Low-end

Cyberpunk 2077 Optimized Settings for Low-end PC: RTX 3060, RTX 3060 Ti, RTX 4060, RX 6600

The best settings for playing Cyberpunk 2.0 on low end PCs

Cyberpunk 2077 has had a renaissance of sorts since the release of Phantom Liberty. Enhanced visuals, path-tracing, and frame generation (a first back then) accompanied the launch. The performance was also improved, especially the CPU performance on multicore devices. Our optimization guide for Cyberpunk 2.0 was published a while back, highlighting the performance impact of each graphics setting. Below, we’ll analyze the game’s performance on low-end and midrange hardware.

Cyberpunk 2077: Phantom Liberty Official System Requirements

Our Test Bench

MotherboardCPUGPUMemory
Gigabyte B760M DS3H DDR4 ($99)Intel Core i5-12400F ($127)AMD RX 6600 ($189)8GB x2 D4 ($40)
GIGABYTE B450M DS3H WIFI ($84)AMD Ryzen 5 5600X ($144)NVIDIA RTX 4060 ($299)/NVIDIA RTX 3060 Ti (Used-$269)8GB x2 D4 ($40)

PC/System Optimizations

  • Turn on Game Mode.
  • Enable Resizable BAR.
  • Ensure you use the proper XMP/EXPO memory profile (if available).
  • Enable Hardware-accelerated GPU Scheduling and Windowed Optimizations.
  • Overclock your GPU if you’re narrowly missing the 60 FPS mark.
  • For detailed instructions, refer to this guide.

Cyberpunk 2077 Phantom Liberty Benchmarks: Low-end PC

The optimization process for Cyberpunk 2077 primarily depends upon your GPU. If you have a Radeon or RTX 30 series (and lower) GPU, the following benchmarks are worth checking out. We target an average of 60 FPS, and an option to net over 100 FPS at 1080p. You’ve got a few options:

  • Use the ultra-quality preset at 1080p without upscaling and ray-tracing.
  • Enable the RT Low/Medium preset at 1080p alongside FSR 2.1 “Balanced” or “Performance,” respectively.
  • Opt for the ultra-quality preset at 1440p with FSR 2.1 “Performance” and ray-tracing disabled.

The GeForce RTX 3060 Ti can easily run ray-tracing at 1080p with averages of nearly 70 FPS with DLSS set to quality mode. The RTX 4060 can provide a similar experience with path-tracing, courtesy of frame generation. QHD or 1440p is also doable with low-quality ray-tracing or sheer rasterization and DLSS set to balanced.

Cyberpunk 2077 VRAM Usage and CPU Bottleneck

Cyberpunk 2077 is predominantly GPU-bound at 1080p and higher. Ray-tracing produces multiple but minor frametime spikes while path-tracing magnifies them to a noticeable degree.

NVIDIA RTX 3060 Ti + AMD R5 5600
NVIDIA RTX 4060 + AMD R5 5600

If you’re playing Cyberpunk 2077 at 1080p “High” or “Ultra,” you’ll need an 8 GB graphics card. Medium and low settings can get away with a 6 GB graphics buffer.

Cyberpunk 2077 Best Settings for Low-end PC: RTX 3060, RTX 3060 Ti, RTX 4060, RX 6600

Optimized SettingsRTX 3060RTX 3060 TiRTX 4060RX 6600
Resolution1080p1080p/1440p1080p/1440p1080p
Target FPS60 FPS+60 FPS+60 FPS+60 FPS+
Field of View80808080
Motion BlurOffOffOffOff
Depth of FieldOffOffOffOff
Texture QualityHighHighHighHigh
Texture FilteringAF 16xAF 16xAF 16xAF 16x
LODHighHighHighHigh
Contact ShadowsOnOnOnOn
Improved Facial LightingOnOnOnOn
Local Shadow Mesh QualityHighHighHighHigh
Local Shadow QualityHighHighHighHigh
Cascaded Shadows RangeHighHighHighHigh
Cascaded Shadows ResolutionHighHighHighHigh
Distant Shadow ResolutionHighHighHighHigh
Volumetric Cloud QualityUltraMediumMediumUltra
Volumetric Fog ResolutionUltraHighHighUltra
Maximum Dynamic DecalsUltraHighHighUltra
Screen Space Reflections QualityOffOffOffOff
Subsurface Scattering QualityHighHighHighHigh
Ambient OcclusionMediumMediumMediumMedium
Color PrecisionHighHighHighHigh
Mirror QualityHighHighHighHigh
UpscalingDLSS BalancedDLSS Qual (FHD), Bal (QHD)DLSS Qual (FHD), Bal (QHD)FSR “Balanced”
Ray Tracing SettingsRTX 3060RTX 3060 TiRTX 4060RX 6600
Ray-traced Reflections OnOnOnOn
Ray-traced Local ShadowsOnOnOnOff
Ray-traced Sun ShadowsOnOnOnOff
Ray-traced LightingMediumMediumMedium
Path TracingOffOffOnOff
Frame Generation (for Overdrive Mode)DLSS “Quality”DLSS FG “Quality”
Path tracing/ray tracing only at 1080p

Areej

Processors, PC gaming, and the past. I have been writing about computer hardware for over seven years with more than 5000 published articles. Started off during engineering college and haven't stopped since. Find me at Hardware Times.com and PC Opset. Contact: areejs12@hardwaretimes.com.

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