
- Ark Survival Ascended runs poorly even on high-end PCs, averaging less than 40 FPS on a GeForce RTX 4090 using upscaling.
- The game recommends a Core i5-10600K or a Ryzen 5 3600X for 60 FPS using high-quality settings.
- Ark Ascended demands a GeForce RTX 3080 and a Radeon RX 6800 for 1080p 60 FPS.
- You also need 16 GB of system memory and 70 GB of SSD storage.
PC Specs | Minimum | Recommended |
---|---|---|
CPU | Ryzen 5 2600X | Core i7-6800K | Ryzen 5 3600X | Core i5-10600K |
Memory | 16 GB | 32 GB |
Graphics | Radeon RX 5600 XT | GeForce 1080 | Radeon RX 6800 | GeForce RTX 3080 |
Storage | 70 GB SSD |
Ark Survival Ascended Optimization Brief
The following graphics settings should be adjusted to optimize the game’s performance on midrange PCs and laptops:
- Advanced graphics should be reduced to high for a 5% boost.
- View distance to high for another 5% FPS gain.
- Global illumination performs best at high settings, offering a hefty boost over Epic quality.
- Effects quality to medium for a 6% FPS increase.
- Foliage quality should be switched to medium for a massive 15% uplift.
- Foliage and fluid interaction multipliers should be disabled on lower-end PCs, with 1 being the sweet spot for capable systems.
- Leave cinematic lighting disabled and HLOD enabled.

- The following console commands offer the largest performance gains without degrading the game’s visuals:
- “r.volumetricfog 0” disables volumetric clouds for a massive 33% boost.
- “r.Nanite.MaxPixelsPerEdge 4” reduces nanite mesh complexity, boosting frame rates by 5-6%.
- “r.Lumen.Reflections.Allow 0” disables lumen reflections for a moderate FPS gain.
Windows/System Settings to Optimize
- Enable Resizable BAR.
- Turn on Game Mode.
- Enable Hardware-accelerated GPU Scheduling (HAGS) and Windowed Optimizations.
- Use the Windows “High Performance” power profile and set your GPU power management mode to the same.
- Disable Memory Integrity. Windows Menu->VBS->Device Security.
- Ensure you use the proper XMP/EXPO memory profile (if available).
- Overclock your GPU if you’re narrowly missing the 60 FPS mark.
- Here’s a guide with more detailed instructions.
Ark Survival Ascended: Resolution & Graphics Presets
Ark Ascended scales poorly with resolution, averaging only 34 FPS at 4K (upscaled) using the Epic quality graphics settings on the GeForce RTX 4090. Switching to 1440p yields 46.5 FPS, while 1080p nets only 51.5 FPS. These numbers indicate a mere 50% performance difference between 1080p and 4K.

Test Setup
- CPU: Intel Core i9-12900K @ 5.3 GHz.
- Cooler: Arctic Liquid Freezer III 420.
- GPU: NVIDIA RTX 4090 FE.
- Motherboard: MSI PRO Z790-P WIFI.
- Memory: 16 GB x2 @ 6000 MT/s CL30.

Ark Ascended exhibits decent scaling across graphics presets. At upscaled 1440p, we observed the following averages with the different presets:
- Epic: 46.5 FPS.
- High: 53 FPS.
- Medium: 65 FPS.
- Low: 90 FPS.
- Performance: 135 FPS.





- The performance preset disables most lighting and volumetrics, including shadows, global illumination, reflections, clouds, fog, and limits foliage to 2D assets.
- Switching from the medium to the low-quality preset grants the largest uplift (38%), with the former being 23% faster than the high-quality preset. High is only 14% faster than the Epic-quality preset.
Advanced Graphics & View Distance
Advanced Graphics controls multiple effects, including atmospheric light scattering, tree shadows, and foliage. It impacts the game’s performance by 6-7%.
- High reduces the quality of atmospheric light scattering, primarily for distant objects.
- Medium disables advanced vegetation shadows and reduces fog density.
- Low disables atmospheric light scattering.
- High is the sweet spot. It retains most effects, and is only 3-4% slower than lower-quality options.





