Updated on 26th June
Helldivers 2 is a surprise hit, coming from a relatively small studio known as Arrowhead Game Studios as a sequel to the lesser-known Helldivers, further proving that fun, passion-driven games trump the monotonous profit-chasing drivel produced by the so-called “AAAA” studios in recent years, replete with obnoxiously priced microtransactions to boot.
Published by Sony Interactive Entertainment for both PS5 and PC at the same time, which is a rarity, the game seems to be an excellent port with minimal porting issues on the PC. It is however a little demanding, and in this guide, we’ll explore the best PC graphics settings you can pick to get the smoothest performance for your system, without compromising on the visual fidelity as much as possible.
Helldivers 2 Official PC System Requirements
The official PC specs are pretty modest. You can run the game with a Core i7-4790K or Ryzen 5 1500X paired with a GeForce GTX 1050 Ti or Radeon RX 470 and 8 GB RAM for 1080p 30 FPS at “Low” graphics settings.
For 4K “High” settings, a Core i7-9700K or Ryzen 7 3700X coupled with a GeForce RTX 2060 or Radeon RX 6600XT and 16 GB RAM should do the trick.
Our Test Bench
- CPU: Intel Core i7-14700KF.
- Motherboard: GIGABYTE Z790 Gaming X AX.
- Cooler: Asus ROG Strix LC II 360.
- GPU: NVIDIA GeForce RTX 4080 Super.
- Memory: 16GB x2 DDR5-6000 CL36.
- Power Supply: Antec HCG 850W.
System Settings to Optimize
Enable Resizable BAR (SAM)
Resizable BAR was enabled on most x86 motherboards and GPUs following the adoption of the PCIe Gen 4 standard. Traditionally, the CPU and GPU have communicated through a narrow BAR (a 256 MB window), constantly moved around to allow the CPU to access different parts of the graphics memory. Resizable BAR allows the CPU full access to the GPU’s memory bus rather than a small portion.
Intel’s 10th Gen CPUs and newer support Resize BAR, while AMD’s Ryzen 3000 chips and onward also support it. On the GPU side, NVIDIA’s GeForce RTX 30 series and newer feature Resizable BAR support. The Radeon RX 6000 cards were the first to enable it on the opposite side.
Enabling Resizable BAR usually involves turning on two PCIe technologies from the motherboard BIOS: Above 4G Decoding, and Resizable BAR support. The ASUS, Gigabyte, and MSI motherboard guides are linked for further instructions.
Hardware Accelerated GPU Scheduling and Windowed Optimizations
Next, ensure you have “Optimizations for windowed games” enabled in your Windows settings as this will help with latency and thread priorities. To get there, open System Settings (Right-click on the Windows logo and click settings) -> Display -> Graphics -> Default graphics settings and enable both options.
Overclock your Graphics Card
Overclocking GPUs is a fairly safe and easy process. If done right, it won’t void your warranty and can boost your gaming performance by at least 5-10%. Unlike CPUs, you don’t have to mess with the BIOS or worry about BSODs. All you need is MSI Afterburner or EVGA Precision X (they work with GeForce and Radeon cards regardless of the AIB):
- MSI Afterburner.
- GPU-Z
- Games you play often, preferably a recent release that will stress the GPU.
- Here’s a guide to get you started.
Enable XMP/EXPO Memory Profile
XMP profiles (EXPO for AMD Ryzen platforms) are a set of predetermined memory clocks and timings known to run stably on a given memory die. They’re a shortcut to overclocking your memory without testing every frequency and timing.
Most motherboard BIOSes include this setting on the BIOS homepage, under one of the following: Extreme Memory Profile, AI Overclock Tuner, Load XMP Profile, EXPO, A-XMP, or DRAM Profile. Further instructions are linked.
The following benchmarks were all conducted on the automaton planet “Draupnir” by dropping directly into enemy territory and in the middle of battle, to account for maximum stress.
This means you’ll get higher frame rates during the calmer sections with fewer enemies. There may be a huge drop in frames during the helldiver “drop” sequence, which is simply the shader pre-compilation and is not to be included.
Helldivers 2 Benchmark: 1080p, 1440p & 4K
Helldivers 2 favors NVIDIA GPUs, with the GeForce RTX 4080 Super beating the Radeon RX 7900 XTX by 24% at 1080p. Similarly, the RTX 4070 holds a 15% lead over the RX 7900 GRE, trailing the 7900 XT by just 10%.
The results don’t change much at 1440p. The RTX 4080 Super holds a 25% advantage over the RX 7900 XTX, while the 4070 leads the 7900 GRE by ~9%. Meanwhile, the RTX 4090 sits at the top averaging 171 FPS.
All our GPUs delivered playable framerates at 4K, starting with the RTX 4070 and the RX 7900 GRE at ~50 FPS. The RTX 4080 Super yields 86 FPS, beating the 7900 XTX by 41%, while the 4090 extends that lead to 66%.
