Low-end

The Last of Us 2 Settings for Low-end PC: RTX 3060, RTX 3060 Ti & RTX 4060

The Last of Us 2 got a fairly shoddy PC port earlier this year. While the game performs well on most machines, it looks pretty outdated. For a 5-year-old title, we expected higher frame rates. It heavily utilizes temporal upsampling, which can produce prominent ghosting artifacts. Unfortunately, this can’t be disabled either. Here’s how the game performs on an entry-level PC.

Windows/System Settings to Optimize

  • Enable Resizable BAR.
  • Turn on Game Mode.
  • Enable Hardware-accelerated GPU Scheduling (HAGS) and Windowed Optimizations.
  • Use the Windows “High Performance” power profile and set your GPU power management mode to the same.
  • Disable Memory Integrity. Windows Menu->VBS->Device Security.
  • Ensure you use the proper XMP/EXPO memory profile (if available).
  • Overclock your GPU if you’re narrowly missing the 60 FPS mark.
  • Here’s a guide with more detailed instructions.

The Last of Us 2: PC System Specs

Low

  • 720p @ 30 FPS
  • CPU: Intel Core i3-8100|AMD Ryzen 3 1300X
  • GPU: NVIDIA GeForce GTX 1650|AMD Radeon RX 5500XT
  • RAM: 16 GB
  • Storage: 150 GB SSD

Medium

  • 1080p @ 60 FPS
  • CPU: Intel Core i5-8600|AMD Ryzen 5 3600
  • GPU: NVIDIA GeForce RTX 3060|AMD Radeon RX 5700
  • RAM: 16 GB
  • Storage: 150 GB SSD

High

  • 1440p @ 60 FPS
  • CPU: Intel Core i7-9700|AMD Ryzen 7 3700X
  • GPU: NVIDIA GeForce RTX 3070|AMD Radeon RX 6800
  • RAM: 16 GB
  • Storage: 150 GB SSD

Very High

  • 4K @ 60 FPS
  • CPU: Intel Core i7-11700|AMD Ryzen 7 5700X
  • GPU: NVIDIA GeForce RTX 4080|AMD Radeon RX 7900XT
  • RAM: 32 GB
  • Storage: 150 GB SSD

The Last of Us 2: Low-end Benchmarks

The Last of Us 2 performed decently on our entry-level PC, averaging over 60 FPS using the highest quality settings (“Volumetric Effects” quality was reduced to medium) at 1080p. We didn’t use any upscaling and opted for DLAA instead.

The same settings can be paired with balanced or performance mode upscaling at 1440p for an average of over 60 FPS. Indoor scenes and outdoor environments lacking volumetric lighting produce much higher frame rates than the prologue (used for the benchmark). If you’re facing FPS drops indoors, turn down bounced lighting.

VRAM Usage & CPU Bottlenecks

The Last of Us 2 uses up to 10.5 GB of graphics memory at 1080p “Very High” quality using DLAA. Gamers with 8 GB GPUs may need to enable upscaling (balanced) and reduce the texture resolution a notch. Fortunately, the game is completely GPU-bound with no signs of a CPU bottleneck.

Low-end PC Settings: The Last of Us 2 Remastered

RTX 3060 12 GBRTX 3060 TiRTX 4060
Resolution/FPS1080p 60 FPS1080p 60 FPS1080p 60 FPS
LODVery HighVery HighVery High
Texture Filtering16x16x16x
Texture QualityVery HighVery HighVery High
Shadow QualityVery HighVery HighVery High
Screen Space ShadowsVery HighVery HighVery High
Image Based LightingOnOnOn
Bounced LightingOnOnOn
Ambient OcclusionQualityQualityQuality
Screen Space ReflectionsVery HighVery HighVery High
Real Time ReflectionsHighHighHigh
Real Time Cloud ShadowsOnOnOn
Sub Surface ScatteringOnOnOn
Refraction QualityVery HighVery HighVery High
Depth of FieldOffOffOff
Motion BlurOffOffOff
BloomOnOnOn
Particle DensityVery HighVery HighVery High
Volumetric EffectsMediumVery HighVery High
Lens FlareFull ResFull ResFull Res
Upscaling/AADLAADLSS BalancedDLSS Balanced
Frame GenerationOffOffOff

Areej Syed

Processors, PC gaming, and the past. I have been writing about computer hardware for over seven years with more than 5000 published articles. Started off during engineering college and haven't stopped since. Find me at HardwareTimes and PC Opset.
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