View Distance sets the LOD of various ground objects, including rocks, pebbles, grass, and other foliage. It’s among the most taxing settings in Ark Survival Ascended, costing up to 11% performance on average.
- Most users should stick to medium or high quality.





Post Processing & General Shadows
Post Processing adjusts certain late-pipeline shaders, including ambient occlusion, bloom, tonemapping, and glare. It marginally impacts performance.
- High through medium reduces the bloom and emissives quality.
- Low also disables ambient occlusion.





General Shadow Quality sets the shadow resolution and the quality of shadow shadows (penumbras). Compared to previous versions, it’s quite performance-friendly, impacting frame rates by up to 4%.
- High mainly reduces the shadow map resolution with a slight reduction in penumbra quality.
- Medium primarily reduces the penumbra quality.
- Low disables soft shadows in favor of sharp, blocky placeholders.
- All presets above low-quality perform about the same, so stick to the Epic quality.





Global Illumination & Cinematic Lighting
Ark Ascended utilizes Lumen GI. While the epic preset is quite taxing (10-15%), high provides reasonable quality without tanking performance much.
- High drastically lowers the ambient shadow quality, and reduces GI detail, eliminating it from finer geometry.
- Medium and low further reduce GI detail, while also disabling color bleeding.





Cinematic lighting further increases Lumen GI quality by utilizing highly detailed mesh distance fields, but severely undermines performance. Enabling it dropped our frame rates by 25-30% on an NVIDIA RTX 4090.
- It improves GI quality by covering finer geometry, including vegetation, smaller rocks, pebbles, etc.
- That said, the difference is minimal.



Effects & Foliage Quality
Effects Quality adjusts certain lighting shaders (primarily occlusion), terrain detail, and volumetric light shafts. It’s among the most tanking settings in Ark Ascended, costing up to 12% performance on average.
- High slightly reduces lighting quality, including occlusion and light shafts.
- Medium moderately decreases the occlusion and terrain detail.
- Low drastically reduces occlusion and volumetric quality.
- Stick with high, but if that’s too taxing, drop down to the low-quality option.





Foliage Quality sets the density and frequency of grass, pebbles, and rocks on the surface. It’s the most taxing setting in Ark Ascended, and can reduce your performance by 17-20%.
- Medium is a good choice if you’re running low on FPS.





Foliage Interaction Distance
Foliage Interaction enables physics for grass, bushes, and trees. The foliage interaction distance multiplier, distance limit, and quantity limit adjust the range and amount of foliage-related physics simulations in the game.
- This affects the parting or bending of vegetation when you pass through it and the knocking over of trees by large creatures.

- Disabling foliage and fluid interaction boosts performance by up to 25%, but can induce glitches like floating pebbles and foliage.
- Distance multiplier is most detrimental to performance.
- Reducing it to 1 drastically improves performance, and you retain most nearby foliage interactions.
- I wouldn’t go below 0.5 as that produces glitches.
- The other two settings can be set anywhere between 3 and 5.

Upscaling & Frame Generation
Ark Survival Ascended includes NVIDIA DLSS 4, AMD FSR 3.1, and Unreal’s default temporal upscaling technologies. DLSS and FSR perform roughly the same on GeForce GPUs, while Unreal’s solution is moderately faster. However, it ruins the visual fidelity.




AMD’s FSR 3-based frame generation is about 10% faster than NVIDIA’s solution, but less stable. Furthermore, it leads to severe frame pacing issues without v-sync. Fortunately, the game lets you pair DLSS upscaling with FSR-based frame generation.


HLOD combines multiple static meshes into a single consolidated mesh, reducing the CPU draw calls required for rendering the scene.
- Enabling it subtly improves performance but may be more evident on older processors.
- The remaining settings, including footprint decals and particle effects, don’t noticeably impact frame rates.
Ark Survival Ascended: VRAM Usage
Ark Survival Ascended exhibits improved VRAM utilization following the latest update. The game uses 12-13 GB of graphics memory at 4K, dropping to 11-12 GB at 1080p and 1440.