Helldivers 2 Resolution Scaling: 1080p vs 1440p vs 4K
Switching from 4K to 1440p (Ultra settings), the performance increases by 65% and 107% on switching to 1080p. From 1440p to 4K, that’s a 25% increase. The age-old adage is of course true, lower resolution means bigger frames.
The “render scale” setting affects a native spatial scaler similar to DLSS or FSR (which are not included by default in this game) that renders the game at a lower or higher resolution than the one selected above, thereby helping increase performance or fidelity. We shall look at this setting near the end.
Best Graphics Preset for Helldivers 2: Low vs Medium vs High vs Ultra
The GeForce RTX 4080 Super (and the Core i7-14700KF) manage an average of 71.7 FPS at 4K “Ultra” settings in Helldivers 2.
Switching to the “High” quality preset improves the frame rates by 12%, with “Medium” bumping the performance by 19%. At low, we see an 89% improvement, a huge leap. But the visual fidelity takes a huge hit as well.
In the coming sections, we’ll see each setting from top to bottom and the best option to keep it at for the most optimized gameplay.
Texture Quality
Texture quality determines how detailed an object looks on the surface by changing the resolution of the loaded textures. This setting has minimal impact on performance and only depends on your GPU’s available VRAM (memory).
As helpfully mentioned in the game settings, we can pick the setting that matches our GPU’s available memory. Keep this at the highest possible setting as long as it doesn’t exceed your GPU’s VRAM!
Object Detail Quality
Object detail quality controls the level of detail by changing the polygon count of the objects in the game. This affects the 3D depth detail of items, which is different from texture quality.
Going from High to Medium, we get a 2.8% increase and by going to Low, we get a 7% increase in FPS. Keep this one at “High“.
Render Distance
Render distance affects how far into the game world objects are rendered or drawn into view, and this setting is mainly CPU intensive. If you have a medium to high/ fairly modern CPU, this can be left at the Ultra level.
Going from Ultra to Medium or High gives us a 4.2% boost. Low gives us a 6.3% increase in frames. Considering the low setting causes more object pop-in as they are rendered much closer and the impact is minimal unless your CPU is struggling, “Ultra“ is recommended.
Shadow Quality
Shadow quality controls the resolution and quality of the shadow maps used in-game. The lowest and low shadow settings contain artifacts and look jagged, hence sticking to medium or above is recommended.
Going down from Ultra, we get the following boosts:
- High: 1.7%.
- Medium: 4.6%.
- Low: 7.3%.
- Lowest: 8.6%.
Particle Quality
Helldivers 2 has a lot of particles during combat. Each explosion, fire, gunshot, and dirt effect gets added into this detail.
The difference between “Lowest” and “Low” is negligible. Going from Ultra to Medium gives us a 0.7% boost and Low gives us a 6.8% increase in frames.
A good compromise is to go with “Low” to save on performance.
Reflection Quality
Reflection quality controls the level of reflection details in the environment. The lowest setting disables all reflections here and is not recommended since it is almost similar to low. At low and above, we get access to cube maps in the reflections.
Screen space reflections (SSR) are the reflections from objects visible on the screen, enabled at the High (Ultra) setting. Unfortunately, they suffer from occlusion issues in this game and are not worth the 4% hit going from medium to ultra.
Keep this one at “Medium/Low“, but not the lowest.
Space Quality
This one is a bit of a unique option to this game, which changes the quality of space. That is the stars, planets, and other things visible in the sky when panning the camera up or on the ship.
The performance here increases by almost 4% by just turning it down to low. Considering that you will most likely not be looking at the space during intense combat and the difference in visuals is negligible, this is a good one to turn down to get some sweet extra frames. Keep this one at “Low.“
Ambient Occlusion
To put it simply, ambient occlusion is the soft shadows and indirect lighting from the environment. Turning it off yields a measly 1% but the visual loss trade-off is bigger and not worth it. This is because this game uses Screen Space Ambient Occlusion (SSAO) and a lot of environmental areas lose their looks due to missing soft shadows.
Keep this “On.“
Screen Space Global Illumination
Screen Space Global Illumination helps approximate bounce lighting from nearby objects, basically using screen space information similar to Screen Space Reflections. This helps subtly enhance the look of certain areas with better lighting, but due to its screen space nature it would be barely noticeable during combat and the performance trade-off of 2% is not worth it.
Keep this “Off” to save on the frames while maintaining visual fidelity.
Vegetation and Rubble Density
This setting changes the amount of grass, rocks, and other rendered objects scattered on the ground during gameplay. You will most likely notice it the most in the amount of visible grass.
At the low setting, the pop-in of objects (where they appear out of thin air) usually increases in games and is similar here too. There is a noticeable pop-in even at the higher settings, which decreases as we go up the settings.
