upscaling and opted for DLAA instead.

The same settings can be paired with balanced or performance mode upscaling at 1440p for an average of over 60 FPS. Indoor scenes and outdoor environments lacking volumetric lighting produce much higher frame rates than the prologue (used for the benchmark). If you’re facing FPS drops indoors, turn down bounced lighting.
VRAM Usage & CPU Bottlenecks
The Last of Us 2 uses up to 10.5 GB of graphics memory at 1080p “Very High” quality using DLAA. Gamers with 8 GB GPUs may need to enable upscaling (balanced) and reduce the texture resolution a notch. Fortunately, the game is completely GPU-bound with no signs of a CPU bottleneck.
Low-end PC Settings: The Last of Us 2 Remastered
RTX 3060 12 GB | RTX 3060 Ti | RTX 4060 | |
---|---|---|---|
Resolution/FPS | 1080p 60 FPS | 1080p 60 FPS | 1080p 60 FPS |
LOD | Very High | Very High | Very High |
Texture Filtering | 16x | 16x | 16x |
Texture Quality | Very High | Very High | Very High |
Shadow Quality | Very High | Very High | Very High |
Screen Space Shadows | Very High | Very High | Very High |
Image Based Lighting | On | On | On |
Bounced Lighting | On | On | On |
Ambient Occlusion | Quality | Quality | Quality |
Screen Space Reflections | Very High | Very High | Very High |
Real Time Reflections | High | High | High |
Real Time Cloud Shadows | On | On | On |
Sub Surface Scattering | On | On | On |
Refraction Quality | Very High | Very High | Very High |
Depth of Field | Off | Off | Off |
Motion Blur | Off | Off | Off |
Bloom | On | On | On |
Particle Density | Very High | Very High | Very High |
Volumetric Effects | Medium | Very High | Very High |
Lens Flare | Full Res | Full Res | Full Res |
Upscaling/AA | DLAA | DLSS Balanced | DLSS Balanced |
Frame Generation | Off | Off | Off |