Low-end

Warhammer 40K Space Marine 2 Settings for Low-end PC: RTX 3060, RTX 3060 Ti & RTX 4060

Optimized graphics settings for 60-class GPUs

Warhammer 40000: Space Marine 2 is out on Steam and Epic Games, garnering a peak concurrent player count of nearly 200K. We noted in our optimization guide that the game is highly CPU-intensive requiring midrange GPUs, but high-end CPUs for a 60+ FPS experience. Let’s see how Space Marine 2 performs on low-end PCs.

Warhammer 40K Space Marine 2: PC System Requirements

Warhammer 40K: Space Marine 2 has relatively relaxed system requirements. For a comfortable 1080p experience, you’ll need a GeForce GTX 1060 or a Radeon RX 580 alongside the Core i7-7700 or higher. At least 8 GB of main memory (16 GB recommended) is needed with 55 GB of SSD storage.

Our Testing Setup

MotherboardCPUGPUMemory
Alienware x14Intel Core i7-13620HNVIDIA RTX 4060 Laptop GPU8GB x4 DDR5-4800
GIGABYTE B450M DS3H WIFI ($84)AMD Ryzen 5 5600 ($116)NVIDIA RTX 3060 ($269)/NVIDIA RTX 3060 Ti (Used-$300)8GB x2 D4 ($40)

Windows/System Settings to Optimize

  • Enable Resizable BAR.
  • Turn on Game Mode.
  • Enable Hardware-accelerated GPU Scheduling (HAGS) and Windowed Optimizations.
  • Use the Windows “High Performance” power profile and set your GPU power management mode to the same.
  • Disable Memory Integrity. Windows Menu->VBS->Device Security.
  • Ensure you use the proper XMP/EXPO memory profile (if available).
  • Overclock your GPU if you’re narrowly missing the 60 FPS mark.
  • Here’s a guide with more detailed instructions.

Space Marine 2: Low-end PC Benchmarks

As noted in our optimization guide, Warhammer 40K: Space Marine 2 performs differently depending on the scene. The larger the horde, the higher the CPU load and the worse the framerates. The NVIDIA GeForce RTX 3060 Ti averages 48 FPS at 1080p “Ultra,” and above 75 FPS with DLSS upscaling enabled. The framerates are a chunk lower in highly demanding scenes.

Tested in a semi-crowded scene

The RTX 3060 averages under 40 FPS at 1080p “Ultra” and even with DLSS set to “Balanced” or “Performance” fails to cross the 60 FPS mark. While stressful moments exist, the card maintains a playable experience in most scenarios.

Tested in a semi-crowded scene

The Alienware x14 featuring the Intel Core i7-13620H and the GeForce RTX 4060 laptop GPU produces an average of 43 FPS and 28 FPS at 1080p and 1440p “Ultra,” respectively. Enabling DLSS pushes the framerates to 50 FPS under heavy strain, with 1080p and 1440p performing the same on account of the CPU bottleneck.

Tested in a heavily crowded scene

VRAM Usage and CPU Bottlenecks

Warhammer 40K: Space Marine 2 uses 6-6.5 GB of graphics at 1080p “Ultra” using the native resolution. Enabling DLSS reduces it to an average of 5.8 GB with a peak of 5.9 GB.

1080p Ultra

Interestingly, the game is GPU-bound on these midrange GPUs with a GPU-Busy deviation of less than 5%.

1080p Ultra DLSS “Balanced”

Enabling upscaling pushes it back in CPU-bound territory with a deviation of 31% and 8% using DLSS “Balanced” at 1080p and 1440p, respectively. There’s not much you can do about this other than reduce a couple of the below-marked graphics settings.

1440p Ultra DLSS “Balanced”

Disabling “Easy Anti-Cheat” grants a small performance boost on CPU-bound systems. To do this go to the Space Marine 2 folder in the Steam directory. Further enter client_pc->root->bin->pc and create a rungame.bat file using notebook. Make sure it’s saved as a bat (batch) file. Place the following lines in the file:

set SteamAppId=2183900 set SteamGameId=2183900 “Warhammer 40000 Space Marine 2 – Retail.exe”

After doing this, you can play the game without anti-cheat by opening this file, but you’ll be limited to solo and PvE modes. PvP requires the EAC plugin which kicks in whenever you run the game from Steam.

Source

Best Settings for Warhammer 40K Space Marine 2: Low-end PC

Optimized SettingRTX 3060/R5 5600RTX 3060 Ti/R5 5600RTX 4060/i5-13260H
Resolution1080p1080p1080p/1440p
Target FPS60 FPS60 FPS60 FPS
Texture ResolutionUltraUltraUltra
Texture FilteringUltraUltraUltra
Shadow QualityHighHighHigh
Ambient OcclusionHighHighHigh
Reflection QualityHighHighHigh
Volumetric QualityHighHighHigh
Effects QualityLowLowLow
Detail QualityUltraUltraUltra
Cloth Simulation LowLowLow
UpscalingDLSS BalancedDLSS QualityDLSS Quality/Balanced

Areej

Processors, PC gaming, and the past. I have been writing about computer hardware for over seven years with more than 5000 published articles. Started off during engineering college and haven't stopped since. Find me at HardwareTimes and PC Opset. Contact: areejs12@hardwaretimes.com.
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