Going from Ultra to High gives us 2%, while “Medium” and “Low” give around 4%. Considering the pop-in issue, stick to “High” or “Ultra” for this one.
Terrain Quality
This one adjusts the “fidelity” or quality of the terrain. The lowest setting disables faded transitions between some objects and the terrain. This means things like rocks might jut out more against sand, and look uglier. The same goes for the bumpiness of the pebbles on the ground.
Going from Ultra to Medium and Low gives us an approximate 4% increase in frames. Keep this one at “Medium” due to the Low setting disabling faded transitions and because there’s minimal frame advantage from Medium to Low.
Volumetric Fog Quality
This setting modifies the resolution of volumetric fog to create clearer light shafts. This is noticeable in places where a bulb or the sun shines through the dense fog in this game. Because fog plays an important role (as many missions take place during fog or even “thick spores” as mission conditions), and the difference between lowest and low is minimal, keep this one at low.
Surprisingly as seen in the chart above, the medium quality sometimes nets lower frames than even high. This is due to the dynamic weather systems of the game (there was sudden rain with thicker fog). But this further highlights the performance benefit of dropping it to “Low” rather than Medium or High.
Volumetric Cloud Quality
This setting modifies the resolution of volumetric clouds to render a more realistic sky. This is the same as before, except in the sky (since clouds are essentially a fog in the sky, right?) However, you are unlikely to be looking up at the sky while in intense combat.
Going from Ultra to Medium, we get a huge 8% gain in FPS. Dropping down to low and lowest, we get around 9%. Keep this one at medium or lower. Because the sky is not something you will look at much during gameplay, keeping this at the “Lowest” is a good option if you need extra performance or the game is struggling to run.
Lighting Quality
This setting modifies how far light from certain light sources reaches. This usually impacts lights locally placed in the game, such as torches, fires, and bulbs, and not the global illumination such as the sunlight. As such, this is more noticeable during nighttime gameplay.
We get a 4% increase going from Ultra to medium and an almost 10% increase in dropping to low. On the other hand, low loses a lot of the visual fidelity we get from the lighting, especially at night. Keep this one at “Medium” and only drop it to low if you need the frames or the mission is in daylight.
Anti Aliasing
Anti-aliasing is used to smoothen jagged edges, most noticeable on the borders of objects as “jaggies”. Turning it on helps smoothen those edges out and makes the image look more cohesive at the expense of a slight blurriness.
Turning it off yields an 8% boost in frames. It is recommended to leave this on though as the jagged edges can look weird (unless you personally like the look). Another option we shall look at below is to keep it off but turn on upscaling as this nets similar results at even better frames, at a loss of a little resolution.
Upscaling Options
Upscaling is a way to massively increase performance at the cost of resolution (added blurriness in upscaling). We’ve kept this at the end since it is always recommended to play at native. If after trying out all the optimized settings above you are still struggling with frames, it is time to try out upscaling.
This game doesn’t natively feature any of the popular temporal upscaling options (aka DLSS, FSR2, Xess) but instead relies on some sort of spatial upscaler which is a bummer. Still, the results are decent enough.
Going from native to “Ultra Quality” gives us a massive 40% increase in frames, with very little added blurriness. It is recommended to keep anti-aliasing off if using upscaling to reduce shimmering.
Going to “Quality” gives us 53%, “Balanced” 69%, “Performance” 87%, and “Ultra Performance” an entire 100% increase in frames. Progressively, the results get blurrier and blurrier. We recommend Ultra Quality here for the massive boost and minimal visual impact. If your PC is still struggling, this is the magic solution to it.
There is also the option to go above and beyond in the opposite direction with “Supersampling” and “Ultra Supersampling”, which here nets us only 25 FPS. These can double as an implementation of “SSAA” (Super sampling anti-aliasing) but are not worth it.
Keep this one at Ultra-Quality.
VRAM Usage and CPU Bottlenecks
Helldivers 2 uses 7-8GB of graphics memory (VRAM) at 4K “Ultra.” At 1440p and lower, it varies from 6GB to 8GB, depending on the location and settings.
Despite using a primitive engine, Helldivers 2 is well-optimized for modern CPUs. At 4K, the game is completely GPU-bound with minor GPU-Busy deviations at 1440p and 1080p. That said, your CPU may feel overwhelmed during periods of extreme activity (explosions, hordes of bugs, or foggy/dusty weather conditions), as seen in the above chart.