Lowering the texture and graphics quality reduces the VRAM usage to 9.5 GB at the medium, and 8.4 GB at the low quality preset at 1440p.

Ark Survival Ascended: CPU Bottlenecks
Ark Survival Ascended is mostly GPU-bound, exhibiting a nominal GPU-Busy deviation of 3-5% at 1440p using the medium quality graphics settings. However, seeing the dismal frame rate scaling from 1440p to 1080p, the game is likely CPU-bound at 1080p.

Ark Ascended: FPS Boost Console Commands
- r.VolumetricCloud 0
- Disables volumetric clouds, granting a massive >30% performance boost.


- r.Nanite.MaxPixelsPerEdge 4
- Reduces nanite mesh complexity for a healthy 6-8% FPS gain. Barely impacts visuals.


- r.DynamicGlobalIlluminationMethod 0
- Disables Lumen GI, boosting frame rates by up to 10%.



- r.DynamicGlobalIlluminationMethod 2
- Replaces Lumen GI with screen space GI for a 5% uplift.
- r.Lumen.Reflections.Allow 0
- Disables Lumen-based reflections, granting an 3-4% FPS boost near water bodies. Hardly noticeable.


- r.VolumetricFog 0
- Disables volumetric fog for 2-3% performance increase.


Optimized Settings for Ark Survival Ascended PC (2025)
Graphics Settings | High-end | Midrange | Low-end PC |
---|---|---|---|
Resolution | 4K (3480 x 2160) | 1440p (2560 x 1440) | 1080p (1920 x 1080) |
FPS Target | 60 FPS | 60 FPS | 60 FPS |
Frame Generation | On | On | Off |
V-Sync | Off | Off | Off |
DLSS Quality | Performance | Balanced | Balanced |
Advanced Graphics | Epic | Epic | High |
View Distance | Epic | High | Medium |
Textures | Epic | Epic | High |
Post Processing | Epic | Epic | Epic |
General Shadows | Epic | Epic | Epic |
Global Illumination | Epic | High | High |
Effects | Epic | High | High |
Foliage | Epic | High | Medium |
Foliage & Fluid Interaction | On | On | On |
FI Distance Multiplier | 1 | 1 | 0.5 |
FI Distance Limit | 2.5 | 2 | 1 |
FI Quantity Limit | 2.5 | 2 | 1 |
Disable HLOD | Off | Off | Off |
Cinematic Lighting | Off | Off | Off |
CPU | Core i7-13700K|Ryzen 7 7700X | Core i5-12600K|Ryzen 5 7600 | Core i5-12400 AMD Ryzen 5 3600 |
GPU | GeForce RTX 4090 | GeForce RTX 4070 Super | RTX 3060|RTX 4060 |
Memory | 32GB (dual-channel) | 16GB (dual-channel) | <16GB (dual-channel) |
Ark Ascended Settings for Low-end PC: RTX 3060, RTX 3060 Ti & RTX 4060
QHD 1440p is simply unplayable on an RTX 3060 or RTX 4060 without frame generation. We achieved a stable 60 FPS using a mix of medium and high quality settings at 1080p and 1440p. Here’s our in-depth guide.
Graphics Settings | RTX 3060 | RTX 4060 Laptop | RTX 4060 |
---|---|---|---|
Resolution | 1080p | 1440p | 1080p | 1440p |
FPS Target | 60 FPS | 60 FPS | 60 FPS |
Frame Generation | On | On | On |
V-Sync | Off | Off | Off |
DLSS Quality | Balanced | Performance | Balanced |
Advanced Graphics | High | High | High |
View Distance | High | Medium | High | Medium |
Textures | Medium | Medium | Medium |
Post Processing | Epic | Epic | Epic |
General Shadows | High | High | High |
Global Illumination | High | High | High |
Effects | Epic | Low | High | Low |
Foliage | High | High | High |
Foliage & Fluid Interaction | Off | Off | On |
FI Distance Multiplier | – | – | 0.5 |
FI Distance Limit | – | – | 1 |
FI Quantity Limit | – | – | 1 |
Disable HLOD | Off | Off | Off |
Cinematic Lighting | Off | Off | Off |