Best Settings for Helldivers 2 PC for 60 FPS
Now that we’ve seen each setting for Helldivers 2, let us apply all the optimized settings to the recommended levels for the defined PC configurations:
Optimized Settings | High-end PC | Mid-Range PC | Low-end PC |
---|---|---|---|
Resolution | 4K | 1440p | 1080p |
Framerate Target | 75 FPS | 75 FPS | 60 FPS |
Texture Quality | Ultra | Ultra | High (Ultra for 12GB GPUs) |
Object Detail Quality | High | High | High |
Render Distance | High | High | High |
Shadow Quality | Ultra | Ultra | Low |
Particle Quality | Ultra | Ultra | Low |
Reflection Quality | High | High | Low |
Space Quality | High | High | Low |
Ambient Occlusion | On | On | On |
Screen Space Global Illumination | On | On | Off |
Vegetation and Rubble Density | Ultra | Ultra | High |
Terrain Quality | High | High | Low |
Volumetric Fog Quality | High | High | Lowest |
Volumetric Cloud Quality | High | High | Low |
Lighting Quality | High | High | Low |
Anti Aliasing | On | On | On |
Upscaling | Native | Native | Native |
Bloom, Depth of Field, Motion Blur | Personal choice | Personal choice | Personal choice |
Here are our definitions of High-end, Midrange, and Low-end PCs:
High-end | Mid-range | Low-end | |
---|---|---|---|
CPU | Core i7-13700K/Ryzen 7 7800X3D | Core i5-13600K/Ryzen 5 7600X | Less than: Core i5-12400/Ryzen 5 3600 |
GPU | RTX 4070 Ti Super/RX 7900 XT | RTX 4070/RX 7800 XT | Less than: RTX 4060/RX 7600 |
Memory | 32GB (dual-channel) | 16GB (dual-channel) | Less than: 16GB (dual-channel) |
Helldivers 2: Graphics Settings for 120 FPS/144 FPS
120-144 FPS Settings | High-end PC | Mid-Range PC |
---|---|---|
Resolution | 4K | 1440p |
Framerate Target | 120-130 FPS | 144 FPS |
Texture Quality | Ultra | Ultra |
Object Detail Quality | Medium | High |
Render Distance | Ultra | Medium |
Shadow Quality | Lowest | Lowest |
Particle Quality | Low | Low |
Reflection Quality | Lowest | Medium |
Space Quality | Low | Low |
Ambient Occlusion | On | On |
Screen Space Global Illumination | Off | On |
Vegetation and Rubble Density | Medium | Ultra |
Terrain Quality | Low | Medium |
Volumetric Fog Quality | Lowest | Low |
Volumetric Cloud Quality | Lowest | Medium |
Lighting Quality | Low | Medium |
Anti Aliasing | On | On |
Upscaling | Native | Native |
Bloom, Depth of Field, Motion Blur | Personal choice | Personal choice |
Helldivers 2 Optimized Settings for RTX 4060/3060 Laptop GPU
NVIDIA RTX 4060 Laptop GPU | NVIDIA RTX 3060 Laptop GPU | |
---|---|---|
Resolution | 1080p/1440p | 1080p |
Texture Quality | Ultra/High | High |
Object Detail Quality | High | High |
Render Distance | Ultra | Ultra |
Shadow Quality | Low | Low |
Particle Quality | Low | Low |
Reflection Quality | High/Medium | Low |
Space Quality | High | Low |
Ambient Occlusion | On | On |
Screen Space Global Illumination | Off | Off |
Vegetation and Rubble Density | Ultra | High |
Terrain Quality | High | Medium |
Volumetric Fog Quality | High/Low | Low |
Volumetric Cloud Quality | High/Medium | Lowest |
Lighting Quality | High | Medium |
Anti Aliasing | On | On (or off with upscaling enabled) |
Upscaling | Native | Ultra Quality or Quality |
Bloom, Depth of Field, Motion Blur | Personal choice | Personal choice |
Helldivers 2 Optimized Settings for Low-End PC
Here’s our optimization guide for low-end PCs.
Best settings for low-end | Ryzen 5 5600/RTX 3060 Ti | Ryzen 5 5600/RTX 4060 | i5-12400F/RX 6600 |
---|---|---|---|
Resolution | 1080p | 1080p | 1080p |
FPS Target | 60 FPS | 60 FPS | 60 FPS |
Texture Quality | High | High | High |
Object Detail Quality | High | Medium | Medium |
Render Distance | High | High | High |
Shadow Quality | Low | Medium | Medium |
Particle Quality | Low | Low | Low |
Reflection Quality | Low | Medium | Low |
Space Quality | Low | Low | Low |
Ambient Occlusion | On | On | On |
Screen Space Global Illumination | Off | Off | Off |
Vegetation and Rubble Density | High | High | High |
Terrain Quality | Low | High | Medium |
Volumetric Fog Quality | Lowest | Medium | Low |
Volumetric Cloud Quality | Low | Low | Lowest |
Lighting Quality | Low | Medium | Medium |
Anti Aliasing | On | On | Off |
Upscaling | Native | Native | Ultra Quality |
Bloom, Depth of Field, Motion Blur | Up to you | Up to you | Up to you |